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authorJames Brown2004-01-31 16:10:21 +0000
committerJames Brown2004-01-31 16:10:21 +0000
commitf58e13fe4d614935aeddebf6267041241fe82cb7 (patch)
tree7deabc39dcd0ac0360ee926434a8c9bf0d61b480 /TODO
parent9b2e69fe2f9c4bd431ed51da3e45072551e91bab (diff)
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Add TODO about naming of _saveLoadCompatible
svn-id: r12687
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diff --git a/TODO b/TODO
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@@ -174,6 +174,7 @@ SCUMM
Or constantly (well, at least whenever the camera moves) redraw the text.
That would require buffering the text; maybe the blast text code could be
reused for this...
+* Rename _saveLoadCompatible variable to something sensible, like _saveTemporaryState
Broken Sword 2
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