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authorPaweł Kołodziejski2003-10-03 08:18:17 +0000
committerPaweł Kołodziejski2003-10-03 08:18:17 +0000
commitbe1bd35ae5b93646ebad10b7ae837fec675f9d18 (patch)
treedcf7e330688b9e4f66af3efa8c231f681a374d07 /dists
parentf0fae232b9569202b1c778401d510285735d794f (diff)
downloadscummvm-rg350-be1bd35ae5b93646ebad10b7ae837fec675f9d18.tar.gz
scummvm-rg350-be1bd35ae5b93646ebad10b7ae837fec675f9d18.tar.bz2
scummvm-rg350-be1bd35ae5b93646ebad10b7ae837fec675f9d18.zip
moved msvc6 and msvc7 project files into dist dir
svn-id: r10563
Diffstat (limited to 'dists')
-rw-r--r--dists/msvc6/bs2.dsp474
-rw-r--r--dists/msvc6/queen.dsp174
-rw-r--r--dists/msvc6/scumm.dsp506
-rw-r--r--dists/msvc6/scummvm.dsp563
-rw-r--r--dists/msvc6/scummvm.dsw104
-rw-r--r--dists/msvc6/simon.dsp206
-rw-r--r--dists/msvc6/sky.dsp634
-rw-r--r--dists/msvc7/bs2.vcproj342
-rw-r--r--dists/msvc7/queen.vcproj137
-rw-r--r--dists/msvc7/scumm.vcproj380
-rw-r--r--dists/msvc7/scummvm.sln51
-rw-r--r--dists/msvc7/scummvm.vcproj451
-rw-r--r--dists/msvc7/simon.vcproj150
-rw-r--r--dists/msvc7/sky.vcproj473
14 files changed, 4645 insertions, 0 deletions
diff --git a/dists/msvc6/bs2.dsp b/dists/msvc6/bs2.dsp
new file mode 100644
index 0000000000..f46639a51c
--- /dev/null
+++ b/dists/msvc6/bs2.dsp
@@ -0,0 +1,474 @@
+# Microsoft Developer Studio Project File - Name="bs2" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=bs2 - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "bs2.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "bs2.mak" CFG="bs2 - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "bs2 - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs2 - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs2 - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs2 - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "bs2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "bs2___Release"
+# PROP Intermediate_Dir "bs2___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "bs2___Win32_Debug"
+# PROP BASE Intermediate_Dir "bs2___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "bs2___Debug"
+# PROP Intermediate_Dir "bs2___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 mad mp3 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "bs2___Win32_mad mp3_Debug"
+# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "bs2___mad_mp3_Debug"
+# PROP Intermediate_Dir "bs2___mad_mp3_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "MSVC6_COMPAT" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "bs2___Win32_mad mp3_Release"
+# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "bs2___mad_mp3_Release"
+# PROP Intermediate_Dir "bs2___mad_mp3_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "bs2 - Win32 Release"
+# Name "bs2 - Win32 Debug"
+# Name "bs2 - Win32 mad mp3 Debug"
+# Name "bs2 - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter ""
+# Begin Group "driver"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_console.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_mouse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_draw.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\ddutil.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\driver96.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\keyboard.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\keyboard.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\language.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\menu.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\misc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\palette.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\palette.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\rdwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\rdwin.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\render.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\render.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\sprite.cpp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\bs2\anims.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\anims.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\build_display.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\build_display.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\console.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\controls.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\controls.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\credits.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\debug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\defs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\events.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\events.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\function.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\function.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\header.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\icons.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\icons.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\interpreter.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\interpreter.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\layers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\layers.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\logic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\logic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\maketext.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\maketext.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mem_view.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mem_view.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\memory.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\memory.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\bs2\mouse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\protocol.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\protocol.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\resman.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\resman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\router.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\router.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\save_rest.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\save_rest.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\scroll.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\scroll.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\speech.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\speech.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\startup.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\startup.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sword2.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sword2.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sync.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sync.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\tony_gsdk.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\tony_gsdk.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\walker.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\walker.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/dists/msvc6/queen.dsp b/dists/msvc6/queen.dsp
