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authorMax Horn2010-11-28 14:56:31 +0000
committerMax Horn2010-11-28 14:56:31 +0000
commit7760077cf530c35c969f9286145d9a36d0440d70 (patch)
tree34c67abbacefa26792ca77fc9f5360c77a34663d /backends/platform/sdl/sdl.h
parent284b49aabc54590e1444f06561a815c2a3c5de7e (diff)
parent74a53df11b51fa4956745c086b2e6351b8383568 (diff)
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Merging the gsoc2010-opengl branch
svn-id: r54518
Diffstat (limited to 'backends/platform/sdl/sdl.h')
-rw-r--r--backends/platform/sdl/sdl.h487
1 files changed, 68 insertions, 419 deletions
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 48797ab238..9a69bed691 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef SDL_COMMON_H
-#define SDL_COMMON_H
+#ifndef PLATFORM_SDL_H
+#define PLATFORM_SDL_H
#if defined(__SYMBIAN32__)
#include <esdl\SDL.h>
@@ -32,461 +32,110 @@
#include <SDL.h>
#endif
-#include "backends/base-backend.h"
+#include "backends/modular-backend.h"
+#include "backends/mixer/sdl/sdl-mixer.h"
+#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
-#include "graphics/scaler.h"
-
-namespace Audio {
- class MixerImpl;
-}
-
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
-// Uncomment this to enable the 'on screen display' code.
-#define USE_OSD 1
-#endif
-
-#if defined(MACOSX)
-// On Mac OS X, we need to double buffer the audio buffer, else anything
-// which produces sampled data with high latency (like the MT-32 emulator)
-// will sound terribly.
-// This could be enabled for more / most ports in the future, but needs some
-// testing.
-#define MIXER_DOUBLE_BUFFERING 1
-#endif
-
-
-enum {
- GFX_NORMAL = 0,
- GFX_DOUBLESIZE = 1,
- GFX_TRIPLESIZE = 2,
- GFX_2XSAI = 3,
- GFX_SUPER2XSAI = 4,
- GFX_SUPEREAGLE = 5,
- GFX_ADVMAME2X = 6,
- GFX_ADVMAME3X = 7,
- GFX_HQ2X = 8,
- GFX_HQ3X = 9,
- GFX_TV2X = 10,
- GFX_DOTMATRIX = 11
-};
-
-class AspectRatio {
- int _kw, _kh;
-public:
- AspectRatio() { _kw = _kh = 0; }
- AspectRatio(int w, int h);
-
- bool isAuto() const { return (_kw | _kh) == 0; }
-
- int kw() const { return _kw; }
- int kh() const { return _kh; }
-};
-
-
-class OSystem_SDL : public BaseBackend {
+/**
+ * Base OSystem class for all SDL ports.
+ */
+class OSystem_SDL : public ModularBackend {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
- virtual void initBackend();
-
- void beginGFXTransaction();
- TransactionError endGFXTransaction();
-
-#ifdef USE_RGB_COLOR
- // Game screen
- virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
-
- // Highest supported
- virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
-#endif
-
- // Set the size and format of the video bitmap.
- // Typically, 320x200 CLUT8
- virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format); // overloaded by CE backend
-
- virtual int getScreenChangeID() const { return _screenChangeCount; }
-
- // Set colors of the palette
- void setPalette(const byte *colors, uint start, uint num);
-
- // Get colors of the palette
- void grabPalette(byte *colors, uint start, uint num);
-
- // Draw a bitmap to screen.
- // The screen will not be updated to reflect the new bitmap
- virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
-
- virtual Graphics::Surface *lockScreen();
- virtual void unlockScreen();
-
- // Update the dirty areas of the screen
- void updateScreen();
-
- // Either show or hide the mouse cursor
- bool showMouse(bool visible);
-
- // Warp the mouse cursor. Where set_mouse_pos() only informs the
- // backend of the mouse cursor's current position, this function
- // actually moves the cursor to the specified position.
- virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
-
- // Set the bitmap that's used when drawing the cursor.
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // overloaded by CE backend (FIXME)
-
- // Set colors of cursor palette
- void setCursorPalette(const byte *colors, uint start, uint num);
-
- // Disables or enables cursor palette
- void disableCursorPalette(bool disable) {
- _cursorPaletteDisabled = disable;
- blitCursor();
- }
-
- // Shaking is used in SCUMM. Set current shake position.
- void setShakePos(int shake_pos);
-
- // Get the number of milliseconds since the program was started.
- uint32 getMillis();
-
- // Delay for a specified amount of milliseconds
- void delayMillis(uint msecs);
-
- // Get the next event.
- // Returns true if an event was retrieved.
- virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
-
-protected:
- virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
-
- // Handlers for specific SDL events, called by pollEvent.
- // This way, if a backend inherits fromt the SDL backend, it can
- // change the behavior of only a single event, without having to override all
- // of pollEvent.
- virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
-
-public:
+ /**
+ * Pre-initialize backend. It should be called after
+ * instantiating the backend. Early needed managers are
+ * created here.
