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authorMax Horn2010-11-28 14:56:31 +0000
committerMax Horn2010-11-28 14:56:31 +0000
commit7760077cf530c35c969f9286145d9a36d0440d70 (patch)
tree34c67abbacefa26792ca77fc9f5360c77a34663d /backends/platform/sdl/sdl.cpp
parent284b49aabc54590e1444f06561a815c2a3c5de7e (diff)
parent74a53df11b51fa4956745c086b2e6351b8383568 (diff)
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Merging the gsoc2010-opengl branch
svn-id: r54518
Diffstat (limited to 'backends/platform/sdl/sdl.cpp')
-rw-r--r--backends/platform/sdl/sdl.cpp856
1 files changed, 229 insertions, 627 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index da6542f9e2..307cf39a97 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -26,28 +26,19 @@
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
-#if defined(WIN32)
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
-#undef ARRAYSIZE
-#endif
-
#include "backends/platform/sdl/sdl.h"
-#include "common/archive.h"
#include "common/config-manager.h"
-#include "common/debug.h"
#include "common/EventRecorder.h"
-#include "common/util.h"
-#ifdef UNIX
- #include "backends/saves/posix/posix-saves.h"
-#else
- #include "backends/saves/default/default-saves.h"
-#endif
+#include "backends/saves/default/default-saves.h"
#include "backends/audiocd/sdl/sdl-audiocd.h"
-#include "backends/timer/default/default-timer.h"
-#include "sound/mixer_intern.h"
+#include "backends/events/sdl/sdl-events.h"
+#include "backends/mutex/sdl/sdl-mutex.h"
+#include "backends/timer/sdl/sdl-timer.h"
+#include "backends/graphics/sdl/sdl-graphics.h"
+#ifdef USE_OPENGL
+#include "backends/graphics/openglsdl/openglsdl-graphics.h"
+#endif
#include "icons/scummvm.xpm"
@@ -59,139 +50,29 @@
#endif // !WIN32
#endif
-//#define SAMPLES_PER_SEC 11025
-#define SAMPLES_PER_SEC 22050
-//#define SAMPLES_PER_SEC 44100
-
-
-/*
- * Include header files needed for the getFilesystemFactory() method.
- */
-#if defined(__amigaos4__)
- #include "backends/fs/amigaos4/amigaos4-fs-factory.h"
-#elif defined(UNIX)
- #include "backends/fs/posix/posix-fs-factory.h"
-#elif defined(WIN32)
- #include "backends/fs/windows/windows-fs-factory.h"
-#endif
-
-
-#if defined(UNIX)
-#ifdef MACOSX
-#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
-#elif defined(SAMSUNGTV)
-#define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.scummvmrc"
-#else
-#define DEFAULT_CONFIG_FILE ".scummvmrc"
-#endif
-#else
-#define DEFAULT_CONFIG_FILE "scummvm.ini"
-#endif
-
-#if defined(MACOSX) || defined(IPHONE)
-#include <CoreFoundation/CoreFoundation.h>
-#endif
-
-#if defined(UNIX)
-#include <errno.h>
-#include <sys/stat.h>
+OSystem_SDL::OSystem_SDL()
+ :
+#ifdef USE_OPENGL
+ _graphicsModes(0),
+ _graphicsMode(0),
+ _sdlModesCount(0),
+ _glModesCount(0),
#endif
+ _inited(false),
+ _initedSDL(false),
+ _logger(0),
+ _mixerManager(0),
+ _eventSource(0) {
-static Uint32 timer_handler(Uint32 interval, void *param) {
- ((DefaultTimerManager *)param)->handler();
- return interval;
-}
-
-AspectRatio::AspectRatio(int w, int h) {
- // TODO : Validation and so on...
