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authorEugene Sandulenko2006-09-29 09:44:30 +0000
committerEugene Sandulenko2006-09-29 09:44:30 +0000
commitbb1547ab1ce3eb0a586814949e59864888f99c83 (patch)
tree66e780855ef521dab3cfc5dcaad8e3d90f764f00 /engines/agos/sound.h
parentabf4ede05ba070478cf942817140a6744015dfab (diff)
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Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
Diffstat (limited to 'engines/agos/sound.h')
-rw-r--r--engines/agos/sound.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/agos/sound.h b/engines/agos/sound.h
index ce7b655b90..606dad5b59 100644
--- a/engines/agos/sound.h
+++ b/engines/agos/sound.h
@@ -28,15 +28,15 @@
#include "agos/intern.h"
#include "common/str.h"
-namespace Simon {
+namespace AGOS {
class BaseSound;
-class SimonEngine;
+class AGOSEngine;
class Sound {
private:
- SimonEngine *_vm;
+ AGOSEngine *_vm;
Audio::Mixer *_mixer;
@@ -61,7 +61,7 @@ private:
uint _ambientPlaying;
public:
- Sound(SimonEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer);
+ Sound(AGOSEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer);
~Sound();
void loadVoiceFile(const GameSpecificSettings *gss);
@@ -93,6 +93,6 @@ public:
void ambientPause(bool b);
};
-} // End of namespace Simon
+} // End of namespace AGOS
#endif