+ */
+ virtual void init();
+ /**
+ * Get the Mixer Manager instance. Not to confuse with getMixer(),
+ * that returns Audio::Mixer. The Mixer Manager is a SDL wrapper class
+ * for the Audio::Mixer. Used by other managers.
+ */
+ virtual SdlMixerManager *getMixerManager();
- // Define all hardware keys for keymapper
+ // Override functions from ModularBackend and OSystem
+ virtual void initBackend();
virtual Common::HardwareKeySet *getHardwareKeySet();
-
- // Set function that generates samples
- virtual void setupMixer();
- static void mixCallback(void *s, byte *samples, int len);
-
- virtual void closeMixer();
-
- virtual Audio::Mixer *getMixer();
-
- virtual AudioCDManager *getAudioCDManager();
-
- // Quit
- virtual void quit(); // overloaded by CE backend
+ virtual void quit();
+ virtual void deinit();
// Logging
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getSystemLanguage() const;
- void deinit();
-
- virtual void getTimeAndDate(TimeDate &t) const;
- virtual Common::TimerManager *getTimerManager();
-
- // Mutex handling
- MutexRef createMutex();
- void lockMutex(MutexRef mutex);
- void unlockMutex(MutexRef mutex);
- void deleteMutex(MutexRef mutex);
-
- // Overlay
- virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
-
- virtual void showOverlay();
- virtual void hideOverlay();
- virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
- virtual int16 getHeight();
- virtual int16 getWidth();
- virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; }
- virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; }
-
- virtual const GraphicsMode *getSupportedGraphicsModes() const;
- virtual int getDefaultGraphicsMode() const;
- virtual bool setGraphicsMode(int mode);
- virtual int getGraphicsMode() const;
-
virtual void setWindowCaption(const char *caption);
-
- virtual bool hasFeature(Feature f);
- virtual void setFeatureState(Feature f, bool enable);
- virtual bool getFeatureState(Feature f);
- virtual void preprocessEvents(SDL_Event *event) {}
-
-#ifdef USE_OSD
- void displayMessageOnOSD(const char *msg);
-#endif
-
- virtual Common::SaveFileManager *getSavefileManager();
- virtual FilesystemFactory *getFilesystemFactory();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
-
virtual Common::SeekableReadStream *createConfigReadStream();
virtual Common::WriteStream *createConfigWriteStream();
+ virtual uint32 getMillis();
+ virtual void delayMillis(uint msecs);
+ virtual void getTimeAndDate(TimeDate &td) const;
+ virtual Audio::Mixer *getMixer();
-protected:
- bool _inited;
- SDL_AudioSpec _obtainedRate;
-
-#ifdef USE_OSD
- SDL_Surface *_osdSurface;
- Uint8 _osdAlpha; // Transparency level of the OSD
- uint32 _osdFadeStartTime; // When to start the fade out
- enum {
- kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
- kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
- kOSDColorKey = 1,
- kOSDInitialAlpha = 80 // Initial alpha level, in percent
+ // HACK: Special SDL events types
+ enum SdlEvent {
+ kSdlEventExpose = 100,
+ kSdlEventResize = 101
};
-#endif
-
- // hardware screen
- SDL_Surface *_hwscreen;
- // unseen game screen
- SDL_Surface *_screen;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat _screenFormat;
- Graphics::PixelFormat _cursorFormat;
- Common::List<Graphics::PixelFormat> _supportedFormats;
+protected:
+ bool _inited;
+ bool _initedSDL;
/**
- * Update the list of supported pixel formats.
- * This method is invoked by loadGFXMode().
+ * Mixer manager that configures and setups SDL for
+ * the wrapped Audio::Mixer, the true mixer.
*/
- void detectSupportedFormats();
-#endif
-
- // temporary screen (for scalers)
- SDL_Surface *_tmpscreen;
- SDL_Surface *_tmpscreen2;
-
- // overlay
- SDL_Surface *_overlayscreen;
- bool _overlayVisible;
- Graphics::PixelFormat _overlayFormat;
-
- // CD Audio
- SDL_CD *_cdrom;
- int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
- uint32 _cdEndTime, _cdStopTime;
-
- enum {
- kTransactionNone = 0,
- kTransactionActive = 1,
- kTransactionRollback = 2
- };
-
- struct TransactionDetails {
- bool sizeChanged;
- bool needHotswap;
- bool needUpdatescreen;
- bool normal1xScaler;
-#ifdef USE_RGB_COLOR
- bool formatChanged;
-#endif
- };
- TransactionDetails _transactionDetails;
-
- struct VideoState {
- bool setup;
-
- bool fullscreen;
- bool aspectRatioCorrection;
- AspectRatio desiredAspectRatio;
-
- int mode;
- int scaleFactor;
-
- int screenWidth, screenHeight;
- int overlayWidth, overlayHeight;
- int hardwareWidth, hardwareHeight;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat format;
-#endif
- };
- VideoState _videoMode, _oldVideoMode;
-
- virtual void setGraphicsModeIntern(); // overloaded by CE backend
-
- /** Force full redraw on next updateScreen */
- bool _forceFull;
- ScalerProc *_scalerProc;
- int _scalerType;
- int _transactionMode;
-
- bool _screenIsLocked;
- Graphics::Surface _framebuffer;
-
- /** Current video mode flags (see DF_* constants) */
- bool _modeChanged;
- int _screenChangeCount;
-
- enum {
- NUM_DIRTY_RECT = 100,
- MAX_SCALING = 3
- };
-
- // Dirty rect management
- SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
- int _numDirtyRects;
-
- // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
- // I am keeping the rest of the code in for now, since the joystick
- // code (or rather, "hack") uses it, too.
