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authorEugene Sandulenko2005-07-30 21:11:48 +0000
committerEugene Sandulenko2005-07-30 21:11:48 +0000
commit6b4484472b79dc7ea7d1ce545a28fba7d3b7696f (patch)
treec44c4e61f18ddd537f7082cb48869cf33d422fbd /base/engine.cpp
parent86ab70b149e5cd00cf54f2e41896e2c4e16795e4 (diff)
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Remove trailing whitespaces.
svn-id: r18604
Diffstat (limited to 'base/engine.cpp')
-rw-r--r--base/engine.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/base/engine.cpp b/base/engine.cpp
index 9560f48b41..d84728a2e0 100644
--- a/base/engine.cpp
+++ b/base/engine.cpp
@@ -75,18 +75,18 @@ void Engine::initCommonGFX(GameDetector &detector) {
_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
}
}
-
+
// (De)activate aspect-ratio correction as determined by the config settings
if (ConfMan.hasKey("aspect_ratio", detector._targetName))
_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
-
- // (De)activate fullscreen mode as determined by the config settings
+
+ // (De)activate fullscreen mode as determined by the config settings
if (ConfMan.hasKey("fullscreen", detector._targetName))
_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
}
void Engine::checkCD() {
-#if defined (WIN32) && !defined(_WIN32_WCE)
+#if defined (WIN32) && !defined(_WIN32_WCE)
// It is a known bug under Windows that games that play CD audio cause
// ScummVM to crash if the data files are read from the same CD. Check
// if this appears to be the case and issue a warning.