- // Currently, we just ensure the program don't instantiate non-supported aspect ratios
- _kw = w;
- _kh = h;
}
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
-static AspectRatio getDesiredAspectRatio() {
- const size_t AR_COUNT = 4;
- const char* desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
- const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
-
- //TODO : We could parse an arbitrary string, if we code enough proper validation
- Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
-
- for (size_t i = 0; i < AR_COUNT; i++) {
- assert(desiredAspectRatioAsStrings[i] != NULL);
-
- if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) {
- return desiredAspectRatios[i];
- }
- }
- // TODO : Report a warning
- return AspectRatio(0, 0);
+OSystem_SDL::~OSystem_SDL() {
+ deinit();
}
-#endif
-
-#if defined(WIN32)
- struct SdlConsoleHidingWin32 {
- DWORD myPid;
- DWORD myTid;
- HWND consoleHandle;
- };
-
- // console hiding for win32
- static BOOL CALLBACK initBackendFindConsoleWin32Proc(HWND hWnd, LPARAM lParam) {
- DWORD pid, tid;
- SdlConsoleHidingWin32 *variables = (SdlConsoleHidingWin32 *)lParam;
- tid = GetWindowThreadProcessId(hWnd, &pid);
- if ((tid == variables->myTid) && (pid == variables->myPid)) {
- variables->consoleHandle = hWnd;
- return FALSE;
- }
- return TRUE;
- }
-#endif
-
-void OSystem_SDL::initBackend() {
- assert(!_inited);
-
- int joystick_num = ConfMan.getInt("joystick_num");
- uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
-
- if (ConfMan.hasKey("disable_sdl_parachute"))
- sdlFlags |= SDL_INIT_NOPARACHUTE;
-
-#ifdef _WIN32_WCE
- if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
- SDL_VideoInit("windib", 0);
- sdlFlags ^= SDL_INIT_VIDEO;
- }
-#endif
-
- if (joystick_num > -1)
- sdlFlags |= SDL_INIT_JOYSTICK;
-
-#if 0
- // NEW CODE TO HIDE CONSOLE FOR WIN32
-#if defined(WIN32)
- // console hiding for win32
- SdlConsoleHidingWin32 consoleHidingWin32;
- consoleHidingWin32.consoleHandle = 0;
- consoleHidingWin32.myPid = GetCurrentProcessId();
- consoleHidingWin32.myTid = GetCurrentThreadId();
- EnumWindows (initBackendFindConsoleWin32Proc, (LPARAM)&consoleHidingWin32);
-
- if (!ConfMan.getBool("show_console")) {
- if (consoleHidingWin32.consoleHandle) {
- // We won't find a window with our TID/PID in case we were started from command-line
- ShowWindow(consoleHidingWin32.consoleHandle, SW_HIDE);
- }
- }
-#endif
-#endif
-
- if (SDL_Init(sdlFlags) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
- }
+void OSystem_SDL::init() {
+ // Initialize SDL
+ initSDL();
if (!_logger)
_logger = new Backends::Log::Log(this);
@@ -202,188 +83,139 @@ void OSystem_SDL::initBackend() {
_logger->open(logFile);
}
- _graphicsMutex = createMutex();
- SDL_ShowCursor(SDL_DISABLE);
+ // Creates the early needed managers, if they don't exist yet
+ // (we check for this to allow subclasses to provide their own).
+ if (_mutexManager == 0)
+ _mutexManager = new SdlMutexManager();
- // Enable unicode support if possible
- SDL_EnableUNICODE(1);
+ if (_timerManager == 0)
+ _timerManager = new SdlTimerManager();
- memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
- memset(&_videoMode, 0, sizeof(_videoMode));
- memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+ #ifdef USE_OPENGL
+ // Setup a list with both SDL and OpenGL graphics modes
+ setupGraphicsModes();
+ #endif
+}
-#if !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
- _videoMode.mode = GFX_DOUBLESIZE;
- _videoMode.scaleFactor = 2;
- _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
- _videoMode.desiredAspectRatio = getDesiredAspectRatio();
- _scalerProc = Normal2x;
-#else // for small screen platforms
- _videoMode.mode = GFX_NORMAL;
- _videoMode.scaleFactor = 1;
- _videoMode.aspectRatioCorrection = false;
- _scalerProc = Normal1x;
-#endif
- _scalerType = 0;
+void OSystem_SDL::initBackend() {
+ // Check if backend has not been initialized
+ assert(!_inited);
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
- _videoMode.fullscreen = ConfMan.getBool("fullscreen");
-#else
- _videoMode.fullscreen = true;
-#endif
+ // Create the default event source, in case a custom backend
+ // manager didn't provide one yet.
+ if (_eventSource == 0)
+ _eventSource = new SdlEventSource();
-#if !defined(MACOSX) && !defined(__SYMBIAN32__)
- // Setup a custom program icon.
- // Don't set icon on OS X, as we use a nicer external icon there.
