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author | Max Horn | 2008-02-15 17:01:35 +0000 |
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committer | Max Horn | 2008-02-15 17:01:35 +0000 |
commit | 88bb567e182ffd6bdc17a2c7c06990686677d81c (patch) | |
tree | 59045356b76adcb0309b7ef3cf5b5772a2883ccc /base | |
parent | 98c661d70fca0dafc0a769c918cbb03d44642b96 (diff) | |
download | scummvm-rg350-88bb567e182ffd6bdc17a2c7c06990686677d81c.tar.gz scummvm-rg350-88bb567e182ffd6bdc17a2c7c06990686677d81c.tar.bz2 scummvm-rg350-88bb567e182ffd6bdc17a2c7c06990686677d81c.zip |
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
svn-id: r30871
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp index f51e97dfdd..4e330c0178 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -201,11 +201,9 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String & // Inform backend that the engine is about to be run system.engineInit(); - int result; - // Init the engine (this might change the screen parameters) // TODO: We should specify what return values - result = engine->init(); + int result = engine->init(); // Run the game engine if the initialization was successful. if (result == 0) { |