new file mode 100644
index 0000000000..692c49f2d3
--- /dev/null
+++ b/dists/msvc6/queen.dsp
@@ -0,0 +1,174 @@
+# Microsoft Developer Studio Project File - Name="queen" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=queen - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "queen.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "queen.mak" CFG="queen - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "queen - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "queen - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "queen - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "queen - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "queen - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "queen___Release"
+# PROP Intermediate_Dir "queen___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "queen - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "queen___Win32_Debug"
+# PROP BASE Intermediate_Dir "queen___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "queen___Debug"
+# PROP Intermediate_Dir "queen___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "queen - Win32 mad mp3 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "queen___Win32_mad mp3_Debug"
+# PROP BASE Intermediate_Dir "queen___Win32_mad mp3_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "queen___mad_mp3_Debug"
+# PROP Intermediate_Dir "queen___mad_mp3_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "MSVC6_COMPAT" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "queen - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "queen___Win32_mad mp3_Release"
+# PROP BASE Intermediate_Dir "queen___Win32_mad mp3_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "queen___mad_mp3_Release"
+# PROP Intermediate_Dir "queen___mad_mp3_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "queen - Win32 Release"
+# Name "queen - Win32 Debug"
+# Name "queen - Win32 mad mp3 Debug"
+# Name "queen - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\queen\logic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\logic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\queen.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\queen.h
+# End Source File
+# Begin Source File
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new file mode 100644
index 0000000000..a796519aff
--- /dev/null
+++ b/dists/msvc6/scumm.dsp
@@ -0,0 +1,506 @@
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+!ELSEIF "$(CFG)" == "scumm - Win32 mad mp3 Debug"
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+# PROP BASE Use_MFC 0
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+# End Source File
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diff --git a/dists/msvc6/scummvm.dsp b/dists/msvc6/scummvm.dsp
new file mode 100644
index 0000000000..d708117110
--- /dev/null
+++ b/dists/msvc6/scummvm.dsp
@@ -0,0 +1,563 @@
+# Microsoft Developer Studio Project File - Name="scummvm" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=scummvm - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "scummvm.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "scummvm - Win32 mad mp3 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "scummvm - Win32 mad mp3 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE
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+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
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+!IF "$(CFG)" == "scummvm - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "scummvm___Release"
+# PROP Intermediate_Dir "scummvm___Release"
+# PROP Ignore_Export_Lib 0
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+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
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+# SUBTRACT CPP /YX /Yc /Yu
+# ADD BASE RSC /l 0x41d /d "NDEBUG"
+# ADD RSC /l 0x41d /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib simon___Release\simon.lib scumm___Release\scumm.lib sky___Release\sky.lib bs2___Release\bs2.lib queen___Release\queen.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc"
+# SUBTRACT LINK32 /pdb:none
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+!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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+# PROP BASE Use_MFC 0
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+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /FD /GZ /c
+# SUBTRACT CPP /Fr /YX
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib simon___Debug\simon.lib scumm___Debug\scumm.lib sky___Debug\sky.lib bs2___Debug\bs2.lib queen___Debug\queen.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /fixed:no
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+!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Debug"
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+# PROP BASE Use_MFC 0
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+
+!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "scummvm___Win32_mad mp3_Release"
+# PROP BASE Intermediate_Dir "scummvm___Win32_mad mp3_Release"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "scummvm___mad_mp3_Release"
+# PROP Intermediate_Dir "scummvm___mad_mp3_Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "USE_MAD" /FD /c
+# SUBTRACT BASE CPP /YX /Yc /Yu
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# SUBTRACT CPP /YX /Yc /Yu
+# ADD BASE RSC /l 0x41d /d "NDEBUG"
+# ADD RSC /l 0x41d /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib scumm___mad_mp3_Release\scumm.lib simon___mad_mp3_Release\simon.lib sky___mad_mp3_Release\sky.lib bs2___mad_mp3_Release\bs2.lib queen___mad_mp3_Release\queen.lib /nologo /subsystem:console /pdb:none /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"
+# SUBTRACT LINK32 /debug
+
+!ENDIF
+
+# Begin Target
+
+# Name "scummvm - Win32 Release"
+# Name "scummvm - Win32 Debug"
+# Name "scummvm - Win32 mad mp3 Debug"
+# Name "scummvm - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Group "base"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\base\engine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\engine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\gameDetector.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\gameDetector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\main.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\base\plugins.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\plugins.h
+# End Source File
+# End Group
+# Begin Group "common"
+
+# PROP Default_Filter ""
