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authorJonathan Gray2003-05-26 01:43:48 +0000
committerJonathan Gray2003-05-26 01:43:48 +0000
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move spec file to dists/redhat
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+#------------------------------------------------------------------------------
+# scummvm.spec
+# This SPEC file controls the building of custom ScummVM RPM
+# packages.
+#------------------------------------------------------------------------------
+
+#------------------------------------------------------------------------------
+# Prologue information
+#------------------------------------------------------------------------------
+Name : scummvm
+Version : 0.4.2cvs
+Release : @RELEASE@
+Summary : SCUMM graphic adventure game interpreter
+Group : Interpreters
+License : GPL
+
+Url : http://www.scummvm.org
+
+Source : %{name}-%{version}.tar.gz
+BuildRoot : %{_tmppath}/%{name}-%{version}-root
+
+#------------------------------------------------------------------------------
+# Description
+#------------------------------------------------------------------------------
+%description
+ScummVM is an interpreter that will play graphic adventure games written for
+LucasArts' SCUMM virtual machine. It uses the SDL library for outputting
+graphics.
+
+#------------------------------------------------------------------------------
+# install scripts
+#------------------------------------------------------------------------------
+%prep
+%setup -q -n scummvm
+
+%build
+make
+
+%install
+install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm
+install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6
+
+%clean
+rm -Rf %{buildroot}
+
+#------------------------------------------------------------------------------
+# Files listing.
+#------------------------------------------------------------------------------
+%files
+%defattr(0644,root,root,0755)
+%doc README NEWS COPYING scummvm.xpm
+%attr(0755,root,root)%{_bindir}/scummvm
+%{_mandir}/man6/scummvm.6*
+
+#------------------------------------------------------------------------------
+# Change Log
+#------------------------------------------------------------------------------
+%changelog
+* 0.4.1 (2003-05-25)
+ - Added AdvMame3x filter
+ - Fixed crash Curse of Monkey Island (and possibly other games as well)
+ - Fixed airport doors in Zak256
+ - Fixed crash in SDL backend
+ - Fixed various iMuse bugs
+* 0.4.0 (2003-05-11)
+ - Curse of Monkey Island (comi) support (experimental)
+ - Added support for the EGA versions of Loom, Monkey Island and Indy3
+ - Improved music support in Indy3 and the floppy versions of Monkey Islands
+ - Many Simon the Sorcerer 1 & 2 improvements and fixes
+ - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
+ - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
+ - Preliminary support for early Humongous Entertainment titles (very experimental)
+ - New debug console and several GUI/Launcher enhancements
+ - New Save/Load code (easier to expand while retaining compatibility)
+ - DreamCast port now works with new games added for 0.3.0b
+ - New official PalmOS port
+ - Various minor and not so minor SCUMM game fixes
+ - Large memory leak fixed for The Dig/ComI
+ - SMUSH code optimised, frame dropping added for slower machines
+ - Code cleanups
+* 0.3.0 (2002-12-01)
+ - massive cleanup work for iMUSE. Sam and Max music now plays correctly
+ - many bugfixes for Zak256, + sound and music support
+ - music support for Simon the Sorcerer on any platform with real MIDI
+ - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
+ - completed support for Monkey1 VGA Floppy, The Dig
+ - added akos16 implementation for The Dig and Full Throttle costumes
+ - added digital iMUSE implementation for The Dig and Full Throttle music.
+ - Loom CD speech+music syncronisation improved greatly
+ - added midi-emulation via adlib, for platforms without sequencer support
+ - code seperation of various engine parts into several libraries
+ - several fixes to prevent Simon the Sorcerer crashing and hanging
+ - hundreds of bugfixes for many other games
+ - new SMUSH video engine, for Full Throttle and The Dig
+ - new in-game GUI
+ - launcher dialog
+* 0.2.0 (2002-04-14)
+ - core engine rewrite
+ - enhanced ingame GUI, including options/volume settings.
+ - auto-save feature
+ - added more command-line options, and configuration file
+ - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
+ - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
+ - support for MAD MP3 compressed audio
+ - support for first non-SCUMM games (Simon the Sorcerer)
+ - support for V4 games (Loom CD)
+ - enhanced V6 game support (Sam and Max is now completable)
+ - experimental support for V7 games (Full Throttle/The Dig)
+ - experimental support for V3 games (Zak256/Indy3)
+* 0.1.0 (2002-01-13)
+ - loads of changes
+* 0.0.2 (2001-10-12):
+ - bug fixes
+ - save & load support
+* 0.0.1 (2001-10-08):
+ - initial version
+