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authorPeter Kohaut2015-09-19 01:43:38 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commitde7f961f484bc29c33240a29376bbd24dc4d6139 (patch)
tree6632ae781aecf5553c8f0309503b42da90feb47b /engines/bladerunner/slice_renderer.h
parent479d2f5b6293af2ae84fbdc718348a6e1126efb0 (diff)
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BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
Diffstat (limited to 'engines/bladerunner/slice_renderer.h')
-rw-r--r--engines/bladerunner/slice_renderer.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/engines/bladerunner/slice_renderer.h b/engines/bladerunner/slice_renderer.h
index 6e21d4f5f3..c702616bf7 100644
--- a/engines/bladerunner/slice_renderer.h
+++ b/engines/bladerunner/slice_renderer.h
@@ -80,15 +80,13 @@ class SliceRenderer {
int _t5[256];
int _c6;
-
+ bool _animationsShadowEnabled[997];
Matrix3x2 calculateFacingRotationMatrix();
void drawSlice(int slice, uint16 *frameLinePtr, uint16 *zbufLinePtr);
public:
- SliceRenderer(BladeRunnerEngine *vm)
- : _vm(vm)
- {}
+ SliceRenderer(BladeRunnerEngine *vm);
~SliceRenderer();
void setView(View *view);
@@ -100,9 +98,9 @@ public:
void drawFrame(Graphics::Surface &surface, uint16 *zbuffer);
-
void preload(int animationId);
+ void disableShadows(int* animationsIdsList, int listSize);
};
} // End of namespace BladeRunner