+# Begin Group "scaler"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\common\scaler\2xsai.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler\aspect.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler\hq2x.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler\hq3x.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\scaler\intern.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE="..\..\common\config-file.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\common\config-file.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\file.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\file.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\list.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\map.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\rect.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\savefile.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\savefile.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scummsys.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\stdafx.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\str.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\str.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\system.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\timer.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\timer.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\util.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\common\util.h
+# End Source File
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+
+# PROP Default_Filter ""
+# Begin Source File
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+SOURCE=..\..\sound\audiostream.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sound\audiostream.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\fmopl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\fmopl.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mididrv.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mididrv.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\midiparser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\midiparser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\midiparser_smf.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\midiparser_xmidi.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mixer.cpp
+
+!IF "$(CFG)" == "scummvm - Win32 Release"
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Debug"
+
+# ADD CPP /GR
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mixer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mpu401.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mpu401.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\rate.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\rate.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\voc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\voc.h
+# End Source File
+# End Group
+# Begin Group "gui"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\gui\about.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\about.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\browser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\browser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\chooser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\chooser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\console.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\dialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\dialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\EditTextWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\EditTextWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\launcher.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\launcher.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\ListWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\ListWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\message.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\message.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\newgui.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\newgui.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\options.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\options.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\PopUpWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\PopUpWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\ScrollBarWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\ScrollBarWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\widget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\widget.h
+# End Source File
+# End Group
+# Begin Group "backends"
+
+# PROP Default_Filter ""
+# Begin Group "sdl"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE="..\..\backends\sdl\sdl-common.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\backends\sdl\sdl-common.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\backends\sdl\sdl.cpp
+# End Source File
+# End Group
+# Begin Group "fs"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\backends\fs\fs.h
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\backends\fs\windows\windows-fs.cpp"
+# End Source File
+# End Group
+# Begin Group "midi"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\backends\midi\adlib.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\backends\midi\null.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\backends\midi\windows.cpp
+# End Source File
+# End Group
+# End Group
+# End Group
+# Begin Source File
+
+SOURCE=..\..\NEWS
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\README
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\scummvm.ico
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\scummvm.rc
+# End Source File
+# End Target
+# End Project
diff --git a/dists/msvc6/scummvm.dsw b/dists/msvc6/scummvm.dsw
new file mode 100644
index 0000000000..2335e089f5
--- /dev/null
+++ b/dists/msvc6/scummvm.dsw
@@ -0,0 +1,104 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "bs2"=.\bs2.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "queen"=.\queen.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "scumm"=.\scumm.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "scummvm"=.\scummvm.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
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+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name scumm
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name simon
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name sky
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name bs2
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name queen
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "simon"=.\simon.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "sky"=.\sky.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
diff --git a/dists/msvc6/simon.dsp b/dists/msvc6/simon.dsp
new file mode 100644
index 0000000000..8dea9b5be1
