diff options
author | Eugene Sandulenko | 2006-10-15 01:06:44 +0000 |
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committer | Eugene Sandulenko | 2006-10-15 01:06:44 +0000 |
commit | 95749148cfe40c476e7bbf35075c962a660ced04 (patch) | |
tree | e92daeb72e2bb5f8645c34e37f171acf8dceee97 /engines/cine | |
parent | 84874caf0647976fceb16bf59cfcac77f4055770 (diff) | |
download | scummvm-rg350-95749148cfe40c476e7bbf35075c962a660ced04.tar.gz scummvm-rg350-95749148cfe40c476e7bbf35075c962a660ced04.tar.bz2 scummvm-rg350-95749148cfe40c476e7bbf35075c962a660ced04.zip |
Add proper game detection to CinE engine.
svn-id: r24320
Diffstat (limited to 'engines/cine')
-rw-r--r-- | engines/cine/bg.cpp | 2 | ||||
-rw-r--r-- | engines/cine/cine.cpp | 124 | ||||
-rw-r--r-- | engines/cine/cine.h | 34 | ||||
-rw-r--r-- | engines/cine/detection.cpp | 695 | ||||
-rw-r--r-- | engines/cine/gfx.cpp | 2 | ||||
-rw-r--r-- | engines/cine/main_loop.cpp | 2 | ||||
-rw-r--r-- | engines/cine/module.mk | 1 | ||||
-rw-r--r-- | engines/cine/part.cpp | 237 | ||||
-rw-r--r-- | engines/cine/prc.cpp | 3 | ||||
-rw-r--r-- | engines/cine/resource.cpp | 2 | ||||
-rw-r--r-- | engines/cine/script.cpp | 12 | ||||
-rw-r--r-- | engines/cine/sfx_player.cpp | 2 | ||||
-rw-r--r-- | engines/cine/texte.cpp | 2 | ||||
-rw-r--r-- | engines/cine/various.cpp | 33 | ||||
-rw-r--r-- | engines/cine/various.h | 2 |
15 files changed, 996 insertions, 157 deletions
diff --git a/engines/cine/bg.cpp b/engines/cine/bg.cpp index 397557d905..badb8bb888 100644 --- a/engines/cine/bg.cpp +++ b/engines/cine/bg.cpp @@ -44,7 +44,7 @@ byte loadCt(const char *ctName) { byte *ptr = readBundleFile(findFileInBundle(ctName)); - if (gameType == Cine::GID_OS) { + if (g_cine->getGameType() == Cine::GType_OS) { uint16 bpp = READ_BE_UINT16(ptr); ptr += 2; if (bpp == 8) { ptr += 3 * 256; diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 2868f50c73..58c957e77d 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -29,8 +29,6 @@ #include "common/config-manager.h" #include "common/system.h" -#include "base/plugins.h" - #include "graphics/cursorman.h" #include "sound/mididrv.h" @@ -50,96 +48,9 @@ SoundDriver *g_soundDriver; SfxPlayer *g_sfxPlayer; Common::SaveFileManager *g_saveFileMan; -static void initialize(); - -struct GameSettings { - const char *gameid; - const char *description; - byte id; - uint32 features; - const char *detectname; -}; - -static const GameSettings cine_settings[] = { - {"fw", "Future Wars", Cine::GID_FW, MDT_ADLIB, "AUTO00.PRC"}, - {"os", "Operation Stealth", Cine::GID_OS, MDT_ADLIB, "PROCS00"}, - {NULL, NULL, 0, 0, NULL} -}; - -} // End of namespace Cine - - -GameList Engine_CINE_gameIDList() { - GameList games; - const Cine::GameSettings *g = Cine::cine_settings; - - while (g->gameid) { - games.push_back(*g); - g++; - } - - return games; -} - -GameDescriptor Engine_CINE_findGameID(const char *gameid) { - const Cine::GameSettings *g = Cine::cine_settings; - while (g->gameid) { - if (0 == scumm_stricmp(gameid, g->gameid)) - break; - g++; - } - return *g; -} - -DetectedGameList Engine_CINE_detectGames(const FSList &fslist) { - DetectedGameList detectedGames; - const Cine::GameSettings *g; - - for (g = Cine::cine_settings; g->gameid; ++g) { - // Iterate over all files in the given directory - for (FSList::const_iterator file = fslist.begin(); - file != fslist.end(); ++file) { - const char *fileName = file->name().c_str(); - - if (0 == scumm_stricmp(g->detectname, fileName)) { - // Match found, add to list of candidates, then abort inner loop. - detectedGames.push_back(*g); - break; - } - } - } - return detectedGames; -} - -PluginError Engine_CINE_create(OSystem *syst, Engine **engine) { - assert(syst); - assert(engine); - - FSList fslist; - FilesystemNode dir(ConfMan.get("path")); - if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { - warning("CineEngine: invalid game path '%s'", dir.path().c_str()); - return kInvalidPathError; - } - - // Invoke the detector - Common::String gameid = ConfMan.get("gameid"); - DetectedGameList detectedGames = Engine_CINE_detectGames(fslist); - - for (uint i = 0; i < detectedGames.size(); i++) { - if (detectedGames[i].gameid == gameid) { - *engine = new Cine::CineEngine(syst); - return kNoError; - } - } - - warning("CineEngine: Unable to locate game data at path '%s'", dir.path().c_str()); - return kNoGameDataFoundError; -} +CineEngine *g_cine; -REGISTER_PLUGIN(CINE, "CINE Engine", "TODO (C) TODO"); - -namespace Cine { +static void initialize(); CineEngine::CineEngine(OSystem *syst) : Engine(syst) { Common::addSpecialDebugLevel(kCineDebugScript, "Script", "Script debug level"); @@ -152,29 +63,26 @@ CineEngine::CineEngine(OSystem *syst) : Engine(syst) { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); - const Cine::GameSettings *g; - - const char *gameid = ConfMan.get("gameid").c_str(); - for (g = Cine::cine_settings; g->gameid; ++g) - if (!scumm_stricmp(g->gameid, gameid)) { - _gameId = g->id; - break; - } - - gameType = _gameId; + g_cine = this; } CineEngine::~CineEngine() { } int CineEngine::init() { + // Detect game + if (!initGame()) { + GUIErrorMessage("No valid games were found in the specified directory."); + return -1; + } + // Initialize backend _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(320, 200); _system->endGFXTransaction(); - if (gameType == GID_FW) { + if (g_cine->getGameType() == GType_FW) { g_soundDriver = new AdlibSoundDriverINS(_mixer); } else { g_soundDriver = new AdlibSoundDriverADL(_mixer); @@ -192,7 +100,7 @@ int CineEngine::go() { mainLoop(1); - if (gameType == Cine::GID_FW) + if (g_cine->getGameType() == Cine::GType_FW) snd_clearBasesonEntries(); delete g_sfxPlayer; @@ -201,8 +109,6 @@ int CineEngine::go() { } -int gameType; - static void initialize() { uint16 i; @@ -219,11 +125,11 @@ static void initialize() { loadTextData("texte.dat", textDataPtr); - switch (gameType) { - case Cine::GID_FW: + switch (g_cine->getGameType()) { + case Cine::GType_FW: snd_loadBasesonEntries("BASESON.SND"); break; - case Cine::GID_OS: + case Cine::GType_OS: // TODO // load POLDAT.DAT // load ERRMESS.DAT (default responses to actions) @@ -240,7 +146,7 @@ static void initialize() { } // bypass protection - if (gameType == GID_OS && !ConfMan.getBool("copy_protection")) { + if (g_cine->getGameType() == GType_OS && !ConfMan.getBool("copy_protection")) { globalVars[255] = 1; } diff --git a/engines/cine/cine.h b/engines/cine/cine.h index f0de296986..bddbfd86b7 100644 --- a/engines/cine/cine.h +++ b/engines/cine/cine.h @@ -28,6 +28,7 @@ #include "common/stdafx.h" #include "common/scummsys.h" #include "common/util.h" +#include "common/advancedDetector.h" #include "engines/engine.h" @@ -47,27 +48,46 @@ namespace Cine { -enum CineGameId { - GID_FW = 1, - GID_OS +enum CineGameType { + GType_FW = 1, + GType_OS +}; + +enum CineGameFeatures { + GF_CD = 1 << 0, + GF_DEMO = 1 << 1 +}; + +struct CINEGameDescription { + Common::ADGameDescription desc; + + int gameType; + uint32 features; }; class CineEngine : public Engine { - int _gameId; protected: int init(); int go(); void shutdown(); + + bool initGame(); public: CineEngine(OSystem *syst); virtual ~CineEngine(); - int getGameId() { - return _gameId; - } + + int getGameType() const { return _gameDescription->gameType; } + uint32 getFeatures() const { return _gameDescription->features; } + Common::Language getLanguage() const { return _gameDescription->desc.language; } + Common::Platform getPlatform() const { return _gameDescription->desc.platform; } + + const CINEGameDescription *_gameDescription; }; +extern CineEngine *g_cine; + #define BOOT_PRC_NAME "AUTO00.PRC" enum { diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp new file mode 100644 index 0000000000..6db133a488 --- /dev/null +++ b/engines/cine/detection.cpp @@ -0,0 +1,695 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2006 The ScummVM project + * + * cinE Engine is (C) 2004-2005 by CinE Team + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "base/plugins.h" + +#include "common/advancedDetector.h" +#include "common/config-manager.h" +#include "common/file.h" + +#include "cine/cine.h" + +namespace Cine { +static DetectedGameList GAME_detectGames(const FSList &fslist); +} + +using Common::File; + +static const PlainGameDescriptor cineGames[] = { + {"fw", "Future Wars"}, + {"os", "Operation Stealth"}, + {NULL, NULL} +}; + +GameList Engine_CINE_gameIDList() { + GameList games; + const PlainGameDescriptor *g = cineGames; + while (g->gameid) { + games.push_back(*g); + g++; + } + + return games; +} + +GameDescriptor Engine_CINE_findGameID(const char *gameid) { + // First search the list of supported game IDs. + const PlainGameDescriptor *g = cineGames; + while (g->gameid) { + if (!scumm_stricmp(gameid, g->gameid)) + return *g; + g++; + } + + return *g; +} + +DetectedGameList Engine_CINE_detectGames(const FSList &fslist) { + return Cine::GAME_detectGames(fslist); +} + +PluginError Engine_CINE_create(OSystem *syst, Engine **engine) { + assert(syst); + assert(engine); + + FSList fslist; + FilesystemNode dir(ConfMan.get("path")); + if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { + warning("CineEngine: invalid game path '%s'", dir.path().c_str()); + return kInvalidPathError; + } + + // Invoke the detector + Common::String gameid = ConfMan.get("gameid"); + DetectedGameList detectedGames = Engine_CINE_detectGames(fslist); + + for (uint i = 0; i < detectedGames.size(); i++) { + if (detectedGames[i].gameid == gameid) { + *engine = new Cine::CineEngine(syst); + return kNoError; + } + } + + warning("CineEngine: Unable to locate game data at path '%s'", dir.path().c_str()); + return kNoGameDataFoundError; +} + +REGISTER_PLUGIN(CINE, "Cinematique evo.1 engine", "Future Wars & Operation Stealth (C) Delphine Software"); + +namespace Cine { + +#define FILE_MD5_BYTES 5000 + +using Common::ADGameFileDescription; +using Common::ADGameDescription; + +static const ADGameFileDescription FW_GameFiles[] = { + { "part01", 0, "61d003202d301c29dd399acfb1354310"}, +}; + +static const ADGameFileDescription FWDE_GameFiles[] = { + { "part01", 0, "f5e98fcca3fb5e7afa284c81c39d8b14"}, +}; + +static const ADGameFileDescription FWES_GameFiles[] = { + { "part01", 0, "570109f965c7f53984b98c83d86eb206"}, +}; + +static const ADGameFileDescription FWFR_GameFiles[] = { + { "part01", 0, "5d1acb97abe9591f9008e00d07add95a"}, +}; + +static const ADGameFileDescription FWAmiga_GameFiles[] = { + { "part01", 0, "57afd280b598b4180fda6689fbedc4b8"}, +}; + +static const ADGameFileDescription FWAmigaDE_GameFiles[] = { + { "part01", 0, "3a87a913e0e33963a48a7f822ca0eb0e"}, +}; + +static const ADGameFileDescription FWAmigaES_GameFiles[] = { + { "part01", 0, "5ad0007ccd5f7b3dd6b15ea7f281f9e1"}, +}; + +static const ADGameFileDescription FWAmigaFR_GameFiles[] = { + { "part01", 0, "460f2da8793bc581a2d4b6fc19ccb5ae"}, +}; + +static const ADGameFileDescription FWAmigaIT_GameFiles[] = { + { "part01", 0, "1c8e5207743172134409ac58860021af"}, +}; + +static const ADGameFileDescription FWAmigaDemo_GameFiles[] = { + { "demo", 0, "0f50767cd964e302d3af0ba2528df8c4"}, + { "demo.prc", 0, "d2ac3a743d288359c63644ea7071edae"}, +}; + +static const ADGameFileDescription FWST_GameFiles[] = { + { "part01", 0, "36050db13af57e462ca1adc4df99de4e"}, +}; + +static const ADGameFileDescription FWSTFR_GameFiles[] = { + { "part01", 0, "ef245573b7dab0d4825ceb98e37cef4d"}, +}; + +static const ADGameFileDescription OS_GameFiles[] = { + { "procs00", 