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author | Peter Kohaut | 2018-02-19 22:04:44 +0100 |
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committer | Peter Kohaut | 2018-02-19 22:17:08 +0100 |
commit | 8704207550e6506886e55e6b23868b14ffd4d8ca (patch) | |
tree | e88978fc8b10b7171b0d9f765209fd42baf234d2 /engines/bladerunner/script/scene | |
parent | db07aeb51d9ddcd1dca0a2b4c56c9cd5b8a4955f (diff) | |
download | scummvm-rg350-8704207550e6506886e55e6b23868b14ffd4d8ca.tar.gz scummvm-rg350-8704207550e6506886e55e6b23868b14ffd4d8ca.tar.bz2 scummvm-rg350-8704207550e6506886e55e6b23868b14ffd4d8ca.zip |
BLADERUNNER: McCoy script fixed
Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
Diffstat (limited to 'engines/bladerunner/script/scene')
-rw-r--r-- | engines/bladerunner/script/scene/ug05.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ug05.cpp b/engines/bladerunner/script/scene/ug05.cpp index e02b6ed1a7..c3996dca37 100644 --- a/engines/bladerunner/script/scene/ug05.cpp +++ b/engines/bladerunner/script/scene/ug05.cpp @@ -247,7 +247,7 @@ void SceneScriptUG05::sub_402218() { Ambient_Sounds_Remove_All_Looping_Sounds(1); if (v0 == kActorLucy) { if (Game_Flag_Query(kFlagLucyIsReplicant)) { - if (Global_Variable_Query(48) > 3) { + if (Global_Variable_Query(kVariableDNAEvidences) > 3) { Outtake_Play(kOuttakeEnd1B, false, -1); } else { Outtake_Play(kOuttakeEnd1C, false, -1); @@ -257,7 +257,7 @@ void SceneScriptUG05::sub_402218() { } } else if (v0 == kActorDektora) { if (Game_Flag_Query(kFlagDektoraIsReplicant)) { - if (Global_Variable_Query(48) > 3) { + if (Global_Variable_Query(kVariableDNAEvidences) > 3) { Outtake_Play(kOuttakeEnd1E, false, -1); } else { Outtake_Play(kOuttakeEnd1F, false, -1); |