- // Don't for Symbian: it uses the EScummVM.aif file for the icon.
- setupIcon();
-#endif
+ int graphicsManagerType = 0;
- // enable joystick
- if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
- printf("Using joystick: %s\n", SDL_JoystickName(0));
- _joystick = SDL_JoystickOpen(joystick_num);
- }
+ if (_graphicsManager == 0) {
+#ifdef USE_OPENGL
+ if (ConfMan.hasKey("gfx_mode")) {
+ Common::String gfxMode(ConfMan.get("gfx_mode"));
+ bool use_opengl = false;
+ const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
+ while (mode->name) {
+ if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0)
+ use_opengl = true;
+ mode++;
+ }
- // Create the savefile manager, if none exists yet (we check for this to
- // allow subclasses to provide their own).
- if (_savefile == 0) {
-#ifdef UNIX
- _savefile = new POSIXSaveFileManager();
-#else
- _savefile = new DefaultSaveFileManager();
+ // If the gfx_mode is from OpenGL, create the OpenGL graphics manager
+ if (use_opengl) {
+ _graphicsManager = new OpenGLSdlGraphicsManager();
+ graphicsManagerType = 1;
+ }
+ }
#endif
+ if (_graphicsManager == 0) {
+ _graphicsManager = new SdlGraphicsManager(_eventSource);
+ graphicsManagerType = 0;
+ }
}
- // Create and hook up the mixer, if none exists yet (we check for this to
- // allow subclasses to provide their own).
- if (_mixer == 0) {
- setupMixer();
- }
-
- // Create and hook up the timer manager, if none exists yet (we check for
- // this to allow subclasses to provide their own).
- if (_timer == 0) {
- // Note: We could implement a custom SDLTimerManager by using
- // SDL_AddTimer. That might yield better timer resolution, but it would
- // also change the semantics of a timer: Right now, ScummVM timers
- // *never* run in parallel, due to the way they are implemented. If we
- // switched to SDL_AddTimer, each timer might run in a separate thread.
- // However, not all our code is prepared for that, so we can't just
- // switch. Still, it's a potential future change to keep in mind.
- _timer = new DefaultTimerManager();
- _timerID = SDL_AddTimer(10, &timer_handler, _timer);
- }
-
- // Invoke parent implementation of this method
- OSystem::initBackend();
-
- _inited = true;
-}
-
-OSystem_SDL::OSystem_SDL()
- :
-#ifdef USE_OSD
- _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
-#endif
- _hwscreen(0), _screen(0), _tmpscreen(0),
-#ifdef USE_RGB_COLOR
- _screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
- _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
-#endif
- _overlayVisible(false),
- _overlayscreen(0), _tmpscreen2(0),
- _cdrom(0), _scalerProc(0), _modeChanged(false), _screenChangeCount(0),
- _scrollLock(false),
- _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
- _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true),
- _joystick(0),
- _currentShakePos(0), _newShakePos(0),
- _paletteDirtyStart(0), _paletteDirtyEnd(0),
-#if MIXER_DOUBLE_BUFFERING
- _soundMutex(0), _soundCond(0), _soundThread(0),
- _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
+ // Creates the backend managers, if they don't exist yet (we check
+ // for this to allow subclasses to provide their own).
+ if (_eventManager == 0)
+ _eventManager = new DefaultEventManager(_eventSource);
+
+ // We have to initialize the graphics manager before the event manager
+ // so the virtual keyboard can be initialized, but we have to add the
+ // graphics manager as an event observer after initializing the event
+ // manager.
+ if (graphicsManagerType == 0)
+ ((SdlGraphicsManager *)_graphicsManager)->initEventObserver();
+#ifdef USE_OPENGL
+ else if (graphicsManagerType == 1)
+ ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
#endif
- _fsFactory(0),
- _savefile(0),
- _mixer(0),
- _logger(0),
- _timer(0),
- _screenIsLocked(false),
- _graphicsMutex(0), _transactionMode(kTransactionNone) {
- // clear palette storage
- memset(_currentPalette, 0, sizeof(_currentPalette));
- memset(_cursorPalette, 0, sizeof(_cursorPalette));
+ if (_savefileManager == 0)
+ _savefileManager = new DefaultSaveFileManager();
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ if (_mixerManager == 0) {
+ _mixerManager = new SdlMixerManager();
- // reset mouse state
- memset(&_km, 0, sizeof(_km));
- memset(&_mouseCurState, 0, sizeof(_mouseCurState));
+ // Setup and start mixer
+ _mixerManager->init();
+ }
- _inited = false;
+ if (_audiocdManager == 0)
+ _audiocdManager = new SdlAudioCDManager();
+ // Setup a custom program icon.
