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authorPeter Kohaut2018-02-19 22:04:44 +0100
committerPeter Kohaut2018-02-19 22:17:08 +0100
commit8704207550e6506886e55e6b23868b14ffd4d8ca (patch)
treee88978fc8b10b7171b0d9f765209fd42baf234d2 /engines/bladerunner/scene_objects.h
parentdb07aeb51d9ddcd1dca0a2b4c56c9cd5b8a4955f (diff)
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BLADERUNNER: McCoy script fixed
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded)
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r--engines/bladerunner/scene_objects.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h
index 624deee119..f0a78da106 100644
--- a/engines/bladerunner/scene_objects.h
+++ b/engines/bladerunner/scene_objects.h
@@ -46,18 +46,18 @@ class SceneObjects {
static const int kSceneObjectCount = 115;
struct SceneObject {
- int id;
- SceneObjectType type;
- BoundingBox boundingBox;
- Common::Rect *screenRectangle;
- float distanceToCamera;
- bool isPresent;
- bool isClickable;
- bool isObstacle;
- int unknown1;
- bool isTarget;
- bool isMoving;
- bool isRetired;
+ int id;
+ SceneObjectType type;
+ const BoundingBox *boundingBox;
+ const Common::Rect *screenRectangle;
+ float distanceToCamera;
+ bool isPresent;
+ bool isClickable;
+ bool isObstacle;
+ int unknown1;
+ bool isTarget;
+ bool isMoving;
+ bool isRetired;
};
BladeRunnerEngine *_vm;