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authorJonathan Gray2003-11-13 01:25:21 +0000
committerJonathan Gray2003-11-13 01:25:21 +0000
commit80d60f29415fe781d3b13141c0315ce35d977200 (patch)
tree073b2aa0c2a689ed2c0974bc6ea876dbad0d1e7a /README
parent3a355e0763d1b966efc81d0255b8b3522afb2c00 (diff)
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zak256 -> zaktowns in docs
svn-id: r11272
Diffstat (limited to 'README')
-rw-r--r--README7
1 files changed, 4 insertions, 3 deletions
diff --git a/README b/README
index c1dcd859a4..7d9524afe1 100644
--- a/README
+++ b/README
@@ -103,7 +103,7 @@ SCUMM Games:
Loom (16 color floppy version) [Game: loom]
Loom (256 FM Towns) [Game: loomtowns]
Loom (256 color CD version) [Game: loomcd]
- Zak McKracken (256 FM Towns) [Game: zak256]
+ Zak McKracken (256 FM Towns) [Game: zaktowns]
Monkey Island 1 (EGA) [Game: monkeyega]
Monkey Island 1 (VGA) [Game: monkeyvga]
Monkey Island 1 (CD) [Game: monkey/monkey1]
@@ -465,8 +465,9 @@ Note #2: Filters can be very slow when ScummVM is compiled in a debug
configuration without optimizations. And there is always a speed impact when
using any form of anti-aliasing/linear filtering.
-Note #3: The Fm Towns version of Zak (zak256 target) uses an original resolution
-of 320x240 - hence for this game scalers will scale to 640x480 or 960x720.
+Note #3: The Fm Towns version of Zak (zaktowns target) uses an original
+resolution of 320x240 - hence for this game scalers will scale to
+640x480 or 960x720.
Note #4: The OpenGL filter is included as a curiosity only. It's use is
unsupported, and unrecommended. The only benefit is hardware accelerated