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authorStrangerke2013-09-07 23:42:34 +0200
committerStrangerke2013-09-07 23:42:34 +0200
commitf59892b45e63fa1db1e9505279d9010071ed1074 (patch)
tree8c97318bce17ee66a0f2258831b272474c1948af /engines/avalanche/animation.cpp
parent5c00d5fe34ea5d8d0d27a9bb559c85a06d7693ed (diff)
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AVALANCHE: More renaming in animation
Diffstat (limited to 'engines/avalanche/animation.cpp')
-rw-r--r--engines/avalanche/animation.cpp224
1 files changed, 113 insertions, 111 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
index 739c884a96..a4b129b736 100644
--- a/engines/avalanche/animation.cpp
+++ b/engines/avalanche/animation.cpp
@@ -45,18 +45,16 @@
namespace Avalanche {
-void AnimationType::init(byte spritenum, bool do_check, Animation *tr) {
+void AnimationType::init(byte spritenum, bool doCheck, Animation *tr) {
_tr = tr;
const int32 idshould = -1317732048;
- byte fv;
- int32 id;
- Common::File inf;
if (spritenum == 177)
return; // Already running!
Common::String filename;
+ Common::File inf;
filename = filename.format("sprite%d.avd", spritenum);
if (!inf.open(filename)) {
warning("AVALANCHE: Trip: File not found: %s", filename.c_str());
@@ -65,7 +63,7 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) {
inf.seek(177);
- id = inf.readSint32LE();
+ int32 id = inf.readSint32LE();
if (id != idshould) {
//output << '\7';
inf.close();
@@ -100,14 +98,13 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) {
_info._xWidth = _info._xLength / 8;
if ((_info._xLength % 8) > 0)
_info._xWidth++;
- for (byte aa = 0; aa < _stat._frameNum; aa++) {
-
+ for (byte i = 0; i < _stat._frameNum; i++) {
_info._sil[_animCount] = new SilType[11 * (_info._yLength + 1)];
//getmem(sil[totalnum-1], 11 * (a.yl + 1));
_info._mani[_animCount] = new ManiType[_info._size - 6];
//getmem(mani[totalnum-1], a.size - 6);
- for (fv = 0; fv <= _info._yLength; fv++)
- inf.read((*_info._sil[_animCount])[fv], _info._xWidth);
+ for (byte j = 0; j <= _info._yLength; j++)
+ inf.read((*_info._sil[_animCount])[j], _info._xWidth);
//blockread(inf, (*sil[totalnum-1])[fv], xw);
inf.read(*_info._mani[_animCount], _info._size - 6);
//blockread(inf, *mani[totalnum-1], a.size - 6);
@@ -119,7 +116,7 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) {
// on;
_x = 0;
_y = 0;
- quick = true;
+ _quick = true;
_visible = false;
_speedX = 3;
_speedY = 1;
@@ -129,25 +126,25 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) {
_homing = false;
_moveX = 0;
_moveY = 0;
- step = 0;
- check_me = do_check;
- count = 0;
+ _stepNum = 0;
+ _doCheck = doCheck;
+ _count = 0;
_id = spritenum;
- vanishifstill = false;
- call_eachstep = false;
+ _vanishIfStill = false;
+ _callEachStepFl = false;
inf.close();
}
void AnimationType::original() {
- quick = false;
+ _quick = false;
_id = 177;
}
void AnimationType::andexor() {
- if ((vanishifstill) && (_moveX == 0) && (_moveY == 0))
+ if ((_vanishIfStill) && (_moveX == 0) && (_moveY == 0))
return;
- byte picnum = _facingDir * _stat.seq + step; // There'll maybe problem because of the different array indexes in Pascal (starting from 1).
+ byte picnum = _facingDir * _stat.seq + _stepNum; // There'll maybe problem because of the different array indexes in Pascal (starting from 1).
