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author | Eugene Sandulenko | 2006-09-29 09:44:30 +0000 |
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committer | Eugene Sandulenko | 2006-09-29 09:44:30 +0000 |
commit | bb1547ab1ce3eb0a586814949e59864888f99c83 (patch) | |
tree | 66e780855ef521dab3cfc5dcaad8e3d90f764f00 /engines/agos/sound.h | |
parent | abf4ede05ba070478cf942817140a6744015dfab (diff) | |
download | scummvm-rg350-bb1547ab1ce3eb0a586814949e59864888f99c83.tar.gz scummvm-rg350-bb1547ab1ce3eb0a586814949e59864888f99c83.tar.bz2 scummvm-rg350-bb1547ab1ce3eb0a586814949e59864888f99c83.zip |
Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
SimonEngine -> AGOSEngine.
Source is compilable and runnable again. I'm done.
svn-id: r24013
Diffstat (limited to 'engines/agos/sound.h')
-rw-r--r-- | engines/agos/sound.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/agos/sound.h b/engines/agos/sound.h index ce7b655b90..606dad5b59 100644 --- a/engines/agos/sound.h +++ b/engines/agos/sound.h @@ -28,15 +28,15 @@ #include "agos/intern.h" #include "common/str.h" -namespace Simon { +namespace AGOS { class BaseSound; -class SimonEngine; +class AGOSEngine; class Sound { private: - SimonEngine *_vm; + AGOSEngine *_vm; Audio::Mixer *_mixer; @@ -61,7 +61,7 @@ private: uint _ambientPlaying; public: - Sound(SimonEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer); + Sound(AGOSEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer); ~Sound(); void loadVoiceFile(const GameSpecificSettings *gss); @@ -93,6 +93,6 @@ public: void ambientPause(bool b); }; -} // End of namespace Simon +} // End of namespace AGOS #endif |