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authorMax Horn2002-12-01 23:41:19 +0000
committerMax Horn2002-12-01 23:41:19 +0000
commit85cf7efe9dc32128979fbfbaa754af5a8da84f4c (patch)
treed6fb734e85e14d25d7f736f2bf8e8cd87f8f4f24 /README
parent210e4b01e522a42b8deac6a373e3e07702456e4d (diff)
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added section on the rescumm tool
svn-id: r5803
Diffstat (limited to 'README')
-rw-r--r--README20
1 files changed, 19 insertions, 1 deletions
diff --git a/README b/README
index 166b075c06..a8ea0eced8 100644
--- a/README
+++ b/README
@@ -511,7 +511,7 @@ to use this option. You'll need to rip the file from the CD as a WAV file,
then encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can
be done with the following LAME command line:
-lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
+ lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
Compressing MONSTER.SOU with MP3:.
@@ -527,6 +527,24 @@ In about 30 minutes or so, you will have a much smaller monster.so3 file,
copy this file to your game dir. You can safely remove the monster.sou file.
+Using data files from Macintosh game versions
+---------------------------------------------
+All LucasArts Scumm based adventures except CMI also exist in versions for the
+Macintosh. ScummVM can use most (all?) of them, however, in some case some
+additional work is required. First off, if you are not using a Macintoh for
+this, accessing the CD/floppy data might be tricky. There are various tools on
+the net for this, though.
+
+Secondly, most of the newer games shipped only with a single data file on the
+Macintosh. You first have to run the 'rescumm' tool from the scummvm-tools
+package to extract the data files ScummVM excpects. You invoke rescumm like
+this (where DATAFILE is the path to the single big data file):
+ rescumm DATAFILE
+
+It will extract the data into the current directory, so make sure to run it from
+a writable directory.
+
+
Coding style:
------------
For ScummVM coding, we use hugging braces, and two-space tab indents.