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author | Peter Kohaut | 2018-02-19 22:04:44 +0100 |
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committer | Peter Kohaut | 2018-02-19 22:17:08 +0100 |
commit | 8704207550e6506886e55e6b23868b14ffd4d8ca (patch) | |
tree | e88978fc8b10b7171b0d9f765209fd42baf234d2 /engines/bladerunner/scene_objects.h | |
parent | db07aeb51d9ddcd1dca0a2b4c56c9cd5b8a4955f (diff) | |
download | scummvm-rg350-8704207550e6506886e55e6b23868b14ffd4d8ca.tar.gz scummvm-rg350-8704207550e6506886e55e6b23868b14ffd4d8ca.tar.bz2 scummvm-rg350-8704207550e6506886e55e6b23868b14ffd4d8ca.zip |
BLADERUNNER: McCoy script fixed
Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r-- | engines/bladerunner/scene_objects.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h index 624deee119..f0a78da106 100644 --- a/engines/bladerunner/scene_objects.h +++ b/engines/bladerunner/scene_objects.h @@ -46,18 +46,18 @@ class SceneObjects { static const int kSceneObjectCount = 115; struct SceneObject { - int id; - SceneObjectType type; - BoundingBox boundingBox; - Common::Rect *screenRectangle; - float distanceToCamera; - bool isPresent; - bool isClickable; - bool isObstacle; - int unknown1; - bool isTarget; - bool isMoving; - bool isRetired; + int id; + SceneObjectType type; + const BoundingBox *boundingBox; + const Common::Rect *screenRectangle; + float distanceToCamera; + bool isPresent; + bool isClickable; + bool isObstacle; + int unknown1; + bool isTarget; + bool isMoving; + bool isRetired; }; BladeRunnerEngine *_vm; |