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| author | Torbjörn Andersson | 2003-11-07 13:17:37 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2003-11-07 13:17:37 +0000 | 
| commit | 3433769bea8f352a812c2427bedd60cd2f6bf37d (patch) | |
| tree | a2c833bc97f3732c42b7f39c1e19bdbbfbfe38a2 /base/main.cpp | |
| parent | a5498d210294024263586e24860a9eaa986a16ac (diff) | |
| download | scummvm-rg350-3433769bea8f352a812c2427bedd60cd2f6bf37d.tar.gz scummvm-rg350-3433769bea8f352a812c2427bedd60cd2f6bf37d.tar.bz2 scummvm-rg350-3433769bea8f352a812c2427bedd60cd2f6bf37d.zip  | |
Removed some unnecessary whitespace
svn-id: r11187
Diffstat (limited to 'base/main.cpp')
| -rw-r--r-- | base/main.cpp | 18 | 
1 files changed, 9 insertions, 9 deletions
diff --git a/base/main.cpp b/base/main.cpp index b8c0b721a7..20a7d80ebd 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -204,23 +204,23 @@ int main(int argc, char *argv[]) {  	/* Redirect standard input and standard output */  	FILE *newfp = freopen(STDOUT_FILE, "w", stdout); -	if ( newfp == NULL ) {	/* This happens on NT */ +	if (newfp == NULL) {	/* This happens on NT */  #if !defined(stdout)  		stdout = fopen(STDOUT_FILE, "w");  #else  		newfp = fopen(STDOUT_FILE, "w"); -		if ( newfp ) { +		if (newfp) {  			*stdout = *newfp;  		}  #endif  	}  	newfp = freopen(STDERR_FILE, "w", stderr); -	if ( newfp == NULL ) {	/* This happens on NT */ +	if (newfp == NULL) {	/* This happens on NT */  #if !defined(stderr)  		stderr = fopen(STDERR_FILE, "w");  #else  		newfp = fopen(STDERR_FILE, "w"); -		if ( newfp ) { +		if (newfp) {  			*stderr = *newfp;  		}  #endif @@ -238,7 +238,7 @@ int main(int argc, char *argv[]) {  	// Parse the command line information  	GameDetector detector; -	detector.parseCommandLine(argc, argv);	 +	detector.parseCommandLine(argc, argv);  	// Create the system object  	OSystem *system = OSystem::instance(); @@ -259,11 +259,11 @@ int main(int argc, char *argv[]) {  		// Set the window caption to the game name  		prop.caption = ConfMan.get("description", detector._targetName).c_str(); -		if (prop.caption == NULL)	 +		if (prop.caption == NULL)  			prop.caption = detector._game.description; -		if (prop.caption == NULL)	 +		if (prop.caption == NULL)  			prop.caption = detector._targetName.c_str(); -		if (prop.caption != NULL)	 +		if (prop.caption != NULL)  			system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);  		// FIXME: It seem not logical that we first might set the gfx mode to @@ -275,7 +275,7 @@ int main(int argc, char *argv[]) {  		   (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {  			prop.gfx_mode = GFX_NORMAL;  			system->property(OSystem::PROP_SET_GFX_MODE, &prop); -		} else	 +		} else  		// Override global scaler with any game-specific define  		if (ConfMan.hasKey("gfx_mode")) {  			prop.gfx_mode = detector.parseGraphicsMode(ConfMan.get("gfx_mode"));  | 
