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authorMax Horn2005-04-23 14:39:15 +0000
committerMax Horn2005-04-23 14:39:15 +0000
commit06a313f0a8290fc943a4748b3e79734f5a4faf28 (patch)
tree2e82bfd93bdd6332807f699064cf1ef1d3adb896 /base
parent88dfc9891e9b75f9e3fbd4a5c27e06abc7f9caf8 (diff)
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Change the way the command line options are put into the ConfigManager
svn-id: r17775
Diffstat (limited to 'base')
-rw-r--r--base/gameDetector.cpp105
1 files changed, 62 insertions, 43 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index c430f4a4ac..917f7b0ff3 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -49,10 +49,6 @@
extern int gDebugLevel;
-// For convenience, we alias kTransientDomain here
-static const Common::String &kTransientDomain = Common::ConfigManager::kTransientDomain;
-
-
// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
#ifdef __PALM_OS__
static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
@@ -199,16 +195,6 @@ GameDetector::GameDetector() {
#endif
#endif
- // The user can override the savepath with the SCUMMVM_SAVEPATH
- // environment variable.
-#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(__PALM_OS__)
- const char *dir = getenv("SCUMMVM_SAVEPATH");
- if (dir && *dir) {
- // TODO: Verify whether the path is valid
- ConfMan.set("savepath", dir, kTransientDomain);
- }
-#endif
-
_dumpScripts = false;
_force1xOverlay = false;
@@ -295,7 +281,7 @@ GameSettings GameDetector::findGame(const String &gameName, const Plugin **plugi
DO_OPTION_OPT(shortCmd, longCmd) \
if (option == NULL) goto ShowHelpAndExit; \
char *endptr = 0; \
- int intValue = (int)strtol(option, &endptr, 10); \
+ int intValue; intValue = (int)strtol(option, &endptr, 10); \
if (endptr == NULL || *endptr != 0) goto ShowHelpAndExit;
// Use this for boolean options; this distinguishes between "-x" and "-X",
@@ -334,6 +320,30 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
char *current_option = NULL;
char shortCmdLower;
bool isLongCmd, boolValue;
+
+ // We store all command line settings in a string map, instead of
+ // immediately putting it into the config manager. We do that to
+ // make a potential future change to the config manager easier: In
+ // particular, right now there is only one transient config domain
+ // domain, in the future there might be two (one for the app, one
+ // for the active game). Since we only know after all params have
+ // been parsed whether a game is going to be started or whether we
+ // run the launcher, we need to delay putting things into the config
+ // manager until after parsing is complete.
+ Common::StringMap settings;
+
+
+ // The user can override the savepath with the SCUMMVM_SAVEPATH
+ // environment variable. This is weaker than a --savepath on the
+ // command line, but overrides the default savepath, hence it is
+ // handled here, just before the command line gets parsed.
+#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(__PALM_OS__)
+ const char *dir = getenv("SCUMMVM_SAVEPATH");
+ if (dir && *dir) {
+ // TODO: Verify whether the path is valid
+ settings["savepath"] = dir;
+ }
+#endif
// Iterate over all command line arguments, backwards.
for (i = argc - 1; i >= 1; i--) {
@@ -364,7 +374,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
END_OPTION
DO_OPTION_INT('b', "boot-param")
- ConfMan.set("boot_param", intValue, kTransientDomain);
+ settings["boot_param"] = option;
END_OPTION
DO_OPTION_OPT('d', "debuglevel")
@@ -379,15 +389,15 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
// Available driver: ..."
if (MidiDriver::parseMusicDriver(option) < 0)
goto ShowHelpAndExit;
- ConfMan.set("music_driver", option, kTransientDomain);
+ settings["music_driver"] = option;
END_OPTION
DO_LONG_OPTION_INT("output-rate")
- ConfMan.set("output_rate", intValue, kTransientDomain);
+ settings["output_rate"] = option;
END_OPTION
DO_OPTION_BOOL('f', "fullscreen")
- ConfMan.set("fullscreen", boolValue, kTransientDomain);
+ settings["fullscreen"] = boolValue ? "true" : "false";
END_OPTION
DO_OPTION('g', "gfx-mode")
@@ -408,7 +418,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
// Available graphic modes: ..."
