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authorBen Castricum2016-11-29 11:43:57 +0100
committerBen Castricum2016-11-29 20:15:20 +0100
commit6f38c1e55dd9d9ad764faf123c3ee01ae23d7ffc (patch)
treee522d825ae4af7a68435649f335e92d3be9881f4 /engines/agos
parent38eb27212d32351e885806f96555e58f081c6844 (diff)
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ALL: game state => saved game
Diffstat (limited to 'engines/agos')
-rw-r--r--engines/agos/saveload.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index 6ec8931108..3dce7bf2df 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -156,7 +156,7 @@ void AGOSEngine::quickLoadOrSave() {
Subroutine *sub;
success = loadGame(genSaveName(_saveLoadSlot));
if (!success) {
- buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename.c_str());
+ buf = Common::String::format(_("Failed to load saved game from file:\n\n%s"), filename.c_str());
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
drawIconArray(2, me(), 0, 0);
setBitFlag(97, true);
@@ -191,7 +191,7 @@ void AGOSEngine::quickLoadOrSave() {
} else {
success = saveGame(_saveLoadSlot, _saveLoadName);
if (!success)
- buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename.c_str());
+ buf = Common::String::format(_("Failed to save game to file:\n\n%s"), filename.c_str());
}
if (!success) {
@@ -199,7 +199,7 @@ void AGOSEngine::quickLoadOrSave() {
dialog.runModal();
} else if (_saveLoadType == 1) {
- buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename.c_str());
+ buf = Common::String::format(_("Successfully saved game in file:\n\n%s"), filename.c_str());
GUI::TimedMessageDialog dialog(buf, 1500);
dialog.runModal();