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author | Johannes Schickel | 2009-09-24 16:30:10 +0000 |
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committer | Johannes Schickel | 2009-09-24 16:30:10 +0000 |
commit | 1ee30563cdb7492a7b5d96e8574768f96124bdcc (patch) | |
tree | bd56ee4126983666fe52befb3c7471a9151419d5 /common | |
parent | 9ab801bec68a93042cd9ba5ea962d7eab9df5a4a (diff) | |
download | scummvm-rg350-1ee30563cdb7492a7b5d96e8574768f96124bdcc.tar.gz scummvm-rg350-1ee30563cdb7492a7b5d96e8574768f96124bdcc.tar.bz2 scummvm-rg350-1ee30563cdb7492a7b5d96e8574768f96124bdcc.zip |
Remove references to non existant function convertScreenRect.
svn-id: r44310
Diffstat (limited to 'common')
-rw-r--r-- | common/system.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/common/system.h b/common/system.h index b359c17507..446249d1a6 100644 --- a/common/system.h +++ b/common/system.h @@ -375,8 +375,6 @@ public: * * @note Backends supporting RGB color should accept game data in RGB color * order, even if hardware uses BGR or some other color order. - * - * @see convertScreenRect */ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0; #else @@ -411,7 +409,7 @@ public: * This is the pixel format for which the client code generates data; * this is not necessarily equal to the hardware pixel format. For example, * a backend may perform color lookup of 8-bit graphics before pushing - * a screen to hardware, or correct the ARGB color order via convertScreenRect. + * a screen to hardware, or correct the ARGB color order. * * @param width the new virtual screen width * @param height the new virtual screen height |