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authorEugene Sandulenko2006-06-07 00:08:02 +0000
committerEugene Sandulenko2006-06-07 00:08:02 +0000
commit0525bf54d845b0ef20b78958fd77433ca1694f8f (patch)
tree47827022e56f14e3b29c18f3300534472b2c2815 /doc/games-sword.tex
parent6f8c4250f9260d7c9edee46a5784f9ee2fb87130 (diff)
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Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim. svn-id: r22965
Diffstat (limited to 'doc/games-sword.tex')
-rw-r--r--doc/games-sword.tex15
1 files changed, 7 insertions, 8 deletions
diff --git a/doc/games-sword.tex b/doc/games-sword.tex
index 4bafd09f65..4a7208417a 100644
--- a/doc/games-sword.tex
+++ b/doc/games-sword.tex
@@ -1,11 +1,4 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
-\subsection {Broken Sword notes}
+\subsection{Broken Sword notes}
Broken Sword 1 and 2 both come with in-game cutscenes compressed using
RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
@@ -59,3 +52,9 @@ sword2 directory on CD 1.
ScummVM does not support the original cutscene files, so there is no need to
copy them.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End: