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authorMax Horn2003-10-17 17:06:58 +0000
committerMax Horn2003-10-17 17:06:58 +0000
commit0019f9c1eeb8e67af15a639df0fefb525728c6f7 (patch)
tree2cae54791aa1b71e797e05726c8cedcbb320cef5 /base
parent4ae61964f2684f28931a2d88ab73f34a0efc3797 (diff)
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removed obsolete FIXME/TODO
svn-id: r10875
Diffstat (limited to 'base')
-rw-r--r--base/gameDetector.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index b2447f1c18..062a17f7d1 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -259,13 +259,6 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
bool long_option_value;
// Iterate over all comman line arguments, backwards.
- // FIXME: Looping backwards has a major problem: Consider this example
- // invocation: "scummvm -g 1x". It should work exactly like "scummvm -g1x"
- // but it doesn't! Instead of starting the launcher with the 1x sacler
- // in effect, it will give an error about target 1x being unknown.
- // This can be fixed by forward iterating the args. Of course doing that
- // essentially means we have to rewrite the whole command line parser,
- // but that seems like a good idea anyway.
for (i = argc - 1; i >= 1; i--) {
s = argv[i];