aboutsummaryrefslogtreecommitdiff
path: root/engines/avalanche/animation.h
diff options
context:
space:
mode:
authoruruk2013-09-24 18:25:53 +0200
committeruruk2013-09-24 18:25:53 +0200
commit3ae30372bcf3bff39f8d4fd0df65536bc589ae8f (patch)
treeb4a8f4785f3e9106f8eae39e81e1a9b5c752ec02 /engines/avalanche/animation.h
parent0b7de38dc1969fa2cee4337d0071b97071cceaae (diff)
downloadscummvm-rg350-3ae30372bcf3bff39f8d4fd0df65536bc589ae8f.tar.gz
scummvm-rg350-3ae30372bcf3bff39f8d4fd0df65536bc589ae8f.tar.bz2
scummvm-rg350-3ae30372bcf3bff39f8d4fd0df65536bc589ae8f.zip
AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renaming in Animation.
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r--engines/avalanche/animation.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
index 47109811b9..47fab38d4c 100644
--- a/engines/avalanche/animation.h
+++ b/engines/avalanche/animation.h
@@ -74,7 +74,7 @@ public:
byte _eachStepProc;
void init(byte spritenum, bool doCheck, Animation *anim); // Loads & sets up the sprite.
- void original(); // Just sets 'quick' to false.
+ void reset(); // Just sets 'quick' to false. Original name: original().
void draw(); // Drops sprite onto screen. Original: andexor().
void turn(Direction whichway); // Turns character round.
void appear(int16 wx, int16 wy, Direction wf); // Switches it on.
@@ -119,7 +119,7 @@ public:
~Animation();
void animLink();
- void loadAnims(); // Original: loadtrip().
+ void resetAnims(); // Original: loadtrip().
void callSpecial(uint16 which);
void catacombMove(byte ped); // When you enter a new position in the catacombs, this procedure should be called. It changes the 'also' codes so that they may match the picture on the screen.
void stopWalking();