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authorAlejandro Marzini2010-06-12 02:54:51 +0000
committerAlejandro Marzini2010-06-12 02:54:51 +0000
commit3cfa482b43dcfef774fb0c284bf19ab07cdc4f20 (patch)
treec7db7cc92cdbb6eb41811dc7f2b9abaa20839a5d /backends/mixer
parent1447396d3f1ba8161c13a29935f1ebcc0ba50f5a (diff)
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Created SdlMixerImpl. Added setSampleRate method to Audio::MixerImpl. Updated and removed mixer code in OSystem_SDL for using SdlMixerImpl.
svn-id: r49602
Diffstat (limited to 'backends/mixer')
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp205
-rw-r--r--backends/mixer/sdl/sdl-mixer.h81
2 files changed, 286 insertions, 0 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
new file mode 100644
index 0000000000..e56b64f8ec
--- /dev/null
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -0,0 +1,205 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(WIN32) || defined(UNIX) || defined(MACOSX)
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+
+#include "common/config-manager.h"
+
+//#define SAMPLES_PER_SEC 11025
+#define SAMPLES_PER_SEC 22050
+//#define SAMPLES_PER_SEC 44100
+
+SdlMixerImpl::SdlMixerImpl(OSystem *system)
+ :
+#if MIXER_DOUBLE_BUFFERING
+ _soundMutex(0), _soundCond(0), _soundThread(0),
+ _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
+#endif
+ MixerImpl(system, SAMPLES_PER_SEC) {
+ SDL_AudioSpec desired;
+
+ // Determine the desired output sampling frequency.
+ uint32 samplesPerSec = 0;
+ if (ConfMan.hasKey("output_rate"))
+ samplesPerSec = ConfMan.getInt("output_rate");
+ if (samplesPerSec <= 0)
+ samplesPerSec = SAMPLES_PER_SEC;
+
+ // Determine the sample buffer size. We want it to store enough data for
+ // at least 1/16th of a second (though at most 8192 samples). Note
+ // that it must be a power of two. So e.g. at 22050 Hz, we request a
+ // sample buffer size of 2048.
+ uint32 samples = 8192;
+ while (samples * 16 > samplesPerSec * 2)
+ samples >>= 1;
+
+ memset(&desired, 0, sizeof(desired));
+ desired.freq = samplesPerSec;
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
+ desired.samples = (uint16)samples;
+ desired.callback = mixSdlCallback;
+ desired.userdata = this;
+
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ setSampleRate(samplesPerSec);
+
+ setReady(false);
+ } else {
+ // Note: This should be the obtained output rate, but it seems that at
+ // least on some platforms SDL will lie and claim it did get the rate
+ // even if it didn't. Probably only happens for "weird" rates, though.
+ samplesPerSec = _obtainedRate.freq;
+ debug(1, "Output sample rate: %d Hz", samplesPerSec);
+
+ setSampleRate(samplesPerSec);
+
+ setReady(true);
+
+#if MIXER_DOUBLE_BUFFERING
+ initThreadedMixer(_obtainedRate.samples * 4);
+#endif
+
+ // start the sound system
+ SDL_PauseAudio(0);
+ }
+}
+
+SdlMixerImpl::~SdlMixerImpl() {
+ setReady(false);
+
+ SDL_CloseAudio();
+
+#if MIXER_DOUBLE_BUFFERING
+ deinitThreadedMixer();
+#endif
+}
+
+#if MIXER_DOUBLE_BUFFERING
+
+void SdlMixerImpl::mixerProducerThread() {
+ byte nextSoundBuffer;
+
+ SDL_LockMutex(_soundMutex);
+ while (true) {
+ // Wait till we are allowed to produce data
+ SDL_CondWait(_soundCond, _soundMutex);
+
+ if (_soundThreadShouldQuit)
+ break;
+
+ // Generate samples and put them into the next buffer
+ nextSoundBuffer = _activeSoundBuf ^ 1;
+ mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
+
+ // Swap buffers
+ _activeSoundBuf = nextSoundBuffer;
+ }
+ SDL_UnlockMutex(_soundMutex);
+}
+
+int SDLCALL SdlMixerImpl::mixerProducerThreadEntry(void *arg) {
+ SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
+ assert(mixer);
+ mixer->mixerProducerThread();
+ return 0;
+}
+
+
+void SdlMixerImpl::initThreadedMixer(uint bufSize) {
+ _soundThreadIsRunning = false;
+ _soundThreadShouldQuit = false;
+
+ // Create mutex and condition variable
+ _soundMutex = SDL_CreateMutex();
+ _soundCond = SDL_CreateCond();
+
+ // Create two sound buffers
+ _activeSoundBuf = 0;
+ _soundBufSize = bufSize;
+ _soundBuffers[0] = (byte *)calloc(1, bufSize);
+ _soundBuffers[1] = (byte *)calloc(1, bufSize);
+
+ _soundThreadIsRunning = true;
+
+ // Finally start the thread
+ _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+}
+
+void SdlMixerImpl::deinitThreadedMixer() {
+ // Kill thread?? _soundThread
+
+ if (_soundThreadIsRunning) {
+ // Signal the producer thread to end, and wait for it to actually finish.