_tr->_vm->_graphics->drawSprite(_info, picnum, _x, _y);
}
@@ -176,7 +173,7 @@ void AnimationType::appear(int16 wx, int16 wy, byte wf) {
*/
bool AnimationType::checkCollision() {
for (int16 i = 0; i < _tr->kSpriteNumbMax; i++) {
- if (_tr->tr[i].quick && (_tr->tr[i]._id != _id) &&
+ if (_tr->tr[i]._quick && (_tr->tr[i]._id != _id) &&
((_x + _info._xLength) > _tr->tr[i]._x) &&
(_x < (_tr->tr[i]._x + _tr->tr[i]._info._xLength)) &&
(_tr->tr[i]._y == _y))
@@ -211,7 +208,7 @@ void AnimationType::walk() {
_y = _y + _moveY;
}
- if (check_me) {
+ if (_doCheck) {
if (checkCollision()) {
bounce();
return;
@@ -243,19 +240,19 @@ void AnimationType::walk() {
_tr->call_special(_tr->_vm->_gyro->_magics[tc]._data);
break;
case Gyro::kMagicOpenDoor:
- _tr->open_the_door(_tr->_vm->_gyro->_magics[tc]._data >> 8, _tr->_vm->_gyro->_magics[tc]._data & 0xff, tc);
+ _tr->openDoor(_tr->_vm->_gyro->_magics[tc]._data >> 8, _tr->_vm->_gyro->_magics[tc]._data & 0xff, tc);
break;
}
}
}
if (!_tr->_vm->_gyro->_doingSpriteRun) {
- count++;
- if (((_moveX != 0) || (_moveY != 0)) && (count > 1)) {
- step++;
- if (step == _stat.seq)
- step = 0;
- count = 0;
+ _count++;
+ if (((_moveX != 0) || (_moveY != 0)) && (_count > 1)) {
+ _stepNum++;
+ if (_stepNum == _stat.seq)
+ _stepNum = 0;
+ _count = 0;
}
}
}
@@ -263,7 +260,7 @@ void AnimationType::walk() {
void AnimationType::bounce() {
_x = _oldX[_tr->_vm->_gyro->_cp];
_y = _oldY[_tr->_vm->_gyro->_cp];
- if (check_me)
+ if (_doCheck)
_tr->stopWalking();
else
stopWalk();
@@ -355,50 +352,54 @@ void AnimationType::chatter() {
_tr->_vm->_gyro->_talkBackgroundColor = _stat._bgBubbleCol;
}
-void AnimationType::set_up_saver(trip_saver_type &v) {
- v.whichsprite = _id;
- v.face = _facingDir;
- v.step = step;
- v.x = _x;
- v.y = _y;
- v.ix = _moveX;
- v.iy = _moveY;
- v.visible = _visible;
- v.homing = _homing;
- v.check_me = check_me;
- v.count = count;
- v.xw = _info._xWidth;
- v.xs = _speedX;
- v.ys = _speedY;
- v.totalnum = _animCount;
- v.hx = _homingX;
- v.hy = _homingY;
- v.call_eachstep = call_eachstep;
- v.eachstep = eachstep;
- v.vanishifstill = vanishifstill;
+/**
+ * Init Saver structure
+ * @remarks Originally called 'set_up_saver'
+ */
+void AnimationType::setupSaver(AnimationSaver &sav) {
+ sav._id = _id;
+ sav._facingDir = _facingDir;
+ sav._stepNum = _stepNum;
+ sav._x = _x;
+ sav._y = _y;
+ sav._moveX = _moveX;
+ sav._moveY = _moveY;
+ sav._visible = _visible;
+ sav._homing = _homing;
+ sav._doCheck = _doCheck;
+ sav._count = _count;
+ sav._xWidth = _info._xWidth;
+ sav._speedX = _speedX;
+ sav._speedY = _speedY;
+ sav._animCount = _animCount;
+ sav._homingX = _homingX;
+ sav._homingY = _homingY;
+ sav._callEachStepFl = _callEachStepFl;
+ sav._eachStepProc = _eachStepProc;
+ sav._vanishIfStill = _vanishIfStill;
}
-void AnimationType::unload_saver(trip_saver_type v) {
- _id = v.whichsprite;
- _facingDir = v.face;
- step = v.step;
- _x = v.x;
- _y = v.y;
- _moveX = v.ix;
- _moveY = v.iy;
- _visible = v.visible;
- _homing = v.homing;
- check_me = v.check_me;
- count = v.count;
- _info._xWidth = v.xw;
- _speedX = v.xs;
- _speedY = v.ys;
- _animCount = v.totalnum;
- _homingX = v.hx;
- _homingY = v.hy;
- call_eachstep = v.call_eachstep;
- eachstep = v.eachstep;
- vanishifstill = v.vanishifstill;
+void AnimationType::unload_saver(AnimationSaver sav) {
+ _id = sav._id;
+ _facingDir = sav._facingDir;
+ _stepNum = sav._stepNum;
+ _x = sav._x;
+ _y = sav._y;
+ _moveX = sav._moveX;
+ _moveY = sav._moveY;
+ _visible = sav._visible;
+ _homing = sav._homing;
+ _doCheck = sav._doCheck;
+ _count = sav._count;
+ _info._xWidth = sav._xWidth;
+ _speedX = sav._speedX;
+ _speedY = sav._speedY;
+ _animCount = sav._animCount;
+ _homingX = sav._homingX;
+ _homingY = sav._homingY;
+ _callEachStepFl = sav._callEachStepFl;
+ _eachStepProc = sav._eachStepProc;
+ _vanishIfStill = sav._vanishIfStill;
}
void AnimationType::savedata(Common::File &f) {
@@ -429,7 +430,7 @@ AnimationType *AnimationType::done() {
delete[] _info._sil[_animCount];
}
- quick = false;
+ _quick = false;
_id = 177;
return this;
}
@@ -460,7 +461,7 @@ Animation::Animation(AvalancheEngine *vm) {
Animation::~Animation() {
for (int16 i = 0; i < kSpriteNumbMax; i++) {
- if (tr[i].quick)
+ if (tr[i]._quick)
tr[i].done();
}
}
@@ -827,11 +828,11 @@ void Animation::catamove(byte ped) {
}
if ((_vm->_gyro->_dna._geidaFollows) && (ped > 0)) {
- if (!tr[1].quick) // If we don't already have her...
