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author | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
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committer | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
commit | 14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch) | |
tree | 87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /backends/dc/display.cpp | |
parent | 65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff) | |
download | scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.gz scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.bz2 scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.zip |
- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
Diffstat (limited to 'backends/dc/display.cpp')
-rw-r--r-- | backends/dc/display.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/dc/display.cpp b/backends/dc/display.cpp index 6d38ab866a..338138f912 100644 --- a/backends/dc/display.cpp +++ b/backends/dc/display.cpp @@ -192,7 +192,7 @@ void OSystem_Dreamcast::setScaling() } } -void OSystem_Dreamcast::initSize(uint w, uint h, int overlayScale) +void OSystem_Dreamcast::initSize(uint w, uint h) { assert(w <= SCREEN_W && h <= SCREEN_H); |