0, "d6752e7d25924cb866b61eb7cb0c8b56"}, +}; + +static const ADGameFileDescription OSUS_GameFiles[] = { + { "procs1", 0, "d8c3a9d05a63e4cfa801826a7063a126"}, +}; + +static const ADGameFileDescription OSUSAlt_GameFiles[] = { + { "procs00", 0, "862a75d76fb7fffec30e52be9ad1c474"}, +}; + +static const ADGameFileDescription OSDE_GameFiles[] = { + { "procs1", 0, "39b91ae35d1297ce0a76a1a803ca1593"}, +}; + +static const ADGameFileDescription OSES_GameFiles[] = { + { "procs1", 0, "74c2dabd9d212525fca8875a5f6d8994"}, +}; + +static const ADGameFileDescription OSESCD_GameFiles[] = { + { "procs1", 0, "74c2dabd9d212525fca8875a5f6d8994"}, + { "sds1", 0, "75443ba39cdc95667e07d7118e5c151c"}, +}; + +static const ADGameFileDescription OSFR_GameFiles[] = { + { "procs00", 0, "f143567f08cfd1a9b1c9a41c89eadfef"}, +}; + +static const ADGameFileDescription OSIT_GameFiles[] = { + { "procs1", 0, "da066e6b8dd93f2502c2a3755f08dc12"}, +}; + +static const ADGameFileDescription OSAmiga_GameFiles[] = { + { "procs0", 0, "a9da5531ead0ebf9ad387fa588c0cbb0"}, +}; + +static const ADGameFileDescription OSAmigaAlt_GameFiles[] = { + { "procs0", 0, "8a429ced2f4acff8a15ae125174042e8"}, +}; + +static const ADGameFileDescription OSAmigaUS_GameFiles[] = { + { "procs0", 0, "d5f27e33fc29c879f36f15b86ccfa58c"}, +}; + +static const ADGameFileDescription OSAmigaDE_GameFiles[] = { + { "procs0", 0, "8b7dce249821d3a62b314399c4334347"}, +}; + +static const ADGameFileDescription OSAmigaES_GameFiles[] = { + { "procs0", 0, "35fc295ddd0af9da932d256ba799a4b0"}, +}; + +static const ADGameFileDescription OSAmigaFR_GameFiles[] = { + { "procs0", 0, "d4ea4a97e01fa67ea066f9e785050ed2"}, +}; + +static const ADGameFileDescription OSAmigaDemo_GameFiles[] = { + { "demo", 0, "8d3a750d1c840b1b1071e42f9e6f6aa2"}, +}; + +static const ADGameFileDescription OSST_GameFiles[] = { + { "procs0", 0, "1501d5ae364b2814a33ed19347c3fcae"}, +}; + +static const ADGameFileDescription OSSTFR_GameFiles[] = { + { "procs0", 0, "2148d25de3219dd4a36580ca735d0afa"}, +}; + + +static const CINEGameDescription gameDescriptions[] = { + { + { + "fw", + "", + ARRAYSIZE(FW_GameFiles), + FW_GameFiles, + Common::EN_ANY, + Common::kPlatformPC, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWDE_GameFiles), + FWDE_GameFiles, + Common::DE_DEU, + Common::kPlatformPC, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWES_GameFiles), + FWES_GameFiles, + Common::ES_ESP, + Common::kPlatformPC, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWFR_GameFiles), + FWFR_GameFiles, + Common::FR_FRA, + Common::kPlatformPC, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWAmiga_GameFiles), + FWAmiga_GameFiles, + Common::EN_ANY, + Common::kPlatformAmiga, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWAmigaDE_GameFiles), + FWAmigaDE_GameFiles, + Common::DE_DEU, + Common::kPlatformAmiga, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWAmigaES_GameFiles), + FWAmigaES_GameFiles, + Common::ES_ESP, + Common::kPlatformAmiga, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWAmigaFR_GameFiles), + FWAmigaFR_GameFiles, + Common::FR_FRA, + Common::kPlatformAmiga, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWAmigaIT_GameFiles), + FWAmigaIT_GameFiles, + Common::IT_ITA, + Common::kPlatformAmiga, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "Demo", + ARRAYSIZE(FWAmigaDemo_GameFiles), + FWAmigaDemo_GameFiles, + Common::EN_ANY, + Common::kPlatformAmiga, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWST_GameFiles), + FWST_GameFiles, + Common::EN_ANY, + Common::kPlatformAtariST, + }, + GType_FW, + 0, + }, + + { + { + "fw", + "", + ARRAYSIZE(FWSTFR_GameFiles), + FWSTFR_GameFiles, + Common::FR_FRA, + Common::kPlatformAtariST, + }, + GType_FW, + 0, + }, + + { + { + "os", + "CD", + ARRAYSIZE(OS_GameFiles), + OS_GameFiles, + Common::EN_GRB, + Common::kPlatformPC, + }, + GType_OS, + 