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author | Eugene Sandulenko | 2006-10-15 01:06:44 +0000 |
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committer | Eugene Sandulenko | 2006-10-15 01:06:44 +0000 |
commit | 95749148cfe40c476e7bbf35075c962a660ced04 (patch) | |
tree | e92daeb72e2bb5f8645c34e37f171acf8dceee97 /engines/cine/main_loop.cpp | |
parent | 84874caf0647976fceb16bf59cfcac77f4055770 (diff) | |
download | scummvm-rg350-95749148cfe40c476e7bbf35075c962a660ced04.tar.gz scummvm-rg350-95749148cfe40c476e7bbf35075c962a660ced04.tar.bz2 scummvm-rg350-95749148cfe40c476e7bbf35075c962a660ced04.zip |
Add proper game detection to CinE engine.
svn-id: r24320
Diffstat (limited to 'engines/cine/main_loop.cpp')
-rw-r--r-- | engines/cine/main_loop.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp index 99807b5002..d35bfaa766 100644 --- a/engines/cine/main_loop.cpp +++ b/engines/cine/main_loop.cpp @@ -304,7 +304,7 @@ void mainLoop(int bootScriptIdx) { unloadAllMasks(); freePrcLinkedList(); releaseObjectScripts(); - // if (gameType == Cine::GID_OS) { + // if (g_cine->getGameType() == Cine::GType_OS) { // freeUnkList(); // } closeEngine7(); |