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author | Filippos Karapetis | 2012-02-28 10:36:28 +0200 |
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committer | Filippos Karapetis | 2012-02-28 10:38:42 +0200 |
commit | f4bf93fd6765ff825ac502b64c5937a1cb90ea72 (patch) | |
tree | d6c46ebdc43a6f4610f78269e50d7ee0396ca6c9 /engines/advancedDetector.h | |
parent | f17b1bf4f09c14d18a7bd2c5b0eeb2ac2f4490f7 (diff) | |
download | scummvm-rg350-f4bf93fd6765ff825ac502b64c5937a1cb90ea72.tar.gz scummvm-rg350-f4bf93fd6765ff825ac502b64c5937a1cb90ea72.tar.bz2 scummvm-rg350-f4bf93fd6765ff825ac502b64c5937a1cb90ea72.zip |
ENGINES: Properly explain the usage of _singleId
Diffstat (limited to 'engines/advancedDetector.h')
-rw-r--r-- | engines/advancedDetector.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index 3bb00618b1..2c7d9cc497 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -171,7 +171,8 @@ protected: /** * Name of single gameid (optional). * - * @todo Properly explain this -- what does it do? + * If set, the target ID will always be set to this one. Probably useful + * for engines with few game targets. */ const char *_singleid; |