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authorStrangerke2013-09-07 23:42:34 +0200
committerStrangerke2013-09-07 23:42:34 +0200
commitf59892b45e63fa1db1e9505279d9010071ed1074 (patch)
tree8c97318bce17ee66a0f2258831b272474c1948af /engines/avalanche/avalanche.cpp
parent5c00d5fe34ea5d8d0d27a9bb559c85a06d7693ed (diff)
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AVALANCHE: More renaming in animation
Diffstat (limited to 'engines/avalanche/avalanche.cpp')
-rw-r--r--engines/avalanche/avalanche.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 50b451a372..7462268714 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -283,7 +283,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
byte spriteNum = 0;
if (sz.isSaving()) {
for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) {
- if (_animation->tr[i].quick)
+ if (_animation->tr[i]._quick)
spriteNum++;
}
}
@@ -291,37 +291,37 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
if (sz.isLoading()) {
for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) { // Deallocate sprites.
- if (_animation->tr[i].quick)
+ if (_animation->tr[i]._quick)
_animation->tr[i].done();
}
}
for (byte i = 0; i < spriteNum; i++) {
sz.syncAsByte(_animation->tr[i]._id);
- sz.syncAsByte(_animation->tr[i].check_me);
+ sz.syncAsByte(_animation->tr[i]._doCheck);
if (sz.isLoading()) {
- _animation->tr[i].quick = true;
- _animation->tr[i].init(_animation->tr[i]._id, _animation->tr[i].check_me, _animation);
+ _animation->tr[i]._quick = true;
+ _animation->tr[i].init(_animation->tr[i]._id, _animation->tr[i]._doCheck, _animation);
}
sz.syncAsByte(_animation->tr[i]._moveX);
sz.syncAsByte(_animation->tr[i]._moveY);
sz.syncAsByte(_animation->tr[i]._facingDir);
- sz.syncAsByte(_animation->tr[i].step);
+ sz.syncAsByte(_animation->tr[i]._stepNum);
sz.syncAsByte(_animation->tr[i]._visible);
sz.syncAsByte(_animation->tr[i]._homing);
- sz.syncAsByte(_animation->tr[i].count);
+ sz.syncAsByte(_animation->tr[i]._count);
sz.syncAsByte(_animation->tr[i]._info._xWidth);
sz.syncAsByte(_animation->tr[i]._speedX);
sz.syncAsByte(_animation->tr[i]._speedY);
sz.syncAsByte(_animation->tr[i]._animCount);
sz.syncAsSint16LE(_animation->tr[i]._homingX);
sz.syncAsSint16LE(_animation->tr[i]._homingY);
- sz.syncAsByte(_animation->tr[i].call_eachstep);
- sz.syncAsByte(_animation->tr[i].eachstep);
- sz.syncAsByte(_animation->tr[i].vanishifstill);
+ sz.syncAsByte(_animation->tr[i]._callEachStepFl);
+ sz.syncAsByte(_animation->tr[i]._eachStepProc);
+ sz.syncAsByte(_animation->tr[i]._vanishIfStill);
sz.syncAsSint16LE(_animation->tr[i]._x);
sz.syncAsSint16LE(_animation->tr[i]._y);
@@ -484,14 +484,14 @@ bool AvalancheEngine::loadGame(const int16 slot) {
+ _gyro->_roomnName + _scrolls->kControlNewLine + _scrolls->kControlNewLine
+ "saved on " + expandDate(t.tm_mday, t.tm_mon, t.tm_year) + '.');
- if (_animation->tr[0].quick && _animation->tr[0]._visible)
+ if (_animation->tr[0]._quick && _animation->tr[0]._visible)
_animation->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving.
return true;
}
Common::String AvalancheEngine::expandDate(int d, int m, int y) {
- const Common::String months[12] = {
+ static const Common::String months[12] = {
"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"
};