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author | Max Horn | 2002-12-01 23:41:19 +0000 |
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committer | Max Horn | 2002-12-01 23:41:19 +0000 |
commit | 85cf7efe9dc32128979fbfbaa754af5a8da84f4c (patch) | |
tree | d6fb734e85e14d25d7f736f2bf8e8cd87f8f4f24 /README | |
parent | 210e4b01e522a42b8deac6a373e3e07702456e4d (diff) | |
download | scummvm-rg350-85cf7efe9dc32128979fbfbaa754af5a8da84f4c.tar.gz scummvm-rg350-85cf7efe9dc32128979fbfbaa754af5a8da84f4c.tar.bz2 scummvm-rg350-85cf7efe9dc32128979fbfbaa754af5a8da84f4c.zip |
added section on the rescumm tool
svn-id: r5803
Diffstat (limited to 'README')
-rw-r--r-- | README | 20 |
1 files changed, 19 insertions, 1 deletions
@@ -511,7 +511,7 @@ to use this option. You'll need to rip the file from the CD as a WAV file, then encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can be done with the following LAME command line: -lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3 + lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3 Compressing MONSTER.SOU with MP3:. @@ -527,6 +527,24 @@ In about 30 minutes or so, you will have a much smaller monster.so3 file, copy this file to your game dir. You can safely remove the monster.sou file. +Using data files from Macintosh game versions +--------------------------------------------- +All LucasArts Scumm based adventures except CMI also exist in versions for the +Macintosh. ScummVM can use most (all?) of them, however, in some case some +additional work is required. First off, if you are not using a Macintoh for +this, accessing the CD/floppy data might be tricky. There are various tools on +the net for this, though. + +Secondly, most of the newer games shipped only with a single data file on the +Macintosh. You first have to run the 'rescumm' tool from the scummvm-tools +package to extract the data files ScummVM excpects. You invoke rescumm like +this (where DATAFILE is the path to the single big data file): + rescumm DATAFILE + +It will extract the data into the current directory, so make sure to run it from +a writable directory. + + Coding style: ------------ For ScummVM coding, we use hugging braces, and two-space tab indents. |