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authorMax Horn2004-09-04 01:31:04 +0000
committerMax Horn2004-09-04 01:31:04 +0000
commit4bd05071e511c077811040c7c746d1c5f8e8c3f8 (patch)
tree15ddd6e0ab7b7474668ea07bca628ddbd4efa8a4 /common/system.h
parentb086ee7f67b7de4d218ff1e4862271d9e921ba9c (diff)
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Got rid of OSystem::move_screen
svn-id: r14882
Diffstat (limited to 'common/system.h')
-rw-r--r--common/system.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/common/system.h b/common/system.h
index 794271f8bb..f3cad4f9b6 100644
--- a/common/system.h
+++ b/common/system.h
@@ -265,19 +265,6 @@ public:
virtual void updateScreen() = 0;
/**
- * Moves the screen content by the offset specified via dx/dy.
- * Only the region from x=0 till x=height-1 is affected.
- * @param dx the horizontal offset.
- * @param dy the vertical offset.
- * @param height the number of lines which in which the move will be done.
- *
- * @todo This is a rather special screen effect, only used by the SCUMM
- * frontend - we should consider removing it from the backend API
- * and instead implement the functionality in the frontend.
- */
- virtual void move_screen(int dx, int dy, int height) = 0;
-
- /**
* Set current shake position, a feature needed for some SCUMM screen effects.
* The effect causes the displayed graphics to be shifted upwards by the specified
* (always positive) offset. The area at the bottom of the screen which is moved