+ setupIcon();
- #if defined(__amigaos4__)
- _fsFactory = new AmigaOSFilesystemFactory();
- #elif defined(UNIX)
- _fsFactory = new POSIXFilesystemFactory();
- #elif defined(WIN32)
- _fsFactory = new WindowsFilesystemFactory();
- #elif defined(__SYMBIAN32__)
- // Do nothing since its handled by the Symbian SDL inheritance
- #else
- #error Unknown and unsupported FS backend
- #endif
+ _inited = true;
}
-OSystem_SDL::~OSystem_SDL() {
- SDL_RemoveTimer(_timerID);
- closeMixer();
+void OSystem_SDL::initSDL() {
+ // Check if SDL has not been initialized
+ if (!_initedSDL) {
+ uint32 sdlFlags = 0;
+ if (ConfMan.hasKey("disable_sdl_parachute"))
+ sdlFlags |= SDL_INIT_NOPARACHUTE;
- free(_mouseData);
+ // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
+ if (SDL_Init(sdlFlags) == -1)
+ error("Could not initialize SDL: %s", SDL_GetError());
- delete _savefile;
- delete _timer;
-}
-
-uint32 OSystem_SDL::getMillis() {
- uint32 millis = SDL_GetTicks();
- g_eventRec.processMillis(millis);
- return millis;
-}
+ // Enable unicode support if possible
+ SDL_EnableUNICODE(1);
-void OSystem_SDL::delayMillis(uint msecs) {
- SDL_Delay(msecs);
+ _initedSDL = true;
+ }
}
-void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
- time_t curTime = time(0);
- struct tm t = *localtime(&curTime);
- td.tm_sec = t.tm_sec;
- td.tm_min = t.tm_min;
- td.tm_hour = t.tm_hour;
- td.tm_mday = t.tm_mday;
- td.tm_mon = t.tm_mon;
- td.tm_year = t.tm_year;
-}
+void OSystem_SDL::deinit() {
+ SDL_ShowCursor(SDL_ENABLE);
-Common::TimerManager *OSystem_SDL::getTimerManager() {
- assert(_timer);
- return _timer;
-}
+ delete _savefileManager;
+ _savefileManager = 0;
+ delete _graphicsManager;
+ _graphicsManager = 0;
+ delete _eventManager;
+ _eventManager = 0;
+ delete _eventSource;
+ _eventSource = 0;
+ delete _audiocdManager;
+ _audiocdManager = 0;
+ delete _mixerManager;
+ _mixerManager = 0;
+ delete _timerManager;
+ _timerManager = 0;
+ delete _mutexManager;
+ _mutexManager = 0;
+
+#ifdef USE_OPENGL
+ delete[] _graphicsModes;
+#endif
-Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
- assert(_savefile);
- return _savefile;
-}
+ delete _logger;
+ _logger = 0;
-FilesystemFactory *OSystem_SDL::getFilesystemFactory() {
- assert(_fsFactory);
- return _fsFactory;
+ SDL_Quit();
}
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
@@ -397,88 +229,10 @@ void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority)
}
#endif
-#ifdef MACOSX
- // Get URL of the Resource directory of the .app bundle
- CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
- if (fileUrl) {
- // Try to convert the URL to an absolute path
- UInt8 buf[MAXPATHLEN];
- if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
- // Success: Add it to the search path
- Common::String bundlePath((const char *)buf);
- s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
- }
- CFRelease(fileUrl);
- }
-
-#endif
-
}
-
-static Common::String getDefaultConfigFileName() {
- char configFile[MAXPATHLEN];
-#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
- OSVERSIONINFO win32OsVersion;
- ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
- win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
- GetVersionEx(&win32OsVersion);
- // Check for non-9X version of Windows.
- if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
- // Use the Application Data directory of the user profile.