+ if (!tr[1]._quick) // If we don't already have her...
tr[1].init(5, true, this); // ...Load Geida.
apped(2, geida_ped(ped));
- tr[1].call_eachstep = true;
- tr[1].eachstep = kProcGeida;
+ tr[1]._callEachStepFl = true;
+ tr[1]._eachStepProc = kProcGeida;
}
}
@@ -875,8 +876,8 @@ void Animation::call_special(uint16 which) {
// graphic of the arrow buried in the plaster. */
// OK!
- tr[1].call_eachstep = true;
- tr[1].eachstep = kProcArrow;
+ tr[1]._callEachStepFl = true;
+ tr[1]._eachStepProc = kProcArrow;
}
break;
case 4: // This is the ghost room link.
@@ -897,8 +898,8 @@ void Animation::call_special(uint16 which) {
_vm->_gyro->_dna._tiedUp = true;
_vm->_gyro->_dna._friarWillTieYouUp = false;
tr[1].walkto(3);
- tr[1].vanishifstill = true;
- tr[1].check_me = true; // One of them must have Check_Me switched on.
+ tr[1]._vanishIfStill = true;
+ tr[1]._doCheck = true; // One of them must have Check_Me switched on.
_vm->_gyro->_whereIs[_vm->_gyro->kPeopleFriarTuck - 150] = 177; // Not here, then.
_vm->_timeout->set_up_timer(364, _vm->_timeout->prochang_around, _vm->_timeout->reason_hanging_around);
}
@@ -925,14 +926,14 @@ void Animation::call_special(uint16 which) {
_vm->_visa->dixi('q', 63);
tr[1].turn(kDirDown);
tr[1].stopWalk();
- tr[1].call_eachstep = false; // Geida
+ tr[1]._callEachStepFl = false; // Geida
_vm->_lucerna->gameOver();
}
break;
case 9: // _vm->_gyro->special 9: lose Geida to Robin Hood...
if (!_vm->_gyro->_dna._geidaFollows)
return; // DOESN'T COUNT: no Geida.
- tr[1].call_eachstep = false; // She no longer follows Avvy around.
+ tr[1]._callEachStepFl = false; // She no longer follows Avvy around.
tr[1].walkto(4); // She walks to somewhere...
tr[0].done(); // Lose Avvy.
_vm->_gyro->_dna._userMovesAvvy = false;
@@ -999,12 +1000,14 @@ void Animation::call_special(uint16 which) {
}
}
-
-
-void Animation::open_the_door(byte whither, byte ped, byte magicnum) {
-// This slides the door open. (The data really ought to be saved in
-// the Also file, and will be next time. However, for now, they're
-// here.)
+/**
+ * Open the Door.
+ * This slides the door open. The data really ought to be saved in
+ * the Also file, and will be next time. However, for now, they're
+ * here.
+ * @remarks Originally called 'open_the_door'
+ */
+void Animation::openDoor(byte whither, byte ped, byte magicnum) {
switch (_vm->_gyro->_dna._room) {
case r__outsideyours:
case r__outsidenottspub:
@@ -1059,9 +1062,8 @@ void Animation::open_the_door(byte whither, byte ped, byte magicnum) {
}
void Animation::newspeed() {
- // Given that you've just changed the speed in triptype.xs, this adjusts ix.
