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author | Strangerke | 2014-03-15 11:31:43 +0100 |
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committer | Strangerke | 2014-03-15 11:31:43 +0100 |
commit | 8f41fc10b2c458e13631d8eeed0ee3de8879a8fa (patch) | |
tree | 50fe8fdd90206f9b9c9db27a417fd056df5de39e /engines/cge | |
parent | 0a9b8978ee87039e32ad6348f90d9cc3a0227a47 (diff) | |
download | scummvm-rg350-8f41fc10b2c458e13631d8eeed0ee3de8879a8fa.tar.gz scummvm-rg350-8f41fc10b2c458e13631d8eeed0ee3de8879a8fa.tar.bz2 scummvm-rg350-8f41fc10b2c458e13631d8eeed0ee3de8879a8fa.zip |
CGE: Remove a useless structure member, reduce a variable scope
Diffstat (limited to 'engines/cge')
-rw-r--r-- | engines/cge/cge.h | 1 | ||||
-rw-r--r-- | engines/cge/cge_main.cpp | 5 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/cge/cge.h b/engines/cge/cge.h index 1af9a90207..a65069ff46 100644 --- a/engines/cge/cge.h +++ b/engines/cge/cge.h @@ -107,7 +107,6 @@ struct SavegameHeader { Graphics::Surface *thumbnail; int saveYear, saveMonth, saveDay; int saveHour, saveMinutes; - int totalFrames; }; extern const char *savegameStr; diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index b18bae64c8..e738b6ebb3 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -195,7 +195,6 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) { debugC(1, kCGEDebugEngine, "CGEEngine::loadgame(%d, header, %s)", slotNumber, tiny ? "true" : "false"); Common::MemoryReadStream *readStream; - SavegameHeader saveHeader; if (slotNumber == -1) { // Loading the data for the initial game state @@ -231,6 +230,8 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) { return false; } else { // Found header + SavegameHeader saveHeader; + if (!readSavegameHeader(readStream, saveHeader)) { delete readStream; return false; @@ -424,7 +425,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt } bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) { - header.thumbnail = NULL; + header.thumbnail = nullptr; // Get the savegame version header.version = in->readByte(); |