- if (win32OsVersion.dwMajorVersion >= 5) {
- if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
- error("Unable to access application data directory");
- } else {
- if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
- error("Unable to access user profile directory");
-
- strcat(configFile, "\\Application Data");
- CreateDirectory(configFile, NULL);
- }
-
- strcat(configFile, "\\ScummVM");
- CreateDirectory(configFile, NULL);
- strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
-
- FILE *tmp = NULL;
- if ((tmp = fopen(configFile, "r")) == NULL) {
- // Check windows directory
- char oldConfigFile[MAXPATHLEN];
- GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
- strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
- if ((tmp = fopen(oldConfigFile, "r"))) {
- strcpy(configFile, oldConfigFile);
-
- fclose(tmp);
- }
- } else {
- fclose(tmp);
- }
- } else {
- // Check windows directory
- GetWindowsDirectory(configFile, MAXPATHLEN);
- strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
- }
-#elif defined(UNIX)
- // On UNIX type systems, by default we store the config file inside
- // to the HOME directory of the user.
- //
- // GP2X is Linux based but Home dir can be read only so do not use
- // it and put the config in the executable dir.
- //
- // On the iPhone, the home dir of the user when you launch the app
- // from the Springboard, is /. Which we don't want.
- const char *home = getenv("HOME");
- if (home != NULL && strlen(home) < MAXPATHLEN)
- snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
- else
- strcpy(configFile, DEFAULT_CONFIG_FILE);
-#else
- strcpy(configFile, DEFAULT_CONFIG_FILE);
-#endif
-
- return configFile;
+Common::String OSystem_SDL::getDefaultConfigFileName() {
+ return "scummvm.ini";
}
Common::SeekableReadStream *OSystem_SDL::createConfigReadStream() {
@@ -597,84 +351,13 @@ void OSystem_SDL::setWindowCaption(const char *caption) {
SDL_WM_SetCaption(cap.c_str(), cap.c_str());
}
-bool OSystem_SDL::hasFeature(Feature f) {
- return
- (f == kFeatureFullscreenMode) ||
- (f == kFeatureAspectRatioCorrection) ||
- (f == kFeatureCursorHasPalette) ||
- (f == kFeatureIconifyWindow);
-}
-
-void OSystem_SDL::setFeatureState(Feature f, bool enable) {
- switch (f) {
- case kFeatureFullscreenMode:
- setFullscreenMode(enable);
- break;
- case kFeatureAspectRatioCorrection:
- setAspectRatioCorrection(enable);
- break;
- case kFeatureIconifyWindow:
- if (enable)
- SDL_WM_IconifyWindow();
- break;
- default:
- break;
- }
-}
-
-bool OSystem_SDL::getFeatureState(Feature f) {
- assert (_transactionMode == kTransactionNone);
-
- switch (f) {
- case kFeatureFullscreenMode:
- return _videoMode.fullscreen;
- case kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
- default:
- return false;
- }
-}
-
-void OSystem_SDL::deinit() {
- if (_cdrom) {
- SDL_CDStop(_cdrom);
- SDL_CDClose(_cdrom);
- }
- unloadGFXMode();
- deleteMutex(_graphicsMutex);
-
- if (_joystick)
- SDL_JoystickClose(_joystick);
-
- SDL_ShowCursor(SDL_ENABLE);
-
- SDL_RemoveTimer(_timerID);
- closeMixer();
-
- free(_mouseData);
-
- delete _timer;
- delete _logger;
- _logger = 0;
-
- SDL_Quit();
-
- // Event Manager requires save manager for storing
- // recorded events
- delete getEventManager();
- delete _savefile;
-}
-
void OSystem_SDL::quit() {
deinit();
-
-#if !defined(SAMSUNGTV)
exit(0);
-#endif
}
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
- BaseBackend::logMessage(type, message);
+ ModularBackend::logMessage(type, message);
if (_logger)
_logger->print(message);
@@ -812,209 +495,128 @@ void OSystem_SDL::setupIcon() {
free(icon);
}
-OSystem::MutexRef OSystem_SDL::createMutex() {
- return (MutexRef) SDL_CreateMutex();
-}
-
-void OSystem_SDL::lockMutex(MutexRef mutex) {
- SDL_mutexP((SDL_mutex *) mutex);
+uint32 OSystem_SDL::getMillis() {
+ uint32 millis = SDL_GetTicks();
+ g_eventRec.processMillis(millis);
+ return millis;
}
-void OSystem_SDL::unlockMutex(MutexRef mutex) {
- SDL_mutexV((SDL_mutex *) mutex);
+void OSystem_SDL::delayMillis(uint msecs) {
+ SDL_Delay(msecs);
}
-void OSystem_SDL::deleteMutex(MutexRef mutex) {
- SDL_DestroyMutex((SDL_mutex *) mutex);
+void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
+ time_t curTime = time(0);
+ struct tm t = *localtime(&curTime);
+ td.tm_sec = t.tm_sec;
+ td.tm_min = t.tm_min;
+ td.tm_hour = t.tm_hour;
+ td.tm_mday = t.tm_mday;
+ td.tm_mon = t.tm_mon;
+ td.tm_year = t.tm_year;
