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author | Johannes Schickel | 2016-03-04 00:14:22 +0100 |
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committer | Johannes Schickel | 2016-03-16 20:29:31 +0100 |
commit | 39100b613272523c2e36be213cc827857a08f824 (patch) | |
tree | 975c372986e91cd3f5f35b506e674466eb321fb6 /backends/graphics/opengl/opengl-func.h | |
parent | baca885cfce10acaa7a9892133aaa5b82c7183f7 (diff) | |
download | scummvm-rg350-39100b613272523c2e36be213cc827857a08f824.tar.gz scummvm-rg350-39100b613272523c2e36be213cc827857a08f824.tar.bz2 scummvm-rg350-39100b613272523c2e36be213cc827857a08f824.zip |
OPENGL: Do not hardcode any uniform/attribute handling in Shader.
Diffstat (limited to 'backends/graphics/opengl/opengl-func.h')
-rw-r--r-- | backends/graphics/opengl/opengl-func.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-func.h b/backends/graphics/opengl/opengl-func.h index ad7c572ca9..4e44c13d0f 100644 --- a/backends/graphics/opengl/opengl-func.h +++ b/backends/graphics/opengl/opengl-func.h @@ -107,6 +107,7 @@ GL_FUNC_DEF(GLenum, glGetError, ()); #if !USE_FORCED_GLES GL_FUNC_2_DEF(void, glEnableVertexAttribArray, glEnableVertexAttribArrayARB, (GLuint index)); +GL_FUNC_2_DEF(void, glDisableVertexAttribArray, glDisableVertexAttribArrayARB, (GLuint index)); GL_FUNC_2_DEF(void, glUniform1i, glUniform1iARB, (GLint location, GLint v0)); GL_FUNC_2_DEF(void, glUniform1f, glUniform1fARB, (GLint location, GLfloat v0)); GL_FUNC_2_DEF(void, glUniformMatrix4fv, glUniformMatrix4fvARB, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); @@ -122,6 +123,7 @@ GL_FUNC_2_DEF(void, glUseProgram, glUseProgramObjectARB, (GLprogram program)); GL_FUNC_2_DEF(void, glGetProgramiv, glGetObjectParameterivARB, (GLprogram program, GLenum pname, GLint *params)); GL_FUNC_2_DEF(void, glGetProgramInfoLog, glGetInfoLogARB, (GLprogram program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); GL_FUNC_2_DEF(void, glBindAttribLocation, glBindAttribLocationARB, (GLprogram program, GLuint index, const GLchar *name)); +GL_FUNC_2_DEF(GLint, glGetAttribLocation, glGetAttribLocationARB, (GLprogram program, const GLchar *name)); GL_FUNC_2_DEF(GLint, glGetUniformLocation, glGetUniformLocationARB, (GLprogram program, const GLchar *name)); GL_FUNC_2_DEF(GLshader, glCreateShader, glCreateShaderObjectARB, (GLenum type)); |