--- /dev/null
+++ b/dists/msvc6/simon.dsp
@@ -0,0 +1,206 @@
+# Microsoft Developer Studio Project File - Name="simon" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=simon - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "simon.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "simon.mak" CFG="simon - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "simon - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "simon - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "simon___Release"
+# PROP Intermediate_Dir "simon___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "simon - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "simon___Win32_Debug"
+# PROP BASE Intermediate_Dir "simon___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "simon___Debug"
+# PROP Intermediate_Dir "simon___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "simon - Win32 mad mp3 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "simon___Win32_MP3_Enabled_Debug"
+# PROP BASE Intermediate_Dir "simon___Win32_MP3_Enabled_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "simon___mad_mp3_Debug"
+# PROP Intermediate_Dir "simon___mad_mp3_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "MSVC6_COMPAT" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "simon - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "simon___Win32_MP3_Enabled_Release"
+# PROP BASE Intermediate_Dir "simon___Win32_MP3_Enabled_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "simon___mad_mp3_Release"
+# PROP Intermediate_Dir "simon___mad_mp3_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "simon - Win32 Release"
+# Name "simon - Win32 Debug"
+# Name "simon - Win32 mad mp3 Debug"
+# Name "simon - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\simon\charset.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\debug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\intern.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\items.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\midi.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\midi.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\midiparser_s1d.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\res.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\simon.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\simon.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\verb.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\vga.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\vga.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/dists/msvc6/sky.dsp b/dists/msvc6/sky.dsp
new file mode 100644
index 0000000000..e29f313010
--- /dev/null
+++ b/dists/msvc6/sky.dsp
@@ -0,0 +1,634 @@
+# Microsoft Developer Studio Project File - Name="sky" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=sky - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "sky.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "sky.mak" CFG="sky - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "sky - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "sky - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "sky___Release"
+# PROP Intermediate_Dir "sky___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "sky - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "sky___Debug"
+# PROP Intermediate_Dir "sky___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "sky - Win32 mad mp3 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "sky___Win32_MP3_Enabled_Debug"
+# PROP BASE Intermediate_Dir "sky___Win32_MP3_Enabled_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "sky___mad_mp3_Debug"
+# PROP Intermediate_Dir "sky___mad_mp3_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /WX /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "MSVC6_COMPAT" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "sky - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "sky___Win32_MP3_Enabled_Release"
+# PROP BASE Intermediate_Dir "sky___Win32_MP3_Enabled_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "sky___mad_mp3_Release"
+# PROP Intermediate_Dir "sky___mad_mp3_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /WX /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "sky - Win32 Release"
+# Name "sky - Win32 Debug"
+# Name "sky - Win32 mad mp3 Debug"
+# Name "sky - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
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+# Begin Group "compacts"
+
+# PROP Default_Filter ""
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+SOURCE=..\..\sky\compacts\0compact.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\101comp.h
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\sky\compacts\17comp.h
+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\19comp.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\1compact.h
+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\sky\compacts\29comp.h
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+# End Source File
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+# End Source File
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+SOURCE=..\..\sky\compacts\3compact.h
+# End Source File
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+# Begin Source File
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+SOURCE=..\..\sky\compacts\41comp.h
+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\48comp.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\4compact.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\5compact.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\65comp.h
+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=..\..\sky\compacts\67comp.h
+# End Source File
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+SOURCE=..\..\sky\compacts\68comp.h
+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\sky\compacts\73comp.h
+# End Source File
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+SOURCE=..\..\sky\compacts\74comp.h
+# End Source File
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+SOURCE=..\..\sky\compacts\75comp.h
+# End Source File
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+SOURCE=..\..\sky\compacts\76comp.h
+# End Source File
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+SOURCE=..\..\sky\compacts\77comp.h
+# End Source File
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+SOURCE=..\..\sky\compacts\78comp.h
+# End Source File
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+SOURCE=..\..\sky\compacts\79comp.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\80comp.h
+# End Source File
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+SOURCE=..\..\sky\compacts\81comp.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\82comp.h
+# End Source File
