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authorJoost Peters2008-11-03 22:21:34 +0000
committerJoost Peters2008-11-03 22:21:34 +0000
commitf12b76b7fba51a25c363bd59e9918a0605a8774c (patch)
tree2c8215fc7e5073e27d76e4e682f2f8713cbda44a /backends/saves/psp/psp-saves.cpp
parent13561a008ef620e1e2ef1a8b0fd7c9aff0cc9351 (diff)
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add PSPSaveFileManager class (subclassed DefaultSaveFileManager)
svn-id: r34891
Diffstat (limited to 'backends/saves/psp/psp-saves.cpp')
-rw-r--r--backends/saves/psp/psp-saves.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/backends/saves/psp/psp-saves.cpp b/backends/saves/psp/psp-saves.cpp
new file mode 100644
index 0000000000..98384a4ed3
--- /dev/null
+++ b/backends/saves/psp/psp-saves.cpp
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: $
+ * $Id: $
+ *
+ */
+
+#ifdef __PSP__
+
+#include "backends/saves/psp/psp-saves.h"
+
+#include "common/config-manager.h"
+#include "common/savefile.h"
+
+
+#define PSP_DEFAULT_SAVE_PATH "ms0:/scummvm_savegames"
+
+
+PSPSaveFileManager::PSPSaveFileManager() {
+ // Register default savepath
+ ConfMan.registerDefault("savepath", PSP_DEFAULT_SAVE_PATH);
+}
+/*
+PSPSaveFileManager::PSPSaveFileManager(const Common::String &defaultSavepath)
+ : DefaultSaveFileManager(defaultSavepath) {
+}
+*/
+
+void PSPSaveFileManager::checkPath(const Common::FSNode &dir) {
+ const char *savePath = dir.getPath().c_str();
+ clearError();
+
+ //check if the save directory exists
+ SceUID fd = sceIoDopen(savePath);
+ if (fd < 0) {
+ //No? then let's create it.
+ sceIoMkdir(savePath, 0777);
+ } else {
+ //it exists, so close it again.
+ sceIoDclose(fd);
+ }
+}
+#endif
+