}
-#pragma mark -
-#pragma mark --- Audio ---
-#pragma mark -
-
-#if MIXER_DOUBLE_BUFFERING
-
-void OSystem_SDL::mixerProducerThread() {
- byte nextSoundBuffer;
-
- SDL_LockMutex(_soundMutex);
- while (true) {
- // Wait till we are allowed to produce data
- SDL_CondWait(_soundCond, _soundMutex);
-
- if (_soundThreadShouldQuit)
- break;
-
- // Generate samples and put them into the next buffer
- nextSoundBuffer = _activeSoundBuf ^ 1;
- _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
-
- // Swap buffers
- _activeSoundBuf = nextSoundBuffer;
- }
- SDL_UnlockMutex(_soundMutex);
+Audio::Mixer *OSystem_SDL::getMixer() {
+ assert(_mixerManager);
+ return _mixerManager->getMixer();
}
-int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- this_->mixerProducerThread();
- return 0;
+SdlMixerManager *OSystem_SDL::getMixerManager() {
+ assert(_mixerManager);
+ return _mixerManager;
}
+#ifdef USE_OPENGL
-void OSystem_SDL::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) {
- _soundThreadIsRunning = false;
- _soundThreadShouldQuit = false;
-
- // Create mutex and condition variable
- _soundMutex = SDL_CreateMutex();
- _soundCond = SDL_CreateCond();
-
- // Create two sound buffers
- _activeSoundBuf = 0;
- _soundBufSize = bufSize;
- _soundBuffers[0] = (byte *)calloc(1, bufSize);
- _soundBuffers[1] = (byte *)calloc(1, bufSize);
-
- _soundThreadIsRunning = true;
-
- // Finally start the thread
- _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
+ return _graphicsModes;
}
-void OSystem_SDL::deinitThreadedMixer() {
- // Kill thread?? _soundThread
-
- if (_soundThreadIsRunning) {
- // Signal the producer thread to end, and wait for it to actually finish.
- _soundThreadShouldQuit = true;
- SDL_CondBroadcast(_soundCond);
- SDL_WaitThread(_soundThread, NULL);
-
- // Kill the mutex & cond variables.
- // Attention: AT this point, the mixer callback must not be running
- // anymore, else we will crash!
- SDL_DestroyMutex(_soundMutex);
- SDL_DestroyCond(_soundCond);
-
- _soundThreadIsRunning = false;
-
- free(_soundBuffers[0]);
- free(_soundBuffers[1]);
- }
+int OSystem_SDL::getDefaultGraphicsMode() const {
+ // Return the default graphics mode from the current graphics manager
+ if (_graphicsMode < _sdlModesCount)
+ return _graphicsManager->getDefaultGraphicsMode();
+ else
+ return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount;
}
-
-void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- assert(this_->_mixer);
-
- assert((int)this_->_soundBufSize == len);
-
- // Lock mutex, to ensure our data is not overwritten by the producer thread
- SDL_LockMutex(this_->_soundMutex);
-
- // Copy data from the current sound buffer
- memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
-
- // Unlock mutex and wake up the produced thread
- SDL_UnlockMutex(this_->_soundMutex);
- SDL_CondSignal(this_->_soundCond);
+bool OSystem_SDL::setGraphicsMode(int mode) {
+ const OSystem::GraphicsMode *srcMode;
+ int i;
+ // Check if mode is from SDL or OpenGL
+ if (mode < _sdlModesCount) {
+ srcMode = SdlGraphicsManager::supportedGraphicsModes();
+ i = 0;
+ } else {
+ srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
+ i = _sdlModesCount;
+ }
+ // Loop through modes
+ while (srcMode->name) {
+ if (i == mode) {
+ // If the new mode and the current mode are not from the same graphics
+ // manager, delete and create the new mode graphics manager
+ if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) {
+ delete _graphicsManager;
+ _graphicsManager = new SdlGraphicsManager(_eventSource);
+ ((SdlGraphicsManager *)_graphicsManager)->initEventObserver();
+ _graphicsManager->beginGFXTransaction();
+ } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) {
+ delete _graphicsManager;
+ _graphicsManager = new OpenGLSdlGraphicsManager();
+ ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
+ _graphicsManager->beginGFXTransaction();
+ }
+ _graphicsMode = mode;
+ return _graphicsManager->setGraphicsMode(srcMode->id);
+ }
+ i++;
+ srcMode++;
+ }
+ return false;
}
-#else
-
-void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) {
- OSystem_SDL *this_ = (OSystem_SDL *)sys;
- assert(this_);
- assert(this_->_mixer);
-
- this_->_mixer->mixCallback(samples, len);
+int OSystem_SDL::getGraphicsMode() const {
+ return _graphicsMode;
}
-#endif
-
-void OSystem_SDL::setupMixer() {
- SDL_AudioSpec desired;
-
- // Determine the desired output sampling frequency.