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+SOURCE=..\..\sky\compacts\85comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\90comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\91comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\92comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\93comp.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\compacts\94comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\95comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\96comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\9compact.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\linc_gen.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\lincmenu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\objects.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\savedata.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compacts\z_compac.h
+# End Source File
+# End Group
+# Begin Group "music"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\sky\music\adlibchannel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\adlibchannel.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\adlibmusic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\adlibmusic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\gmchannel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\gmchannel.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\gmmusic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\gmmusic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\mt32music.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\mt32music.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\musicbase.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\music\musicbase.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\sky\autoroute.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\autoroute.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compact.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\compact.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\control.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\control.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\debug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\disk.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\disk.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\grid.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\grid.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\hufftext.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\intro.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\intro.h
+# End Source File
+# Begin Source File
+
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+# End Source File
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+SOURCE=..\..\sky\logic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\mouse.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\rnc_deco.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\rnc_deco.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\screen.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\screen.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\sky.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\sky.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\skydefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\struc.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\talks.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sky\text.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\text.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/dists/msvc7/bs2.vcproj b/dists/msvc7/bs2.vcproj
new file mode 100644
index 0000000000..f6322266e2
--- /dev/null
+++ b/dists/msvc7/bs2.vcproj
@@ -0,0 +1,342 @@
+<?xml version="1.0" encoding = "windows-1250"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="bs2"
+ ProjectGUID="{6CC3E421-779D-4E80-8100-520886A0F9FF}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="bs2_Debug"
+ IntermediateDirectory="bs2_Debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;USE_ADLIB"
+ MinimalRebuild="TRUE"
+ ExceptionHandling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ SuppressStartupBanner="FALSE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/bs2.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="bs2_Release"
+ IntermediateDirectory="bs2_Release"
+ ConfigurationType="4"
+ CharacterSet="2"
+ WholeProgramOptimization="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_ADLIB"
+ StringPooling="TRUE"
+ ExceptionHandling="FALSE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="FALSE"
+ EnableFunctionLevelLinking="FALSE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ DebugInformationFormat="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/bs2.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="driver"
+ Filter="">
+ <File
+ RelativePath="..\..\bs2\driver\_console.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\_console.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\_mouse.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\_mouse.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\d_draw.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\d_draw.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\d_sound.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\d_sound.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\driver96.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\keyboard.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\keyboard.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\language.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\menu.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\menu.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\misc.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\palette.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\palette.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\rdwin.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\rdwin.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\render.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\render.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\driver\sprite.cpp">
