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author | Kari Salminen | 2007-06-20 23:56:08 +0000 |
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committer | Kari Salminen | 2007-06-20 23:56:08 +0000 |
commit | c8bbb6140f05b14515f132481dbbe5af09bdd4aa (patch) | |
tree | 41909c39325cde453a697bbc996f9c7fe46904ff /engines/agi/view.h | |
parent | 0ebf986a1ff35b4a13ab37485421f9634c032700 (diff) | |
download | scummvm-rg350-c8bbb6140f05b14515f132481dbbe5af09bdd4aa.tar.gz scummvm-rg350-c8bbb6140f05b14515f132481dbbe5af09bdd4aa.tar.bz2 scummvm-rg350-c8bbb6140f05b14515f132481dbbe5af09bdd4aa.zip |
Add AGI256-2 support (On top of already present AGI256 support).
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources).
The code can now handle both 16 color and 256 color views/sprites in the same game.
FIXME: Background in AGI256-2 demo may be incorrect.
svn-id: r27572
Diffstat (limited to 'engines/agi/view.h')
-rw-r--r-- | engines/agi/view.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/agi/view.h b/engines/agi/view.h index a20d63793a..f2efce0ec3 100644 --- a/engines/agi/view.h +++ b/engines/agi/view.h @@ -51,6 +51,7 @@ struct ViewLoop { struct AgiView { int numLoops; struct ViewLoop *loop; + bool agi256_2; char *descr; uint8 *rdata; }; |