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| author | James Brown | 2003-01-09 18:02:17 +0000 | 
|---|---|---|
| committer | James Brown | 2003-01-09 18:02:17 +0000 | 
| commit | f3f237e647f3491be26764ac1e15d10b1f4399e7 (patch) | |
| tree | 5a2362060f9f6d4f3f5ac3f930f74bfd798324a4 /backends/sdl | |
| parent | 253ddbcfc65194ded8a5b7a1a8982c31c12e28b2 (diff) | |
| download | scummvm-rg350-f3f237e647f3491be26764ac1e15d10b1f4399e7.tar.gz scummvm-rg350-f3f237e647f3491be26764ac1e15d10b1f4399e7.tar.bz2 scummvm-rg350-f3f237e647f3491be26764ac1e15d10b1f4399e7.zip | |
Remove hack - now the cannon scene works in fullscreen linux. Someone tell me how it goes for Windows
svn-id: r6372
Diffstat (limited to 'backends/sdl')
| -rw-r--r-- | backends/sdl/sdl-common.cpp | 5 | 
1 files changed, 0 insertions, 5 deletions
| diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index 5f0b58e561..c83bba117b 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -400,12 +400,7 @@ void OSystem_SDL_Common::set_mouse_pos(int x, int y) {  }  void OSystem_SDL_Common::warp_mouse(int x, int y) { -	// FIXME: For whatever reason, I can't get CMI's cannon scene to work -	// properly in fullscreen mode unless I temporarily show the mouse -	// cursor here. -	if (_full_screen) SDL_ShowCursor(SDL_ENABLE);  	SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor); -	if (_full_screen) SDL_ShowCursor(SDL_DISABLE);  //	set_mouse_pos(x, y);  } | 
