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| author | lolbot-iichan | 2019-06-26 03:09:17 +0300 |
|---|---|---|
| committer | Filippos Karapetis | 2019-06-30 12:20:36 +0300 |
| commit | d6a1248a160d2cd55c274cf9bb106e7273d9f003 (patch) | |
| tree | 3f699b1679b9dd121b20524865e9a08f3afbc94a /backends/graphics/opengl/pipelines/clut8.cpp | |
| parent | cf274fa47e225be7df92857f567c849a7aa30a2a (diff) | |
| download | scummvm-rg350-d6a1248a160d2cd55c274cf9bb106e7273d9f003.tar.gz scummvm-rg350-d6a1248a160d2cd55c274cf9bb106e7273d9f003.tar.bz2 scummvm-rg350-d6a1248a160d2cd55c274cf9bb106e7273d9f003.zip | |
WINTERMUTE: Increase window title height by 1 for "5 Lethal Demons" game
For some reason getFontHeight() is off-by-one comparing to height set in
TITLE_RECT, which made text being bigger then title rect and drawing was
skipped.
This fixes https://bugs.scummvm.org/ticket/6501
Diffstat (limited to 'backends/graphics/opengl/pipelines/clut8.cpp')
0 files changed, 0 insertions, 0 deletions
