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authorMax Horn2003-10-12 18:40:12 +0000
committerMax Horn2003-10-12 18:40:12 +0000
commit36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch)
treec7d0ddca69492d7db124a6c9ea4728e59faba071 /base/main.cpp
parentc3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff)
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
Diffstat (limited to 'base/main.cpp')
-rw-r--r--base/main.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 2ca7a9966d..6b90e531f7 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -259,16 +259,18 @@ int main(int argc, char *argv[]) {
g_gui = new NewGui(system);
// Unless a game was specified, show the launcher dialog
- if (detector._gameFileName.isEmpty())
+ if (detector._targetName.isEmpty())
launcherDialog(detector, system);
// Verify the given game name is a valid supported game
if (detector.detectMain()) {
// Set the window caption to the game name
- prop.caption = ConfMan.get("description", detector._gameFileName).c_str();
+ prop.caption = ConfMan.get("description", detector._targetName).c_str();
if (prop.caption == NULL)
- prop.caption = detector._gameFileName.c_str();
+ prop.caption = detector._game.description;
+ if (prop.caption == NULL)
+ prop.caption = detector._targetName.c_str();
if (prop.caption != NULL)
system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
@@ -277,7 +279,7 @@ int main(int argc, char *argv[]) {
// should combine both checks into one.
// See if the game should default to 1x scaler
- if (!ConfMan.hasKey("gfx_mode", detector._gameFileName) &&
+ if (!ConfMan.hasKey("gfx_mode", detector._targetName) &&
(detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
prop.gfx_mode = GFX_NORMAL;
system->property(OSystem::PROP_SET_GFX_MODE, &prop);