if (!isValid)
goto ShowHelpAndExit;
- ConfMan.set("gfx_mode", option, kTransientDomain);
+ settings["gfx_mode"] = option;
END_OPTION
DO_OPTION_CMD('h', "help")
@@ -417,30 +427,30 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
END_OPTION
DO_OPTION_INT('m', "music-volume")
- ConfMan.set("music_volume", intValue, kTransientDomain);
+ settings["music_volume"] = option;
END_OPTION
DO_OPTION_BOOL('n', "subtitles")
- ConfMan.set("subtitles", boolValue, kTransientDomain);
+ settings["subtitles"] = boolValue ? "true" : "false";
END_OPTION
DO_OPTION('p', "path")
// TODO: Verify whether the path is valid
- ConfMan.set("path", option, kTransientDomain);
+ settings["path"] = option;
END_OPTION
DO_OPTION('q', "language")
if (Common::parseLanguage(option) == Common::UNK_LANG)
goto ShowHelpAndExit;
- ConfMan.set("language", option, kTransientDomain);
+ settings["language"] = option;
END_OPTION
DO_OPTION_INT('s', "sfx-volume")
- ConfMan.set("sfx_volume", intValue, kTransientDomain);
+ settings["sfx_volume"] = option;
END_OPTION
DO_OPTION_INT('r', "speech-volume")
- ConfMan.set("speech_volume", intValue, kTransientDomain);
+ settings["speech_volume"] = option;
END_OPTION
DO_OPTION_CMD('t', "list-targets")
@@ -459,7 +469,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
END_OPTION
DO_OPTION_OPT('x', "save-slot")
- ConfMan.set("save_slot", (option != NULL) ? (int)strtol(option, 0, 10) : 0, kTransientDomain);
+ settings["save_slot"] = (option != NULL) ? option : "0";
END_OPTION
DO_OPTION_CMD('z', "list-games")
@@ -468,11 +478,11 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
END_OPTION
DO_LONG_OPTION_INT("cdrom")
- ConfMan.set("cdrom", intValue, kTransientDomain);
+ settings["cdrom"] = option;
END_OPTION
DO_LONG_OPTION_OPT("joystick")
- ConfMan.set("joystick_num", (option != NULL) ? (int)strtol(option, 0, 10) : 0, kTransientDomain);
+ settings["joystick_num"] = (option != NULL) ? option : "0";
END_OPTION
DO_LONG_OPTION("platform")
@@ -480,27 +490,28 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
if (platform == Common::kPlatformUnknown)
goto ShowHelpAndExit;
- ConfMan.set("platform", option, kTransientDomain);
+ settings["platform"] = option;
END_OPTION
DO_LONG_OPTION("soundfont")
- ConfMan.set("soundfont", option, kTransientDomain);
+ // TODO: Verify whether the path is valid
+ settings["soundfont"] = option;
END_OPTION
DO_LONG_OPTION_BOOL("multi-midi")
- ConfMan.set("multi_midi", boolValue, kTransientDomain);
+ settings["multi_midi"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION_BOOL("native-mt32")
- ConfMan.set("native_mt32", boolValue, kTransientDomain);
+ settings["native_mt32"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION_BOOL("enable-gs")
- ConfMan.set("enable_gs", boolValue, kTransientDomain);
+ settings["enable_gs"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION_BOOL("aspect-ratio")
- ConfMan.set("aspect_ratio", boolValue, kTransientDomain);
+ settings["aspect_ratio"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION("render-mode")
@@ -508,7 +519,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
if (renderMode == Common::kRenderDefault)
goto ShowHelpAndExit;
- ConfMan.set("render_mode", option, kTransientDomain);
+ settings["render_mode"] = option;
END_OPTION
DO_LONG_OPTION_BOOL("force-1x-overlay")
@@ -517,7 +528,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
DO_LONG_OPTION("savepath")
// TODO: Verify whether the path is valid
- ConfMan.set("savepath", option, kTransientDomain);
+ settings["savepath"] = option;
END_OPTION
#ifndef DISABLE_SCUMM
@@ -525,25 +536,28 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
// Use the special value '0' for the base in (int)strtol.
// Doing that makes it possible to enter hex values
// as "0x1234", but also decimal values ("123").
- ConfMan.set("tempo", (int)strtol(option, 0, 0), kTransientDomain);
+ int value = (int)strtol(option, 0, 0);
+ char buf[20];
+ snprintf(buf, sizeof(buf), "%d", value);
+ settings["tempo"] = buf;
END_OPTION
DO_LONG_OPTION_INT("talkspeed")
- ConfMan.set("talkspeed", intValue, kTransientDomain);
+ settings["talkspeed"] = option;
END_OPTION
DO_LONG_OPTION_BOOL("copy-protection")
- ConfMan.set("copy_protection", boolValue, kTransientDomain);
+ settings["copy_protection"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION_BOOL("demo-mode")
- ConfMan.set("demo_mode", boolValue, kTransientDomain);
+ settings["demo_mode"] = boolValue ? "true" : "false";
END_OPTION
#endif
#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
DO_LONG_OPTION_BOOL("alt-intro")
- ConfMan.set("alt_intro", boolValue, kTransientDomain);
+ settings["alt_intro"] = boolValue ? "true" : "false";
END_OPTION
#endif
@@ -557,6 +571,11 @@ ShowHelpAndExit:
printf(USAGE_STRING);
exit(1);
}
+
+ // Finally, store the command line settings into the config manager.
+ for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x)
+ ConfMan.set(x->_key, x->_value, Common::ConfigManager::kTransientDomain);
+
}
void GameDetector::setTarget(const String &name) {
@@ -605,7 +624,7 @@ bool GameDetector::detectMain() {
#endif
&& gameDataPath.lastChar() != '\\') {
gameDataPath += '/';
- ConfMan.set("path", gameDataPath, kTransientDomain);
+ ConfMan.set("path", gameDataPath, Common::ConfigManager::kTransientDomain);
}
return true;