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author | Thierry Crozat | 2018-04-22 12:00:27 +0100 |
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committer | Thierry Crozat | 2018-04-25 19:40:20 +0100 |
commit | cb02d7471d073ad3ddb4a3dba84aab16cce514f0 (patch) | |
tree | 882ff3d7cdf2c29fd411d7f23953696174ba7feb /base | |
parent | 5907add14821b4dc9b205157c1a90c76270d5541 (diff) | |
download | scummvm-rg350-cb02d7471d073ad3ddb4a3dba84aab16cce514f0.tar.gz scummvm-rg350-cb02d7471d073ad3ddb4a3dba84aab16cce514f0.tar.bz2 scummvm-rg350-cb02d7471d073ad3ddb4a3dba84aab16cce514f0.zip |
BASE: Allow listing save games for all targets
Diffstat (limited to 'base')
-rw-r--r-- | base/commandLine.cpp | 104 |
1 files changed, 66 insertions, 38 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 0ef8996ae8..83c7b56171 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -68,7 +68,8 @@ static const char HELP_STRING[] = " -h, --help Display a brief help text and exit\n" " -z, --list-games Display list of supported games and exit\n" " -t, --list-targets Display list of configured targets and exit\n" - " --list-saves Display a list of saved games for the target specified with --game=TARGET\n" + " --list-saves Display a list of saved games for the target specified\n" + " with --game=TARGET, or all targets if none is specified\n" " -a, --add Add all games from current or specified directory.\n" " If --game=ID is passed only the game with id ID is added. See also --detect\n" " Use --path=PATH to specify a directory.\n" @@ -732,67 +733,94 @@ static void listTargets() { static Common::Error listSaves(const Common::String &target) { Common::Error result = Common::kNoError; - // TODO: Make the target argument optional. If no argument is given, list all saved games - // for all configured targets. - if (target.empty()) - usage("You must specify a target using --game=TARGET when using --list-saves."); + // If no target is specified, list save games for all known targets + Common::Array<Common::String> targets; + if (!target.empty()) + targets.push_back(target); + else { + const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains(); + Common::ConfigManager::DomainMap::const_iterator iter; + + targets.reserve(domains.size()); + for (iter = domains.begin(); iter != domains.end(); ++iter) + targets.push_back(iter->_key); + } // FIXME HACK g_system->initBackend(); - // Grab the "target" domain, if any - const Common::ConfigManager::Domain *domain = ConfMan.getDomain(target); - - // Set up the game domain as newly active domain, so - // target specific savepath will be checked Common::String oldDomain = ConfMan.getActiveDomainName(); - ConfMan.setActiveDomain(target); - - // Grab the gameid from the domain resp. use the target as gameid - Common::String gameid; - if (domain) - gameid = domain->getVal("gameid"); - if (gameid.empty()) - gameid = target; - gameid.toLowercase(); // Normalize it to lower case - - // Find the plugin that will handle the specified gameid - const Plugin *plugin = nullptr; - GameDescriptor game = EngineMan.findGame(gameid, &plugin); - - if (!plugin) { - return Common::Error(Common::kEnginePluginNotFound, - Common::String::format("target '%s', gameid '%s", target.c_str(), gameid.c_str())); - } - const MetaEngine &metaEngine = plugin->get<MetaEngine>(); + bool atLeastOneFound = false; + for (Common::Array<Common::String>::const_iterator i = targets.begin(), end = targets.end(); i != end; ++i) { + // Grab the "target" domain, if any + const Common::ConfigManager::Domain *domain = ConfMan.getDomain(*i); + + // Set up the game domain as newly active domain, so + // target specific savepath will be checked + ConfMan.setActiveDomain(*i); + + // Grab the gameid from the domain resp. use the target as gameid + Common::String gameid; + if (domain) + gameid = domain->getVal("gameid"); + if (gameid.empty()) + gameid = *i; + gameid.toLowercase(); // Normalize it to lower case + + // Find the plugin that will handle the specified gameid + const Plugin *plugin = nullptr; + GameDescriptor game = EngineMan.findGame(gameid, &plugin); + + if (!plugin) { + // If the target was specified, treat this as an error, and otherwise skip it. + if (!target.empty()) + return Common::Error(Common::kEnginePluginNotFound, + Common::String::format("target '%s', gameid '%s", i->c_str(), gameid.c_str())); + printf("Plugin could not be loaded for target '%s', gameid '%s", i->c_str(), gameid.c_str()); + continue; + } + + const MetaEngine &metaEngine = plugin->get<MetaEngine>(); + + if (!metaEngine.hasFeature(MetaEngine::kSupportsListSaves)) { + // If the target was specified, treat this as an error, and otherwise skip it. + if (!target.empty()) + // TODO: Include more info about the target (desc, engine name, ...) ??? + return Common::Error(Common::kEnginePluginNotSupportSaves, + Common::String::format("target '%s', gameid '%s", i->c_str(), gameid.c_str())); + continue; + } - if (!metaEngine.hasFeature(MetaEngine::kSupportsListSaves)) { - // TODO: Include more info about the target (desc, engine name, ...) ??? - return Common::Error(Common::kEnginePluginNotSupportSaves, - Common::String::format("target '%s', gameid '%s", target.c_str(), gameid.c_str())); - } else { // Query the plugin for a list of saved games - SaveStateList saveList = metaEngine.listSaves(target.c_str()); + SaveStateList saveList = metaEngine.listSaves(i->c_str()); if (saveList.size() > 0) { // TODO: Include more info about the target (desc, engine name, ...) ??? - printf("Save states for target '%s' (gameid '%s'):\n", target.c_str(), gameid.c_str()); + if (atLeastOneFound) + printf("\n"); + printf("Save states for target '%s' (gameid '%s'):\n", i->c_str(), gameid.c_str()); printf(" Slot Description \n" - " ---- ------------------------------------------------------\n"); + " ---- ------------------------------------------------------\n"); for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) { printf(" %-4d %s\n", x->getSaveSlot(), x->getDescription().c_str()); // TODO: Could also iterate over the full hashmap, printing all key-value pairs } + atLeastOneFound = true; } else { - printf("There are no save states for target '%s' (gameid '%s'):\n", target.c_str(), gameid.c_str()); + // If the target was specified, indicate no save games were found for it. Otherwise just skip it. + if (!target.empty()) + printf("There are no save states for target '%s' (gameid '%s'):\n", i->c_str(), gameid.c_str()); } } // Revert to the old active domain ConfMan.setActiveDomain(oldDomain); + if (!atLeastOneFound && target.empty()) + printf("No save states could be found.\n"); + return result; } |