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authorPeter Kohaut2019-01-29 18:43:42 +0100
committerPeter Kohaut2019-01-29 18:43:42 +0100
commitd776eb186d750341c4df58c57f926807efb470ce (patch)
tree3aa771e1b3a6a83b2dc18432b2d977ac903e8e2e /engines/bladerunner
parentde527a2406850eab9b09c1decfc19754ea55d985 (diff)
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BLADERUNNER: Fixed Gordo death animation after running
Diffstat (limited to 'engines/bladerunner')
-rw-r--r--engines/bladerunner/script/ai/gordo.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp
index 463960ca65..82a28666d7 100644
--- a/engines/bladerunner/script/ai/gordo.cpp
+++ b/engines/bladerunner/script/ai/gordo.cpp
@@ -1200,7 +1200,7 @@ bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
_animationFrame++;
if (_animationFrame == 6) {
Actor_Set_Goal_Number(kActorTaffyPatron, 250);
- Actor_Change_Animation_Mode(kActorGordo, 49);
+ Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatDie);
*animation = 100;
_animationFrame = 0;
_animationState = 24;
@@ -1484,7 +1484,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) {
_animationState = 24;
_animationFrame = 0;
break;
- case 15:
+ default:
_animationState = 23;
_animationFrame = 0;
break;