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author | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
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committer | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
commit | 14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch) | |
tree | 87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /base | |
parent | 65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff) | |
download | scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.gz scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.bz2 scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.zip |
- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
Diffstat (limited to 'base')
-rw-r--r-- | base/engine.cpp | 2 | ||||
-rw-r--r-- | base/main.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/base/engine.cpp b/base/engine.cpp index ecc0f6dbf2..fcf0e7f513 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -253,7 +253,7 @@ void Engine::GUIErrorMessage(const Common::String msg) { _system->setWindowCaption("Error"); _system->beginGFXTransaction(); initCommonGFX(false); - _system->initSize(320, 200, 2); + _system->initSize(320, 200); _system->endGFXTransaction(); GUI::MessageDialog dialog(msg); diff --git a/base/main.cpp b/base/main.cpp index 683431b3c1..739d54a255 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -123,7 +123,7 @@ static bool launcherDialog(OSystem &system) { system.setGraphicsMode(ConfMan.get("gfx_mode").c_str()); // Make GUI 640 x 400 - system.initSize(320, 200, (ConfMan.getBool("force_1x_overlay") ? 1 : 2)); + system.initSize(320, 200); system.endGFXTransaction(); |