- uint32 samplesPerSec = 0;
- if (ConfMan.hasKey("output_rate"))
- samplesPerSec = ConfMan.getInt("output_rate");
- if (samplesPerSec <= 0)
- samplesPerSec = SAMPLES_PER_SEC;
-
- // Determine the sample buffer size. We want it to store enough data for
- // at least 1/16th of a second (though at most 8192 samples). Note
- // that it must be a power of two. So e.g. at 22050 Hz, we request a
- // sample buffer size of 2048.
- uint32 samples = 8192;
- while (samples * 16 > samplesPerSec * 2)
- samples >>= 1;
-
- memset(&desired, 0, sizeof(desired));
- desired.freq = samplesPerSec;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
- desired.samples = (uint16)samples;
- desired.callback = mixCallback;
- desired.userdata = this;
-
- assert(!_mixer);
- if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(false);
- } else {
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- samplesPerSec = _obtainedRate.freq;
- debug(1, "Output sample rate: %d Hz", samplesPerSec);
-
- // Create the mixer instance and start the sound processing
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(true);
-
-#if MIXER_DOUBLE_BUFFERING
- initThreadedMixer(_mixer, _obtainedRate.samples * 4);
-#endif
+void OSystem_SDL::setupGraphicsModes() {
+ const OSystem::GraphicsMode *sdlGraphicsModes = SdlGraphicsManager::supportedGraphicsModes();
+ const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes();
+ _sdlModesCount = 0;
+ _glModesCount = 0;
- // start the sound system
- SDL_PauseAudio(0);
+ // Count the number of graphics modes
+ const OSystem::GraphicsMode *srcMode = sdlGraphicsModes;
+ while (srcMode->name) {
+ _sdlModesCount++;
+ srcMode++;
+ }
+ srcMode = openglGraphicsModes;
+ while (srcMode->name) {
+ _glModesCount++;
+ srcMode++;
}
-}
-void OSystem_SDL::closeMixer() {
- if (_mixer)
- _mixer->setReady(false);
+ // Allocate enough space for merged array of modes
+ _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1];
- SDL_CloseAudio();
+ // Copy SDL graphics modes
+ memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode));
- delete _mixer;
- _mixer = 0;
+ // Copy OpenGL graphics modes
+ memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode));
-#if MIXER_DOUBLE_BUFFERING
- deinitThreadedMixer();
-#endif
+ // Set a null mode at the end
+ memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode));
+ // Set new internal ids for all modes
+ int i = 0;
+ OSystem::GraphicsMode *mode = _graphicsModes;
+ while (mode->name) {
+ mode->id = i++;
+ mode++;
+ }
}
-Audio::Mixer *OSystem_SDL::getMixer() {
- assert(_mixer);
- return _mixer;
-}
-
-#pragma mark -
-#pragma mark --- CD Audio ---
-#pragma mark -
-
-AudioCDManager *OSystem_SDL::getAudioCDManager() {
- if (!_audiocdManager)
- _audiocdManager = new SdlAudioCDManager();
- return _audiocdManager;
-}
+#endif