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\bs2\anims.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\anims.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\build_display.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\build_display.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\console.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\console.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\controls.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\controls.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\credits.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\debug.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\debug.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\defs.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\events.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\events.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\function.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\function.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\header.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\icons.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\icons.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\interpreter.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\interpreter.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\layers.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\layers.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\logic.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\logic.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\maketext.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\maketext.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\mem_view.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\memory.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\memory.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\mouse.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\mouse.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\object.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\protocol.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\protocol.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\resman.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\resman.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\router.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\router.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\save_rest.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\save_rest.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\scroll.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\scroll.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\sound.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\sound.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\speech.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\speech.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\startup.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\startup.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\sword2.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\sword2.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\sync.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\sync.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\tony_gsdk.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\tony_gsdk.h">
+ </File>
+ <File
+ RelativePath="..\..\bs2\walker.cpp">
+ </File>
+ <File
+ RelativePath="..\..\bs2\walker.h">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/dists/msvc7/queen.vcproj b/dists/msvc7/queen.vcproj
new file mode 100644
index 0000000000..f9417b524b
--- /dev/null
+++ b/dists/msvc7/queen.vcproj
@@ -0,0 +1,137 @@
+<?xml version="1.0" encoding = "windows-1250"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="queen"
+ ProjectGUID="{6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="queen_Debug"
+ IntermediateDirectory="queen_Debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;USE_ADLIB"
+ MinimalRebuild="TRUE"
+ ExceptionHandling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ SuppressStartupBanner="FALSE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/queen.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="queen_Release"
+ IntermediateDirectory="queen_Release"
+ ConfigurationType="4"
+ CharacterSet="2"
+ WholeProgramOptimization="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_ADLIB"
+ StringPooling="TRUE"
+ ExceptionHandling="FALSE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="FALSE"
+ EnableFunctionLevelLinking="FALSE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ DebugInformationFormat="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/queen.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <File
+ RelativePath="..\..\queen\cutaway.cpp">
+ </File>
+ <File
+ RelativePath="..\..\queen\cutaway.h">
+ </File>
+ <File
+ RelativePath="..\..\queen\graphics.cpp">
+ </File>
+ <File
+ RelativePath="..\..\queen\graphics.h">
+ </File>
+ <File
+ RelativePath="..\..\queen\logic.cpp">
+ </File>
+ <File
+ RelativePath="..\..\queen\logic.h">
+ </File>
+ <File
+ RelativePath="..\..\queen\queen.cpp">
+ </File>
+ <File
+ RelativePath="..\..\queen\queen.h">
+ </File>
+ <File
+ RelativePath="..\..\queen\resource.cpp">
+ </File>
+ <File
+ RelativePath="..\..\queen\resource.h">
+ </File>
+ <File
+ RelativePath="..\..\queen\restables.cpp">
+ </File>
+ <File
+ RelativePath="..\..\queen\version.cpp">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/dists/msvc7/scumm.vcproj b/dists/msvc7/scumm.vcproj
new file mode 100644
index 0000000000..6d4d386932
--- /dev/null
+++ b/dists/msvc7/scumm.vcproj
@@ -0,0 +1,380 @@
+<?xml version="1.0" encoding = "windows-1250"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="scumm"
+ ProjectGUID="{B6AFD548-63D2-40CD-A652-E87095AFCBAF}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="scumm_Debug"
+ IntermediateDirectory="scumm_Debug"
+ ConfigurationType="4"
+ CharacterSet="2"
+ WholeProgramOptimization="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;USE_ADLIB;BYPASS_COPY_PROT"
+ MinimalRebuild="TRUE"
+ ExceptionHandling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ SuppressStartupBanner="FALSE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/scumm.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="scumm_Release"
+ IntermediateDirectory="scumm_Release"
+ ConfigurationType="4"
+ CharacterSet="2"
+ WholeProgramOptimization="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_ADLIB;BYPASS_COPY_PROT"
+ StringPooling="TRUE"
+ ExceptionHandling="FALSE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="FALSE"
+ EnableFunctionLevelLinking="FALSE"
+ DisableLanguageExtensions="FALSE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ DebugInformationFormat="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/scumm.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="smush"
+ Filter="">
+ <File
+ RelativePath="..\..\scumm\smush\channel.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\chunk.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\chunk.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\chunk_type.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\codec1.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\codec37.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\codec37.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\codec47.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\codec47.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\imuse_channel.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\saud_channel.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\smush_font.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\smush_font.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\smush_mixer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\smush_mixer.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\smush_player.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\smush\smush_player.h">
