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authorJohannes Schickel2009-09-24 16:30:10 +0000
committerJohannes Schickel2009-09-24 16:30:10 +0000
commit1ee30563cdb7492a7b5d96e8574768f96124bdcc (patch)
treebd56ee4126983666fe52befb3c7471a9151419d5 /common
parent9ab801bec68a93042cd9ba5ea962d7eab9df5a4a (diff)
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Remove references to non existant function convertScreenRect.
svn-id: r44310
Diffstat (limited to 'common')
-rw-r--r--common/system.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/common/system.h b/common/system.h
index b359c17507..446249d1a6 100644
--- a/common/system.h
+++ b/common/system.h
@@ -375,8 +375,6 @@ public:
*
* @note Backends supporting RGB color should accept game data in RGB color
* order, even if hardware uses BGR or some other color order.
- *
- * @see convertScreenRect
*/
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0;
#else
@@ -411,7 +409,7 @@ public:
* This is the pixel format for which the client code generates data;
* this is not necessarily equal to the hardware pixel format. For example,
* a backend may perform color lookup of 8-bit graphics before pushing
- * a screen to hardware, or correct the ARGB color order via convertScreenRect.
+ * a screen to hardware, or correct the ARGB color order.
*
* @param width the new virtual screen width
* @param height the new virtual screen height