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authorKari Salminen2007-06-20 23:56:08 +0000
committerKari Salminen2007-06-20 23:56:08 +0000
commitc8bbb6140f05b14515f132481dbbe5af09bdd4aa (patch)
tree41909c39325cde453a697bbc996f9c7fe46904ff /engines/agi/view.h
parent0ebf986a1ff35b4a13ab37485421f9634c032700 (diff)
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Add AGI256-2 support (On top of already present AGI256 support).
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572
Diffstat (limited to 'engines/agi/view.h')
-rw-r--r--engines/agi/view.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/agi/view.h b/engines/agi/view.h
index a20d63793a..f2efce0ec3 100644
--- a/engines/agi/view.h
+++ b/engines/agi/view.h
@@ -51,6 +51,7 @@ struct ViewLoop {
struct AgiView {
int numLoops;
struct ViewLoop *loop;
+ bool agi256_2;
char *descr;
uint8 *rdata;
};