+ _soundThreadShouldQuit = true;
+ SDL_CondBroadcast(_soundCond);
+ SDL_WaitThread(_soundThread, NULL);
+
+ // Kill the mutex & cond variables.
+ // Attention: AT this point, the mixer callback must not be running
+ // anymore, else we will crash!
+ SDL_DestroyMutex(_soundMutex);
+ SDL_DestroyCond(_soundCond);
+
+ _soundThreadIsRunning = false;
+
+ free(_soundBuffers[0]);
+ free(_soundBuffers[1]);
+ }
+}
+
+
+void SdlMixerImpl::mixSdlCallback(void *arg, byte *samples, int len) {
+ SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
+ assert(mixer);
+
+ assert((int)mixer->getSoundBufSize() == len);
+
+ // Lock mutex, to ensure our data is not overwritten by the producer thread
+ g_system->lockMutex((OSystem::MutexRef)mixer->getSoundMutex());
+
+ // Copy data from the current sound buffer
+ memcpy(samples, mixer->getActiveSoundBuf(), len);
+
+ // Unlock mutex and wake up the produced thread
+ g_system->unlockMutex((OSystem::MutexRef)mixer->getSoundMutex());
+ SDL_CondSignal(mixer->getSoundCond());
+}
+
+#else
+
+void SdlMixerImpl::mixSdlCallback(void *sys, byte *samples, int len) {
+ Audio::MixerImpl *mixer = (Audio::MixerImpl *)sys;
+ assert(mixer);
+ mixer->mixCallback(samples, len);
+}
+
+#endif
+
+#endif
diff --git a/backends/mixer/sdl/sdl-mixer.h b/backends/mixer/sdl/sdl-mixer.h
new file mode 100644
index 0000000000..272c3934a6
--- /dev/null
+++ b/backends/mixer/sdl/sdl-mixer.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_SDL_H
+#define BACKENDS_MIXER_SDL_H
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+#include "sound/mixer_intern.h"
+
+#if defined(MACOSX)
+// On Mac OS X, we need to double buffer the audio buffer, else anything
+// which produces sampled data with high latency (like the MT-32 emulator)
+// will sound terribly.
+// This could be enabled for more / most ports in the future, but needs some
+// testing.
+#define MIXER_DOUBLE_BUFFERING 1
+#endif
+
+class SdlMixerImpl : public Audio::MixerImpl {
+public:
+
+ SdlMixerImpl(OSystem *system);
+ ~SdlMixerImpl();
+
+protected:
+ SDL_AudioSpec _obtainedRate;
+
+ static void mixSdlCallback(void *s, byte *samples, int len);
+
+#ifdef MIXER_DOUBLE_BUFFERING
+ SDL_mutex *_soundMutex;
+ SDL_cond *_soundCond;
+ SDL_Thread *_soundThread;
+ bool _soundThreadIsRunning;
+ bool _soundThreadShouldQuit;
+
+ byte _activeSoundBuf;
+ uint _soundBufSize;
+ byte *_soundBuffers[2];
+
+ void mixerProducerThread();
+ static int SDLCALL mixerProducerThreadEntry(void *arg);
+ void initThreadedMixer(uint bufSize);
+ void deinitThreadedMixer();
+
+public:
+ SDL_mutex *getSoundMutex() { return _soundMutex; }
+ SDL_cond *getSoundCond() { return _soundCond; }
+ uint getSoundBufSize() { return _soundBufSize; }
+ byte *getActiveSoundBuf() { return _soundBuffers[_activeSoundBuf]; }
+#endif
+};
+
+#endif