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authorJohannes Schickel2012-02-23 21:20:24 +0100
committerJohannes Schickel2012-02-23 21:20:24 +0100
commit2ab5958c93c19a0ea23b76c2360ca8ef4d905b94 (patch)
tree104b246af6e3a7279063e2fd22f2d30ae12f32b4 /backends/platform/iphone/iphone_common.h
parent97feac5342420653bb1f4a5fbca68a5aae6b09a8 (diff)
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IPHONE: Move screen and overlay texture buffer to VideoContext.
Diffstat (limited to 'backends/platform/iphone/iphone_common.h')
-rw-r--r--backends/platform/iphone/iphone_common.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/backends/platform/iphone/iphone_common.h b/backends/platform/iphone/iphone_common.h
index f5111fbe8c..6e97d9d853 100644
--- a/backends/platform/iphone/iphone_common.h
+++ b/backends/platform/iphone/iphone_common.h
@@ -23,6 +23,8 @@
#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
#define BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
+#include "graphics/surface.h"
+
enum InputEvent {
kInputMouseDown,
kInputMouseUp,
@@ -64,10 +66,12 @@ struct VideoContext {
// Game screen state
uint screenWidth, screenHeight;
+ Graphics::Surface screenTexture;
// Overlay state
bool overlayVisible;
uint overlayWidth, overlayHeight;
+ Graphics::Surface overlayTexture;
// Mouse cursor state
uint mouseX, mouseY;
@@ -82,8 +86,6 @@ struct VideoContext {
// On the ObjC side
void iPhone_updateScreen();
-void iPhone_updateScreenRect(unsigned short *screen, int x1, int y1, int x2, int y2, int width);
-void iPhone_updateOverlayRect(unsigned short *screen, int x1, int y1, int x2, int y2, int width);
bool iPhone_fetchEvent(int *outEvent, int *outX, int *outY);
const char *iPhone_getDocumentsDir();
bool iPhone_isHighResDevice();