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authorJonathan Gray2003-11-07 14:00:33 +0000
committerJonathan Gray2003-11-07 14:00:33 +0000
commitdc63e3882bedd39cab8b8e4e4b432bab119925b0 (patch)
treee919f534c2b5e85e87f384ba4725e6299d6d61b1 /base
parent3433769bea8f352a812c2427bedd60cd2f6bf37d (diff)
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adjust for recent string c_str changes so title is always shown again. Fixes bug #837868 probably not the best way of doing it but it'll do
svn-id: r11188
Diffstat (limited to 'base')
-rw-r--r--base/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 20a7d80ebd..bfc54b2106 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -259,11 +259,11 @@ int main(int argc, char *argv[]) {
// Set the window caption to the game name
prop.caption = ConfMan.get("description", detector._targetName).c_str();
- if (prop.caption == NULL)
+ if (strnlen(prop.caption, 3) == 0)
prop.caption = detector._game.description;
- if (prop.caption == NULL)
+ if (strnlen(prop.caption, 3) == 0)
prop.caption = detector._targetName.c_str();
- if (prop.caption != NULL)
+ if (strnlen(prop.caption, 3) != 0)
system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
// FIXME: It seem not logical that we first might set the gfx mode to