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authorMax Horn2005-03-25 00:41:59 +0000
committerMax Horn2005-03-25 00:41:59 +0000
commit88cf4e3c293a228d9778fa5ecda61c33f9b07613 (patch)
tree9142fdf61938c7095eee875996bb240d5f142596 /TODO
parent3497e9afa41010cb3c9afa9700a2c8648a9ffa08 (diff)
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add smush todo
svn-id: r17223
Diffstat (limited to 'TODO')
-rw-r--r--TODO6
1 files changed, 4 insertions, 2 deletions
diff --git a/TODO b/TODO
index a74724f173..e5dbedd4e2 100644
--- a/TODO
+++ b/TODO
@@ -228,7 +228,7 @@ SCUMM
* Make it possible to restart games properly
* Add method of setting initial debug channels from command-line
* Possible implement a new resource manager, which then also could be shared
- by ScummEX. [Jamieson has some ideas about this and might work on it]
+ by ScummEX. [Jamieson has some ideas about this].
* Figure out how to extract resources from Apple II and Commodore 64 versions
See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
the SCUMM C64 disk format.
@@ -240,13 +240,15 @@ SCUMM
second plane at 640x480), text uses Shift_JIS encoding
[implementation now that currently depends on font rom, not needing the rom
would be preferable]
-
* Add support for TFMX music format in Amiga version of Monkey Island 1
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
details
* Compare codec 44 algorithm (For nut fonts) against COMI disassembly. The
current code isn't based on disassembly and doesn't always calculate decompressed
data size correctly.
+* When SMUSH movies end, their music track sometimes should last a bit longer;
+ currently, we stop the audio together with the animation, leading to cut off
+ music.
* Humongous Entertainment Games
- Add proper handling of sound looping in Humongous games
- Add sound pitch support for piano keys in piano mini game of fbear (DOS)