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author | Max Horn | 2004-11-20 01:55:53 +0000 |
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committer | Max Horn | 2004-11-20 01:55:53 +0000 |
commit | 44ab7ce0be00860f7e220cca94a76bc777fa6442 (patch) | |
tree | 6e1572f9929bb07a5b2be5a18a2fef78a864dc78 /base | |
parent | e5cc4c629aac5d40f629155679c0c6cd8dc169e4 (diff) | |
download | scummvm-rg350-44ab7ce0be00860f7e220cca94a76bc777fa6442.tar.gz scummvm-rg350-44ab7ce0be00860f7e220cca94a76bc777fa6442.tar.bz2 scummvm-rg350-44ab7ce0be00860f7e220cca94a76bc777fa6442.zip |
whitespaces
svn-id: r15845
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/base/main.cpp b/base/main.cpp index 57dc540356..24988c50de 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -392,7 +392,7 @@ extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) { // FIXME: We're now looping the launcher. This, of course, doesn't // work as well as it should. In theory everything should be destroyed // cleanly, so this is now enabled to encourage people to fix bits :) - while(running) { + while (running) { // Verify the given game name is a valid supported game if (detector.detectMain()) { // Unload all plugins not needed for this game, @@ -411,7 +411,7 @@ extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) { PluginManager::instance().loadPlugins(); } - launcherDialog(detector, system); + launcherDialog(detector, system); } // ...and quit (the return 0 should never be reached) |