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authorMax Horn2003-10-04 11:50:21 +0000
committerMax Horn2003-10-04 11:50:21 +0000
commitd4734bd4f2963168f794691a618869ba4e558aaa (patch)
tree6881cb61298534a4966533289bb81a2f0332a4c3 /backends/sdl
parent91da08e1f3f836442c9c2ff39a9d1570f49df24d (diff)
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use namespace Common a bit more; don't zero the RNG in scumm (else the seed gets reset); remove obsolete 256 color blending code
svn-id: r10592
Diffstat (limited to 'backends/sdl')
-rw-r--r--backends/sdl/sdl-common.cpp6
-rw-r--r--backends/sdl/sdl.cpp6
-rw-r--r--backends/sdl/sdl_gl.cpp6
3 files changed, 9 insertions, 9 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index cb4e49966f..ee28922e7e 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -150,7 +150,7 @@ void OSystem_SDL_Common::copy_rect(const byte *src, int pitch, int x, int y, int
if (_screen == NULL)
return;
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
@@ -218,7 +218,7 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
if ((dx == 0 && dy == 0) || height <= 0)
return;
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
byte *src, *dst;
int x, y;
@@ -1295,7 +1295,7 @@ void OSystem_SDL_Common::clear_overlay() {
if (!_overlayVisible)
return;
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
// hide the mouse
undraw_mouse();
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index ad1c0d813c..93f8fb2a26 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -239,7 +239,7 @@ void OSystem_SDL::hotswap_gfx_mode() {
void OSystem_SDL::update_screen() {
assert(_hwscreen != NULL);
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
@@ -369,7 +369,7 @@ void OSystem_SDL::update_screen() {
uint32 OSystem_SDL::property(int param, Property *value) {
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
if (param == PROP_TOGGLE_FULLSCREEN) {
assert(_hwscreen != 0);
@@ -408,7 +408,7 @@ uint32 OSystem_SDL::property(int param, Property *value) {
bool OSystem_SDL::save_screenshot(const char *filename) {
assert(_hwscreen != NULL);
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
SDL_SaveBMP(_hwscreen, filename);
return true;
}
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index 4fab4f0f5a..7177a9ceeb 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -359,7 +359,7 @@ void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
void OSystem_SDL_OpenGL::update_screen() {
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
@@ -563,7 +563,7 @@ bool OSystem_SDL_OpenGL::poll_event(Event *event) {
uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
if (param == PROP_TOGGLE_FULLSCREEN) {
if (!_usingOpenGL)
@@ -686,7 +686,7 @@ bool OSystem_SDL_OpenGL::save_screenshot(const char *filename) {
if (_usingOpenGL)
return false;
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
assert(_hwscreen != NULL);
SDL_SaveBMP(_hwscreen, filename);