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author | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
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committer | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
commit | 14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch) | |
tree | 87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /base/engine.cpp | |
parent | 65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff) | |
download | scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.gz scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.bz2 scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.zip |
- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
Diffstat (limited to 'base/engine.cpp')
-rw-r--r-- | base/engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/base/engine.cpp b/base/engine.cpp index ecc0f6dbf2..fcf0e7f513 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -253,7 +253,7 @@ void Engine::GUIErrorMessage(const Common::String msg) { _system->setWindowCaption("Error"); _system->beginGFXTransaction(); initCommonGFX(false); - _system->initSize(320, 200, 2); + _system->initSize(320, 200); _system->endGFXTransaction(); GUI::MessageDialog dialog(msg); |