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| author | Jonathan Gray | 2003-11-07 01:24:39 +0000 |
|---|---|---|
| committer | Jonathan Gray | 2003-11-07 01:24:39 +0000 |
| commit | b8379d646a9689de98bb27f70529e7b7a54c9699 (patch) | |
| tree | 114082d20bffcf7aed94f75060b7590a07ebf641 /TODO | |
| parent | 709c3262766e41370710dc954ef68d5538da55ff (diff) | |
| download | scummvm-rg350-b8379d646a9689de98bb27f70529e7b7a54c9699.tar.gz scummvm-rg350-b8379d646a9689de98bb27f70529e7b7a54c9699.tar.bz2 scummvm-rg350-b8379d646a9689de98bb27f70529e7b7a54c9699.zip | |
<tsuteiuQ> 'gnaw gnaw'
svn-id: r11174
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -19,7 +19,7 @@ General * Remove "detectname" from GameSettings struct. On the long run, "midi" and/or "features" might be removed, too. * Enhance the Makefile-based build system to support VPATH and stuff, so that - one can compile scummvm in a directory tree seperate from the source tree. + one can compile scummvm in a directory tree separate from the source tree. That would make it possible to build ScummVM with different build options, e.g. have one debug build and one optimized build. * Add a FilesystemManager or FileManager or so which should unify and/or |
