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authorPeter Kohaut2019-02-10 18:08:54 +0100
committerPeter Kohaut2019-02-10 18:10:25 +0100
commiteb5f4548819052bc6d33fce2e291b3ca864fbf06 (patch)
tree4078c10588f57a4068d74a4d3cf89578853d843a /engines/bladerunner/script/script.cpp
parent1384afd0f6151e5c39e8f4234fd3a3730ef46f49 (diff)
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BLADERUNNER: Added auto save feature
Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game.
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r--engines/bladerunner/script/script.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 983d998a18..502344bf6f 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -1546,8 +1546,6 @@ bool ScriptBase::Game_Over() {
void ScriptBase::Autosave_Game(int textId) {
debugC(kDebugScript, "Autosave_Game(%d)", textId);
_vm->_gameAutoSave = textId;
- // TODO
- warning("Autosave not yet implemented");
}
void ScriptBase::I_Sez(const char *str) {