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\scumm\actor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\actor.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\akos.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\akos.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\base-costume.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\base-costume.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\bomp.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\bomp.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\boxes.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\boxes.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\bundle.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\bundle.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\camera.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\charset.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\charset.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\costume.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\costume.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\debugger.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\debugger.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\dialogs.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\dialogs.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\gfx.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\gfx.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\help.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\help.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\imuse.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\imuse.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\imuse_digi.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\imuse_digi.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\imuse_internal.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\imuse_player.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\instrument.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\instrument.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\intern.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\midiparser_eup.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\midiparser_ro.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\music.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\nut_renderer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\nut_renderer.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\object.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\object.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_mod.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_mod.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_v1.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_v1.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_v2.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_v2.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_v2a.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_v2a.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_v3a.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\player_v3a.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\resource.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\resource.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\resource_v2.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\resource_v3.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\resource_v4.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\saveload.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\saveload.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\script.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\script.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\script_v2.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\script_v5.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\script_v6.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\script_v8.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\scumm.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\scummvm.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\sound.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\sound.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\string.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\usage_bits.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\usage_bits.h">
+ </File>
+ <File
+ RelativePath="..\..\scumm\vars.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\verbs.cpp">
+ </File>
+ <File
+ RelativePath="..\..\scumm\verbs.h">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/dists/msvc7/scummvm.sln b/dists/msvc7/scummvm.sln
new file mode 100644
index 0000000000..9c70984786
--- /dev/null
+++ b/dists/msvc7/scummvm.sln
@@ -0,0 +1,51 @@
+Microsoft Visual Studio Solution File, Format Version 7.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scummvm", "scummvm.vcproj", "{8434CB15-D08F-427D-9E6D-581AE5B28440}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bs2", "bs2.vcproj", "{6CC3E421-779D-4E80-8100-520886A0F9FF}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "queen", "queen.vcproj", "{6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scumm", "scumm.vcproj", "{B6AFD548-63D2-40CD-A652-E87095AFCBAF}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "simon", "simon.vcproj", "{E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sky", "sky.vcproj", "{B5527758-2F51-4CCD-AAE1-B0E28654BD6A}"
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ ConfigName.0 = Debug
+ ConfigName.1 = Release
+ EndGlobalSection
+ GlobalSection(ProjectDependencies) = postSolution
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {8434CB15-D08F-427D-9E6D-581AE5B28440}.Debug.ActiveCfg = Debug|Win32
+ {8434CB15-D08F-427D-9E6D-581AE5B28440}.Debug.Build.0 = Debug|Win32
+ {8434CB15-D08F-427D-9E6D-581AE5B28440}.Release.ActiveCfg = Release|Win32
+ {8434CB15-D08F-427D-9E6D-581AE5B28440}.Release.Build.0 = Release|Win32
+ {6CC3E421-779D-4E80-8100-520886A0F9FF}.Debug.ActiveCfg = Debug|Win32
+ {6CC3E421-779D-4E80-8100-520886A0F9FF}.Debug.Build.0 = Debug|Win32
+ {6CC3E421-779D-4E80-8100-520886A0F9FF}.Release.ActiveCfg = Release|Win32
+ {6CC3E421-779D-4E80-8100-520886A0F9FF}.Release.Build.0 = Release|Win32
+ {6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7}.Debug.ActiveCfg = Debug|Win32
+ {6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7}.Debug.Build.0 = Debug|Win32
+ {6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7}.Release.ActiveCfg = Release|Win32
+ {6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7}.Release.Build.0 = Release|Win32