+ // Given that you've just changed the speed in triptype._speedX, this adjusts _moveX.
const ByteField lightspace = {40, 199, 47, 199};
- byte page_;
tr[0]._moveX = (tr[0]._moveX / 3) * tr[0]._speedX;
@@ -1079,8 +1081,8 @@ void Animation::newspeed() {
//setactivepage(1 - cp);
- for (page_ = 0; page_ <= 1; page_++)
- getset[page_].remember(lightspace);
+ for (byte i = 0; i <= 1; i++)
+ getset[i].remember(lightspace);
}
@@ -1166,10 +1168,10 @@ void Animation::follow_avvy_y(byte tripnum) {
else
return;
if (tr[tripnum]._moveX == 0) {
- tr[tripnum].step += 1;
- if (tr[tripnum].step == tr[tripnum]._stat.seq)
- tr[tripnum].step = 0;
- tr[tripnum].count = 0;
+ tr[tripnum]._stepNum += 1;
+ if (tr[tripnum]._stepNum == tr[tripnum]._stat.seq)
+ tr[tripnum]._stepNum = 0;
+ tr[tripnum]._count = 0;
}
}
}
@@ -1204,7 +1206,7 @@ void Animation::arrow_procs(byte tripnum) {
&& ((tr[tripnum]._x + tr[tripnum]._info._xLength) >= tr[0]._x)) { // C
// OK, it's hit him... what now?
- tr[1].call_eachstep = false; // prevent recursion.
+ tr[1]._callEachStepFl = false; // prevent recursion.
_vm->_visa->dixi('Q', 47); // Complaint!
tr[tripnum].done(); // Deallocate the arrow.
#if 0
@@ -1251,7 +1253,7 @@ void Animation::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham.
int16 tox = tr[0]._x + 17;
int16 toy = tr[0]._y - 1;
if ((tr[tripnum]._x == tox) && (tr[tripnum]._y == toy)) {
- tr[tripnum].call_eachstep = false;
+ tr[tripnum]._callEachStepFl = false;
tr[tripnum]._facingDir = kDirLeft;
tr[tripnum].stopWalk();
// ... whatever ...
@@ -1264,18 +1266,18 @@ void Animation::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham.
}
if (tr[tripnum]._y < toy)
tr[tripnum]._y++;
- tr[tripnum].step++;
- if (tr[tripnum].step == tr[tripnum]._stat.seq)
- tr[tripnum].step = 0;
+ tr[tripnum]._stepNum++;
+ if (tr[tripnum]._stepNum == tr[tripnum]._stat.seq)
+ tr[tripnum]._stepNum = 0;
}
}
void Animation::take_a_step(byte &tripnum) {
if (tr[tripnum]._moveX == 0) {
- tr[tripnum].step++;
- if (tr[tripnum].step == tr[tripnum]._stat.seq)
- tr[tripnum].step = 0;
- tr[tripnum].count = 0;
+ tr[tripnum]._stepNum++;
+ if (tr[tripnum]._stepNum == tr[tripnum]._stat.seq)
+ tr[tripnum]._stepNum = 0;
+ tr[tripnum]._count = 0;
}
}
@@ -1344,7 +1346,7 @@ void Animation::call_andexors() {
order[i] = -1;
for (int16 i = 0; i < kSpriteNumbMax; i++) {
- if (tr[i].quick && tr[i]._visible)
+ if (tr[i]._quick && tr[i]._visible)
order[i] = i;
}
@@ -1379,15 +1381,15 @@ void Animation::animLink() {
if (_vm->_gyro->_dropdownActive | _vm->_gyro->_onToolbar | _vm->_gyro->_seeScroll)
return;
for (int16 i = 0; i < kSpriteNumbMax; i++) {
- if (tr[i].quick && tr[i]._visible)
+ if (tr[i]._quick && tr[i]._visible)
tr[i].walk();
}
call_andexors();
for (int16 i = 0; i < kSpriteNumbMax; i++) {
- if (tr[i].quick && tr[i].call_eachstep) {
- switch (tr[i].eachstep) {
+ if (tr[i]._quick && tr[i]._callEachStepFl) {
+ switch (tr[i]._eachStepProc) {
case kProcFollowAvvyY :
follow_avvy_y(i);
break;
@@ -1419,7 +1421,7 @@ void Animation::animLink() {
void Animation::get_back_loretta() {
for (int16 i = 0; i < kSpriteNumbMax; i++) {
- if (tr[i].quick) {
+ if (tr[i]._quick) {
getback();
return;
}
@@ -1431,7 +1433,7 @@ void Animation::stopWalking() {
tr[0].stopWalk();
_vm->_gyro->_dna._direction = kDirStopped;
if (_vm->_gyro->_alive)
- tr[0].step = 1;
+ tr[0]._stepNum = 1;
}
void Animation::tripkey(char dir) {
@@ -1500,7 +1502,7 @@ void Animation::fliproom(byte room, byte ped) {
getsetclear();
for (int16 i = 1; i < kSpriteNumbMax; i++) {
- if (tr[i].quick)
+ if (tr[i]._quick)
tr[i].done();
} // Deallocate sprite