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author | Alejandro Marzini | 2010-06-12 02:54:51 +0000 |
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committer | Alejandro Marzini | 2010-06-12 02:54:51 +0000 |
commit | 3cfa482b43dcfef774fb0c284bf19ab07cdc4f20 (patch) | |
tree | c7db7cc92cdbb6eb41811dc7f2b9abaa20839a5d /backends/mixer | |
parent | 1447396d3f1ba8161c13a29935f1ebcc0ba50f5a (diff) | |
download | scummvm-rg350-3cfa482b43dcfef774fb0c284bf19ab07cdc4f20.tar.gz scummvm-rg350-3cfa482b43dcfef774fb0c284bf19ab07cdc4f20.tar.bz2 scummvm-rg350-3cfa482b43dcfef774fb0c284bf19ab07cdc4f20.zip |
Created SdlMixerImpl. Added setSampleRate method to Audio::MixerImpl. Updated and removed mixer code in OSystem_SDL for using SdlMixerImpl.
svn-id: r49602
Diffstat (limited to 'backends/mixer')
-rw-r--r-- | backends/mixer/sdl/sdl-mixer.cpp | 205 | ||||
-rw-r--r-- | backends/mixer/sdl/sdl-mixer.h | 81 |
2 files changed, 286 insertions, 0 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp new file mode 100644 index 0000000000..e56b64f8ec --- /dev/null +++ b/backends/mixer/sdl/sdl-mixer.cpp @@ -0,0 +1,205 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#if defined(WIN32) || defined(UNIX) || defined(MACOSX) + +#include "backends/mixer/sdl/sdl-mixer.h" + +#include "common/config-manager.h" + +//#define SAMPLES_PER_SEC 11025 +#define SAMPLES_PER_SEC 22050 +//#define SAMPLES_PER_SEC 44100 + +SdlMixerImpl::SdlMixerImpl(OSystem *system) + : +#if MIXER_DOUBLE_BUFFERING + _soundMutex(0), _soundCond(0), _soundThread(0), + _soundThreadIsRunning(false), _soundThreadShouldQuit(false), +#endif + MixerImpl(system, SAMPLES_PER_SEC) { + SDL_AudioSpec desired; + + // Determine the desired output sampling frequency. + uint32 samplesPerSec = 0; + if (ConfMan.hasKey("output_rate")) + samplesPerSec = ConfMan.getInt("output_rate"); + if (samplesPerSec <= 0) + samplesPerSec = SAMPLES_PER_SEC; + + // Determine the sample buffer size. We want it to store enough data for + // at least 1/16th of a second (though at most 8192 samples). Note + // that it must be a power of two. So e.g. at 22050 Hz, we request a + // sample buffer size of 2048. + uint32 samples = 8192; + while (samples * 16 > samplesPerSec * 2) + samples >>= 1; + + memset(&desired, 0, sizeof(desired)); + desired.freq = samplesPerSec; + desired.format = AUDIO_S16SYS; + desired.channels = 2; + desired.samples = (uint16)samples; + desired.callback = mixSdlCallback; + desired.userdata = this; + + if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { + warning("Could not open audio device: %s", SDL_GetError()); + + setSampleRate(samplesPerSec); + + setReady(false); + } else { + // Note: This should be the obtained output rate, but it seems that at + // least on some platforms SDL will lie and claim it did get the rate + // even if it didn't. Probably only happens for "weird" rates, though. + samplesPerSec = _obtainedRate.freq; + debug(1, "Output sample rate: %d Hz", samplesPerSec); + + setSampleRate(samplesPerSec); + + setReady(true); + +#if MIXER_DOUBLE_BUFFERING + initThreadedMixer(_obtainedRate.samples * 4); +#endif + + // start the sound system + SDL_PauseAudio(0); + } +} + +SdlMixerImpl::~SdlMixerImpl() { + setReady(false); + + SDL_CloseAudio(); + +#if MIXER_DOUBLE_BUFFERING + deinitThreadedMixer(); +#endif +} + +#if MIXER_DOUBLE_BUFFERING + +void SdlMixerImpl::mixerProducerThread() { + byte nextSoundBuffer; + + SDL_LockMutex(_soundMutex); + while (true) { + // Wait till we are allowed to produce data + SDL_CondWait(_soundCond, _soundMutex); + + if (_soundThreadShouldQuit) + break; + + // Generate samples and put them into the next buffer + nextSoundBuffer = _activeSoundBuf ^ 1; + mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); + + // Swap buffers + _activeSoundBuf = nextSoundBuffer; + } + SDL_UnlockMutex(_soundMutex); +} + +int SDLCALL SdlMixerImpl::mixerProducerThreadEntry(void *arg) { + SdlMixerImpl *mixer = (SdlMixerImpl *)arg; + assert(mixer); + mixer->mixerProducerThread(); + return 0; +} + + +void SdlMixerImpl::initThreadedMixer(uint bufSize) { + _soundThreadIsRunning = false; + _soundThreadShouldQuit = false; + + // Create mutex and condition variable + _soundMutex = SDL_CreateMutex(); + _soundCond = SDL_CreateCond(); + + // Create two sound buffers + _activeSoundBuf = 0; + _soundBufSize = bufSize; + _soundBuffers[0] = (byte *)calloc(1, bufSize); + _soundBuffers[1] = (byte *)calloc(1, bufSize); + + _soundThreadIsRunning = true; + + // Finally start the thread + _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); +} + +void SdlMixerImpl::deinitThreadedMixer() { + // Kill thread?? _soundThread + + if (_soundThreadIsRunning) { + // Signal the producer thread to end, and wait for it to actually finish. + _soundThreadShouldQuit = true; + SDL_CondBroadcast(_soundCond); + SDL_WaitThread(_soundThread, NULL); + + // Kill the mutex & cond variables. + // Attention: AT this point, the mixer callback must not be running + // anymore, else we will crash! + SDL_DestroyMutex(_soundMutex); + SDL_DestroyCond(_soundCond); + + _soundThreadIsRunning = false; + + free(_soundBuffers[0]); + free(_soundBuffers[1]); + } +} + + +void SdlMixerImpl::mixSdlCallback(void *arg, byte *samples, int len) { + SdlMixerImpl *mixer = (SdlMixerImpl *)arg; + assert(mixer); + + assert((int)mixer->getSoundBufSize() == len); + + // Lock mutex, to ensure our data is not overwritten by the producer thread + g_system->lockMutex((OSystem::MutexRef)mixer->getSoundMutex()); + + // Copy data from the current sound buffer + memcpy(samples, mixer->getActiveSoundBuf(), len); + + // Unlock mutex and wake up the produced thread + g_system->unlockMutex((OSystem::MutexRef)mixer->getSoundMutex()); + SDL_CondSignal(mixer->getSoundCond()); +} + +#else + +void SdlMixerImpl::mixSdlCallback(void *sys, byte *samples, int len) { + Audio::MixerImpl *mixer = (Audio::MixerImpl *)sys; + assert(mixer); + mixer->mixCallback(samples, len); +} + +#endif + +#endif diff --git a/backends/mixer/sdl/sdl-mixer.h b/backends/mixer/sdl/sdl-mixer.h new file mode 100644 index 0000000000..272c3934a6 --- /dev/null +++ b/backends/mixer/sdl/sdl-mixer.h @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BACKENDS_MIXER_SDL_H +#define BACKENDS_MIXER_SDL_H + +#if defined(__SYMBIAN32__) +#include <esdl\SDL.h> +#else +#include <SDL.h> +#endif + +#include "sound/mixer_intern.h" + +#if defined(MACOSX) +// On Mac OS X, we need to double buffer the audio buffer, else anything +// which produces sampled data with high latency (like the MT-32 emulator) +// will sound terribly. +// This could be enabled for more / most ports in the future, but needs some +// testing. +#define MIXER_DOUBLE_BUFFERING 1 +#endif + +class SdlMixerImpl : public Audio::MixerImpl { +public: + + SdlMixerImpl(OSystem *system); + ~SdlMixerImpl(); + +protected: + SDL_AudioSpec _obtainedRate; + + static void mixSdlCallback(void *s, byte *samples, int len); + +#ifdef MIXER_DOUBLE_BUFFERING + SDL_mutex *_soundMutex; + SDL_cond *_soundCond; + SDL_Thread *_soundThread; + bool _soundThreadIsRunning; + bool _soundThreadShouldQuit; + + byte _activeSoundBuf; + uint _soundBufSize; + byte *_soundBuffers[2]; + + void mixerProducerThread(); + static int SDLCALL mixerProducerThreadEntry(void *arg); + void initThreadedMixer(uint bufSize); + void deinitThreadedMixer(); + +public: + SDL_mutex *getSoundMutex() { return _soundMutex; } + SDL_cond *getSoundCond() { return _soundCond; } + uint getSoundBufSize() { return _soundBufSize; } + byte *getActiveSoundBuf() { return _soundBuffers[_activeSoundBuf]; } +#endif +}; + +#endif |