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author | Max Horn | 2006-04-16 12:55:14 +0000 |
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committer | Max Horn | 2006-04-16 12:55:14 +0000 |
commit | 3020b2016a96d312b8e04153669c558333588508 (patch) | |
tree | 78e099230c82d43fe68c5f5cbfd248e758b554da /base | |
parent | ba1b25305eb824f89f4dfa153f8022c5c5f4e798 (diff) | |
download | scummvm-rg350-3020b2016a96d312b8e04153669c558333588508.tar.gz scummvm-rg350-3020b2016a96d312b8e04153669c558333588508.tar.bz2 scummvm-rg350-3020b2016a96d312b8e04153669c558333588508.zip |
test commit
svn-id: r21938
Diffstat (limited to 'base')
-rw-r--r-- | base/game.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/base/game.h b/base/game.h index f013dfc5bd..1eddbd9744 100644 --- a/base/game.h +++ b/base/game.h @@ -40,8 +40,8 @@ struct GameDescriptor { gameid(g), description(d) {} /** - * This template constructor allows to easily convert structs that mimic GameDescriptor - * to a GameDescriptor instance. + * This template constructor allows to easily convert structs that mimic + * GameDescriptor to a real GameDescriptor instance. * * Normally, one would just subclass GameDescriptor to get this effect much easier. * However, subclassing a struct turns it into a non-POD type. One of the |