+ {B6AFD548-63D2-40CD-A652-E87095AFCBAF}.Debug.ActiveCfg = Debug|Win32
+ {B6AFD548-63D2-40CD-A652-E87095AFCBAF}.Debug.Build.0 = Debug|Win32
+ {B6AFD548-63D2-40CD-A652-E87095AFCBAF}.Release.ActiveCfg = Release|Win32
+ {B6AFD548-63D2-40CD-A652-E87095AFCBAF}.Release.Build.0 = Release|Win32
+ {E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA}.Debug.ActiveCfg = Debug|Win32
+ {E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA}.Debug.Build.0 = Debug|Win32
+ {E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA}.Release.ActiveCfg = Release|Win32
+ {E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA}.Release.Build.0 = Release|Win32
+ {B5527758-2F51-4CCD-AAE1-B0E28654BD6A}.Debug.ActiveCfg = Debug|Win32
+ {B5527758-2F51-4CCD-AAE1-B0E28654BD6A}.Debug.Build.0 = Debug|Win32
+ {B5527758-2F51-4CCD-AAE1-B0E28654BD6A}.Release.ActiveCfg = Release|Win32
+ {B5527758-2F51-4CCD-AAE1-B0E28654BD6A}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/dists/msvc7/scummvm.vcproj b/dists/msvc7/scummvm.vcproj
new file mode 100644
index 0000000000..cb9366490a
--- /dev/null
+++ b/dists/msvc7/scummvm.vcproj
@@ -0,0 +1,451 @@
+<?xml version="1.0" encoding = "windows-1250"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="scummvm"
+ ProjectGUID="{8434CB15-D08F-427D-9E6D-581AE5B28440}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="scummvm_Debug"
+ IntermediateDirectory="scummvm_Debug"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;USE_ADLIB"
+ MinimalRebuild="TRUE"
+ ExceptionHandling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ ForceConformanceInForLoopScope="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ SuppressStartupBanner="FALSE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib sdl.lib bs2_debug/bs2.lib queen_debug/queen.lib scumm_debug/scumm.lib simon_debug/simon.lib sky_debug/sky.lib"
+ OutputFile="$(OutDir)/scummvm.exe"
+ LinkIncremental="2"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/scummvm.pdb"
+ SubSystem="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="scummvm_Release"
+ IntermediateDirectory="scummvm_Release"
+ ConfigurationType="1"
+ CharacterSet="2"
+ WholeProgramOptimization="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;USE_ADLIB"
+ StringPooling="TRUE"
+ MinimalRebuild="FALSE"
+ ExceptionHandling="FALSE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="FALSE"
+ EnableFunctionLevelLinking="FALSE"
+ ForceConformanceInForLoopScope="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ DebugInformationFormat="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
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+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
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+ </File>
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+ RelativePath="..\..\gui\message.cpp">
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+ RelativePath="..\..\gui\message.h">
+ </File>
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+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/dists/msvc7/simon.vcproj b/dists/msvc7/simon.vcproj
new file mode 100644
index 0000000000..4d74f66f03
--- /dev/null
+++ b/dists/msvc7/simon.vcproj
@@ -0,0 +1,150 @@
+<?xml version="1.0" encoding = "windows-1250"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="simon"
+ ProjectGUID="{E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="simon_Debug"
+ IntermediateDirectory="simon_Debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;USE_ADLIB"
+ MinimalRebuild="TRUE"
+ ExceptionHandling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ SuppressStartupBanner="FALSE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/simon.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="simon_Release"
+ IntermediateDirectory="simon_Release"
+ ConfigurationType="4"
+ ATLMinimizesCRunTimeLibraryUsage="TRUE"
+ CharacterSet="2"
+ WholeProgramOptimization="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_ADLIB"
+ StringPooling="TRUE"
+ ExceptionHandling="FALSE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="FALSE"
+ EnableFunctionLevelLinking="FALSE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ DebugInformationFormat="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/simon.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <File
+ RelativePath="..\..\simon\charset.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\debug.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\debug.h">
+ </File>
+ <File
+ RelativePath="..\..\simon\intern.h">
+ </File>
+ <File
+ RelativePath="..\..\simon\items.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\midi.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\midi.h">
+ </File>
+ <File
+ RelativePath="..\..\simon\midiparser_s1d.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\res.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\simon.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\simon.h">
+ </File>
+ <File
+ RelativePath="..\..\simon\sound.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\sound.h">
+ </File>
+ <File
+ RelativePath="..\..\simon\verb.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\vga.cpp">
+ </File>
+ <File
+ RelativePath="..\..\simon\vga.h">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/dists/msvc7/sky.vcproj b/dists/msvc7/sky.vcproj
new file mode 100644
index 0000000000..bcd3cc35b0
--- /dev/null
+++ b/dists/msvc7/sky.vcproj
@@ -0,0 +1,473 @@
+<?xml version="1.0" encoding = "windows-1250"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="sky"
+ ProjectGUID="{B5527758-2F51-4CCD-AAE1-B0E28654BD6A}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="sky_Debug"
+ IntermediateDirectory="sky_Debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;USE_ADLIB"
+ MinimalRebuild="TRUE"
+ ExceptionHandling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ SuppressStartupBanner="FALSE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/sky.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="sky_Release"
+ IntermediateDirectory="sky_Release"
+ ConfigurationType="4"
+ CharacterSet="2"
+ WholeProgramOptimization="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="../../;../../common"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_ADLIB"
+ StringPooling="TRUE"
+ ExceptionHandling="FALSE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="FALSE"
+ EnableFunctionLevelLinking="FALSE"
+ DisableLanguageExtensions="FALSE"
+ ForceConformanceInForLoopScope="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ WarnAsError="TRUE"
+ DebugInformationFormat="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/sky.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
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+ </Configurations>
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+ Name="music"
+ Filter="">
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