- struct KbdMouse {
- int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
- uint32 last_time, delay_time, x_down_time, y_down_time;
- };
-
- struct MousePos {
- // The mouse position, using either virtual (game) or real
- // (overlay) coordinates.
- int16 x, y;
-
- // The size and hotspot of the original cursor image.
- int16 w, h;
- int16 hotX, hotY;
-
- // The size and hotspot of the pre-scaled cursor image, in real
- // coordinates.
- int16 rW, rH;
- int16 rHotX, rHotY;
-
- // The size and hotspot of the pre-scaled cursor image, in game
- // coordinates.
- int16 vW, vH;
- int16 vHotX, vHotY;
-
- MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
- rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
- vHotX(0), vHotY(0)
- { }
- };
-
- // mouse
- KbdMouse _km;
- bool _mouseVisible;
- bool _mouseNeedsRedraw;
- byte *_mouseData;
- SDL_Rect _mouseBackup;
- MousePos _mouseCurState;
-#ifdef USE_RGB_COLOR
- uint32 _mouseKeyColor;
-#else
- byte _mouseKeyColor;
-#endif
- int _cursorTargetScale;
- bool _cursorPaletteDisabled;
- SDL_Surface *_mouseOrigSurface;
- SDL_Surface *_mouseSurface;
- enum {
- kMouseColorKey = 1
- };
-
- // Scroll lock state - since SDL doesn't track it
- bool _scrollLock;
-
- // joystick
- SDL_Joystick *_joystick;
-
- // Shake mode
- int _currentShakePos;
- int _newShakePos;
-
- // Palette data
- SDL_Color _currentPalette[256];
- uint _paletteDirtyStart, _paletteDirtyEnd;
-
- // Cursor palette data
- SDL_Color _cursorPalette[256];
+ SdlMixerManager *_mixerManager;
/**
- * Mutex which prevents multiple threads from interfering with each other
- * when accessing the screen.
+ * The event source we use for obtaining SDL events.
*/
- MutexRef _graphicsMutex;
-
-#ifdef MIXER_DOUBLE_BUFFERING
- SDL_mutex *_soundMutex;
- SDL_cond *_soundCond;
- SDL_Thread *_soundThread;
- bool _soundThreadIsRunning;
- bool _soundThreadShouldQuit;
+ SdlEventSource *_eventSource;
- byte _activeSoundBuf;
- uint _soundBufSize;
- byte *_soundBuffers[2];
+ /**
+ * Initialze the SDL library.
+ */
+ virtual void initSDL();
- void mixerProducerThread();
- static int SDLCALL mixerProducerThreadEntry(void *arg);
- void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize);
- void deinitThreadedMixer();
-#endif
+ /**
+ * Setup the window icon.
+ */
+ virtual void setupIcon();
- FilesystemFactory *_fsFactory;
- Common::SaveFileManager *_savefile;
- Audio::MixerImpl *_mixer;
+ /**
+ * Get the file path where the user configuration
+ * of ScummVM will be saved.
+ */
+ virtual Common::String getDefaultConfigFileName();
// Logging
virtual Common::WriteStream *createLogFile();
Backends::Log::Log *_logger;
- SDL_TimerID _timerID;
- Common::TimerManager *_timer;
-
-protected:
- virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); // overloaded by CE backend
-
- virtual void drawMouse(); // overloaded by CE backend
- virtual void undrawMouse(); // overloaded by CE backend (FIXME)
- virtual void blitCursor(); // overloaded by CE backend (FIXME)
-
- /** Set the position of the virtual mouse cursor. */
- void setMousePos(int x, int y);
- virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
- void toggleMouseGrab();
-
- virtual void internUpdateScreen(); // overloaded by CE backend
-
- virtual bool loadGFXMode(); // overloaded by CE backend
- virtual void unloadGFXMode(); // overloaded by CE backend
- virtual bool hotswapGFXMode(); // overloaded by CE backend
-
- void setFullscreenMode(bool enable);
- void setAspectRatioCorrection(bool enable);
-
- virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
+#ifdef USE_OPENGL
+ OSystem::GraphicsMode *_graphicsModes;
+ int _graphicsMode;
+ int _sdlModesCount;
+ int _glModesCount;
- int effectiveScreenHeight() const;
-
- void setupIcon();
- void handleKbdMouse();
-
- virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+ /**
+ * Creates the merged graphics modes list
+ */
+ virtual void setupGraphicsModes();
- bool handleScalerHotkeys(const SDL_KeyboardEvent &key);
- bool isScalerHotkey(const Common::Event &event);
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+ virtual int getGraphicsMode() const;
+#endif
};
#endif