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authorJames Brown2002-09-29 16:20:27 +0000
committerJames Brown2002-09-29 16:20:27 +0000
commitac45873057b87351e140cb44b5e57520e05d4995 (patch)
tree627b45ba6b98e1eae5622fc5e0d5851966fc838f /NEWS
parent13888147068c06121cb9c69b21b6ca239a354819 (diff)
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Just updating this file, it's been left outdated for a while :)
Feel free to add any major improvements you think have been made to the list. svn-id: r5037
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For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
+?.?.? (2002-09-30/CVS)
+- many bugfixes for Zak256, + sound and music support. Game considered complete
+- support for Monkey1 VGA Floppy. Game considered complete
+- much work on The Dig - added music, etc. Still considered experimental
+- bugfixes galore for many other games, exp. Sam and Max, Loom and Simon
+- Loom CD speech+music syncronisation improved greatly
+- added midi-emulation via adlib, for platforms without sequencer support
+- code seperation of various engine parts into seperate libraries
+- new SMUSH video engine, for Full Throttle and The Dig
+- new in-game GUI
+- launcher dialog
+
0.2.0 (2002-04-14)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.