0, + }, + + { + { + "os", + "", + ARRAYSIZE(OSUS_GameFiles), + OSUS_GameFiles, + Common::EN_USA, + Common::kPlatformPC, + }, + GType_OS, + 0, + }, + + { + { + "os", + "CD", + ARRAYSIZE(OSUSAlt_GameFiles), + OSUSAlt_GameFiles, + Common::EN_USA, + Common::kPlatformPC, + }, + GType_OS, + GF_CD, + }, + + { + { + "os", + "", + ARRAYSIZE(OSDE_GameFiles), + OSDE_GameFiles, + Common::DE_DEU, + Common::kPlatformPC, + }, + GType_OS, + 0, + }, + + { + { + "os", + "", + ARRAYSIZE(OSES_GameFiles), + OSES_GameFiles, + Common::ES_ESP, + Common::kPlatformPC, + }, + GType_OS, + 0, + }, + + { + { + "os", + "CD", + ARRAYSIZE(OSESCD_GameFiles), + OSESCD_GameFiles, + Common::ES_ESP, + Common::kPlatformPC, + }, + GType_OS, + GF_CD, + }, + + { + { + "os", + "CD", + ARRAYSIZE(OSFR_GameFiles), + OSFR_GameFiles, + Common::FR_FRA, + Common::kPlatformPC, + }, + GType_OS, + 0, + }, + + { + { + "os", + "", + ARRAYSIZE(OSIT_GameFiles), + OSIT_GameFiles, + Common::IT_ITA, + Common::kPlatformPC, + }, + GType_OS, + 0, + }, + + { + { + "os", + "", + ARRAYSIZE(OSAmiga_GameFiles), + OSAmiga_GameFiles, + Common::EN_GRB, + Common::kPlatformAmiga, + }, + GType_OS, + 0, + }, + + { + { + "os", + "alt", + ARRAYSIZE(OSAmigaAlt_GameFiles), + OSAmigaAlt_GameFiles, + Common::EN_GRB, + Common::kPlatformAmiga, + }, + GType_OS, + 0, + }, + + { + { + "os", + "", + ARRAYSIZE(OSAmigaUS_GameFiles), + OSAmigaUS_GameFiles, + Common::EN_USA, + Common::kPlatformAmiga, + }, + GType_OS, + 0, + }, + + { + { + "os", + "", + ARRAYSIZE(OSAmigaDE_GameFiles), + OSAmigaDE_GameFiles, + Common::DE_DEU, + Common::kPlatformAmiga, + }, + GType_OS, + 0, + }, + + { + { + "os", + "", + ARRAYSIZE(OSAmigaES_GameFiles), + OSAmigaES_GameFiles, + Common::ES_ESP, + Common::kPlatformAmiga, + }, + GType_OS, + 0, + }, + + { + { + "os", + "", + ARRAYSIZE(OSAmigaFR_GameFiles), + OSAmigaFR_GameFiles, + Common::FR_FRA, + Common::kPlatformAmiga, + }, + GType_OS, + 0, + }, + + { + { + "os", + "Demo", + ARRAYSIZE(OSAmigaDemo_GameFiles), + OSAmigaDemo_GameFiles, + Common::EN_GRB, + Common::kPlatformAmiga, + }, + GType_OS, + GF_DEMO, + }, + + { + { + "os", + "", + ARRAYSIZE(OSST_GameFiles), + OSST_GameFiles, + Common::EN_GRB, + Common::kPlatformAtariST, + }, + GType_OS, + 0, + }, + + { + { + "os", + "", + ARRAYSIZE(OSSTFR_GameFiles), + OSSTFR_GameFiles, + Common::FR_FRA, + Common::kPlatformAtariST, + }, + GType_OS, + 0, + }, + +}; + +DetectedGame toDetectedGame(const ADGameDescription &g) { + const char *title = 0; + + const PlainGameDescriptor *sg = cineGames; + while (sg->gameid) { + if (!scumm_stricmp(g.name, sg->gameid)) + title = sg->description; + sg++; + } + + DetectedGame dg(g.name, title, g.language, g.platform); + dg.updateDesc(g.extra); + return dg; +} + +bool CineEngine::initGame() { + int gameNumber = -1; + + DetectedGameList detectedGames; + Common::AdvancedDetector AdvDetector; + Common::ADList matches; + Common::ADGameDescList descList; + + Common::Language language = Common::UNK_LANG; + Common::Platform platform = Common::kPlatformUnknown; + + if (ConfMan.hasKey("language")) + language = Common::parseLanguage(ConfMan.get("language")); + if (ConfMan.hasKey("platform")) + platform = Common::parsePlatform(ConfMan.get("platform")); + + Common::String gameid = ConfMan.get("gameid"); + + // At this point, Engine_Cine_create() has already verified that the + // desired game is in the specified directory. But we've already + // forgotten which particular version it was, so we have to do it all + // over again... + + for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++) + descList.push_back((ADGameDescription *)&gameDescriptions[i]); + + AdvDetector.registerGameDescriptions(descList); + AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); + + matches = AdvDetector.detectGame(NULL, language, platform); + + for (uint i = 0; i < matches.size(); i++) { + if (toDetectedGame(gameDescriptions[matches[i]].desc).gameid == gameid) { + gameNumber = matches[i]; + break; + } + } + + //delete &matches; + + if (gameNumber >= ARRAYSIZE(gameDescriptions) || gameNumber == -1) { + error("CineEngine::loadGame wrong gameNumber"); + } + + debug(2, "Running %s", toDetectedGame(gameDescriptions[gameNumber].desc).description.c_str()); + + _gameDescription = &gameDescriptions[gameNumber]; + + return true; +} + +DetectedGameList GAME_detectGames(const FSList &fslist) { + DetectedGameList detectedGames; + Common::AdvancedDetector AdvDetector; + Common::ADList matches; + Common::ADGameDescList descList; + + for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++) + descList.push_back((ADGameDescription *)&gameDescriptions[i]); + + AdvDetector.registerGameDescriptions(descList); + AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); + + matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown); + + for (uint i = 0; i < matches.size(); i++) + detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]].desc)); + + //delete &matches; + return detectedGames; +} + +} // End of namespace Cine diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index cc8f9ffe07..e44019244d 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -335,7 +335,7 @@ void drawSpriteRaw(byte *spritePtr, byte *maskPtr, int16 width, int16 height, destPtr += i * 320; for (j = 0; j < width * 8; j++) { - if (((gameType == Cine::GID_FW && (!maskPtr || !(*maskPtr))) || (gameType == Cine::GID_OS)) && (x + j >= 0 + if (((g_cine->getGameType() == Cine::GType_FW && (!maskPtr || !(*maskPtr))) || (g_cine->getGameType() == Cine::GType_OS)) && (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200)) { *(destPtr++) = *(spritePtr++); } else { diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp index 99807b5002..d35bfaa766 100644 --- a/engines/cine/main_loop.cpp +++ b/engines/cine/main_loop.cpp @@ -304,7 +304,7 @@ void mainLoop(int bootScriptIdx) { unloadAllMasks(); freePrcLinkedList(); releaseObjectScripts(); - // if (gameType == Cine::GID_OS) { + // if (g_cine->getGameType() == Cine::GType_OS) { // freeUnkList(); // } closeEngine7(); diff --git a/engines/cine/module.mk b/engines/cine/module.mk index 24e7b55e55..10f2ddbaa0 100644 --- a/engines/cine/module.mk +++ b/engines/cine/module.mk @@ -5,6 +5,7 @@ MODULE_OBJS = \ bg.o \ bg_list.o \ cine.o \ + detection.o \ font.o \ gfx.o \ main_loop.o \ diff --git a/engines/cine/part.cpp b/engines/cine/part.cpp index 5346a380a9..cc43b9c70d 100644 --- a/engines/cine/part.cpp +++ b/engines/cine/part.cpp @@ -68,7 +68,7 @@ void loadPart(const char *partName) { partFileHandle.readUint32BE(); // unused } - if (gameType == Cine::GID_FW) + if (g_cine->getGameType() == Cine::GType_FW && g_cine->getPlatform() == Common::kPlatformPC) loadPal(partName); } @@ -97,7 +97,7 @@ void freePartRange(byte startIdx, byte numIdx) { void closePart(void) { } -static const char *bundleNames[] = { +static const char *bundleNamesDOSEN[] = { "EGOUBASE", "LABYBASE", "PROCEGOU", @@ -133,8 +133,6 @@ static const char *bundleNames[] = { "RSC15", "RSC16", "RSC17", -// english version -#if 1 "SONS1", "SONS2", "SONS3", @@ -144,34 +142,247 @@ static const char *bundleNames[] = { "SONS7", "SONS8", "SONS9", -#else - "SONS31", // french version + NULL +}; + +static const char *bundleNamesDOSUS[] = { + "EGOUBASE", + "LABYBASE", + "PROCEGOU", + "PROCLABY", + "PROCS00", + "PROCS01", + "PROCS02", + "PROCS03", + "PROCS04", + "PROCS06", + "PROCS07", + "PROCS08", + "PROCS12", + "PROCS13", + "PROCS15", + "PROCS16", + "RSC00", + "RSC02", + "RSC03", + "RSC04", + "RSC05", + "RSC06", + "RSC07", + "RSC08", + "RSC09", + "RSC10", + "RSC11", + "RSC12", + "RSC13", + "RSC14", + "RSC15", + "RSC16", + "RSC17", + "SONS31", + "SONS32", + "SONS33", + "SONS34", + NULL +}; + +static const char *bundleNamesDOSFR[] = { + "EGOUBASE", + "LABYBASE", + "PROCEGOU", + "PROCLABY", + "PROCS00", + "PROCS01", + "PROCS02", + "PROCS03", + "PROCS04", + "PROCS06", + "PROCS07", + "PROCS08", + "PROCS10", + "PROCS12", + "PROCS13", + "PROCS15", + "PROCS16", + "RSC00", + "RSC01", + "RSC02", + "RSC03", + "RSC04", + "RSC05", + "RSC06", + "RSC07", + "RSC08", + "RSC09", + "RSC10", + "RSC11", + "RSC12", + "RSC13", + "RSC14", + "RSC15", + "RSC16", + "RSC17", + "SONS31", "SONS32", "SONS33", - "SONS34" -#endif + "SONS34", + NULL +}; + +static const char *bundleNamesDOSES[] = { + "EGOUBASE", + "LABYBASE", + "PROCS1", + "PROCS2", + "PROCS3", + "PROCS4", + "PROCS5", + "PROCS6", + "SD01A", + "SD01B", + "SD01C", + "SD01D", + "SD021", + "SD022", + "SD03", + "SDSONS", + "SDSONS2", + "SDSONS3", + "SINTRO2", + NULL +}; + +static const char *bundleNamesDOSInt[] = { + "EGOUBASE", + "LABYBASE", + "PROCS1", + "PROCS2", + "PROCS3", + "PROCS4", + "PROCS5", + "PROCS6", + "SD01A", + "SD01B", + "SD01C", + "SD01D", + "SD021", + "SD022", + "SD03", + "SDS1", + "SDS2", + "SDS3", + "SDS4", + "SDS5", + "SDS6", + "SINTRO2", + NULL +}; + +static const char *bundleNamesAmiga[] = { + "EGOUBASE", + "LABYBASE", + "PROCS0", + "PROCS1", + "PROCS2", + "SAMPLES", + "SAMPLES2", + "SAMPLES3", + "SD01A", + "SD01B", + "SD01C", + "SD01D", + "SD02", + "SD03", + "SDSONS", + "SDSONS2", + "SDSONS3", + "SINTRO2", + NULL +}; + +static const char *bundleNamesAmigaDemo[] = { + "DEMO_OS", + "SDSONS", + NULL +}; + +static const char *bundleNamesAtari[] = { + "EGOUBASE", + "LABYBASE", + "PROCS0", + "PROCS1", + "PROCS2", + "SAMPLES", + "SD01A", + "SD01B", + "SD01C", + "SD01D", + "SD02", + "SD03", + "SDSONS", + "SDSONS2", + "SDSONS3", + "SINTRO2", + NULL }; int16 findFileInBundle(const char *fileName) { uint16 i; - if (gameType == Cine::GID_OS) { - uint16 j; - + if (g_cine->getGameType() == Cine::GType_OS) { for (i = 0; i < numElementInPart; i++) { if (!strcmp(fileName, partBuffer[i].partName)) { return i; } } - for (j = 0; j < 39; j++) { - loadPart(bundleNames[j]); + const char **bPtr; + + if (g_cine->getPlatform() == Common::kPlatformPC) { + switch (g_cine->getLanguage()) { + case Common::EN_GRB: + bPtr = bundleNamesDOSEN; + break; + case Common::EN_USA: + if (g_cine->getFeatures() & GF_CD) + bPtr = bundleNamesDOSUS; + else + bPtr = bundleNamesDOSInt; + break; + case Common::DE_DEU: + case Common::IT_ITA: + bPtr = bundleNamesDOSInt; + break; + case Common::ES_ESP: + if (g_cine->getFeatures() & GF_CD) + bPtr = bundleNamesDOSInt; + else + bPtr = bundleNamesDOSES; + break; + case Common::FR_FRA: + bPtr = bundleNamesDOSFR; + break; + default: + break; + } + } else if (g_cine->getPlatform() == Common::kPlatformAmiga) { + if (g_cine->getFeatures() & GF_DEMO) + bPtr = bundleNamesAmigaDemo; + else + bPtr = bundleNamesAmiga; + } else if (g_cine->getPlatform() == Common::kPlatformAtariST) { + bPtr = bundleNamesAtari; + } + + while (**bPtr) { + loadPart(*bPtr); for (i = 0; i < numElementInPart; i++) { if (!strcmp(fileName, partBuffer[i].partName)) { return i; } } + bPtr++; } } else { for (i = 0; i < numElementInPart; i++) { diff --git a/engines/cine/prc.cpp b/engines/cine/prc.cpp index 631df16713..42f251707e 100644 --- a/engines/cine/prc.cpp +++ b/engines/cine/prc.cpp @@ -77,7 +77,8 @@ void loadPrc(const char *pPrcName) { } checkDataDisk(-1); - if ((gameType == Cine::GID_FW) && (!strcmp(pPrcName, BOOT_PRC_NAME))) { + if ((g_cine->getGameType() == Cine::GType_FW) && + (!scumm_stricmp(pPrcName, BOOT_PRC_NAME) || !scumm_stricmp(pPrcName, "demo.prc"))) { scriptPtr = readFile(pPrcName); } else { scriptPtr = readBundleFile(findFileInBundle(pPrcName)); diff --git a/engines/cine/resource.cpp b/engines/cine/resource.cpp index 0601dceb52..fb5fcfb94e 100644 --- a/engines/cine/resource.cpp +++ b/engines/cine/resource.cpp @@ -94,7 +94,7 @@ byte *snd_loadBasesonEntry(const char *entryName) { int entryNum; byte *entryData = NULL; - if (gameType == Cine::GID_OS) { + if (g_cine->getGameType() == Cine::GType_OS) { entryNum = findFileInBundle((const char *)entryName); if (entryNum != -1) entryData = readBundleFile(entryNum); diff --git a/engines/cine/script.cpp b/engines/cine/script.cpp index f517f5b707..c26d1b165e 100644 --- a/engines/cine/script.cpp +++ b/engines/cine/script.cpp @@ -422,7 +422,7 @@ void setupOpcodes() { o1_changeDataDisk }; - if (gameType == Cine::GID_FW) { + if (g_cine->getGameType() == Cine::GType_FW) { _opcodeTable = opcodeTableFW; _numOpcodes = ARRAYSIZE(opcodeTableFW); } else { @@ -541,7 +541,7 @@ void addToBGList(int16 objIdx) { part = objectTable[objIdx].part; - if (gameType == Cine::GID_OS) { + if (g_cine->getGameType() == Cine::GType_OS) { drawSpriteRaw2(animDataTable[objectTable[objIdx].frame].ptr1, objectTable[objIdx].part, width, height, page2Raw, x, y); } else { drawSpriteRaw(animDataTable[objectTable[objIdx].frame].ptr1, animDataTable[objectTable[objIdx].frame].ptr2, width, height, page2Raw, x, y); @@ -1627,7 +1627,7 @@ void o1_compareGlobalVar() { debugC(5, kCineDebugScript, "Line: %d: compare globalVars[%d] and %d", _currentLine, varIdx, value); - if (varIdx == 255 && (gameType == Cine::GID_FW)) { // TODO: fix + if (varIdx == 255 && (g_cine->getGameType() == Cine::GType_FW)) { // TODO: fix _currentScriptElement->compareResult = 1; } else { _currentScriptElement->compareResult = compareVars(globalVars[varIdx], value); @@ -1717,6 +1717,12 @@ void o1_loadMusic() { const char *param = getNextString(); debugC(5, kCineDebugScript, "Line: %d: loadMusic(%s)", _currentLine, param); + + if (g_cine->getPlatform() == Common::kPlatformAmiga) { + warning("STUB: o1_loadMusic"); + return; + } + g_sfxPlayer->load(param); } diff --git a/engines/cine/sfx_player.cpp b/engines/cine/sfx_player.cpp index dbe48155ad..59b9c61041 100644 --- a/engines/cine/sfx_player.cpp +++ b/engines/cine/sfx_player.cpp @@ -63,7 +63,7 @@ bool SfxPlayer::load(const char *song) { } /* like the original PC version, skip introduction song (file doesn't exist) */ - if (gameType == Cine::GID_OS && strncmp(song, "INTRO", 5) == 0) { + if (g_cine->getGameType() == Cine::GType_OS && strncmp(song, "INTRO", 5) == 0) { return 0; } diff --git a/engines/cine/texte.cpp b/engines/cine/texte.cpp index 53c923b4db..24be31d42c 100644 --- a/engines/cine/texte.cpp +++ b/engines/cine/texte.cpp @@ -57,7 +57,7 @@ void loadTextData(const char *pFileName, byte *pDestinationBuffer) { tempBuffer = pDestinationBuffer; - if (gameType == Cine::GID_FW) { + if (g_cine->getGameType() == Cine::GType_FW) { dataSize = dataSize / 0x4E; loadRelatedPalette(pFileName); diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 7d265049c6..73602be214 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -421,7 +421,7 @@ int16 getObjectUnderCursor(uint16 x, uint16 y) { if ((xdif >= 0) && ((treshold << 4) > xdif) && (ydif > 0) && (ydif < height)) { if (animDataTable[frame].ptr1) { - if (gameType == Cine::GID_OS) + if (g_cine->getGameType() == Cine::GType_OS) return currentHead->objIdx; if (currentHead->type == 0) { // use generated mask @@ -449,7 +449,7 @@ static commandeType currentSaveName[10]; int16 loadSaveDirectory(void) { Common::InSaveFile *fHandle; - if (gameType == Cine::GID_FW) + if (g_cine->getGameType() == Cine::GType_FW) fHandle = g_saveFileMan->openForLoading("FW.DIR"); else fHandle = g_saveFileMan->openForLoading("OS.DIR"); @@ -601,7 +601,7 @@ int16 makeLoad(char *saveName) { g_sfxPlayer->stop(); freeAnimDataTable(); unloadAllMasks(); - // if (gameType == Cine::GID_OS) { + // if (g_cine->getGameType() == Cine::GType_OS) { // freeUnkList(); // } freePrcLinkedList(); @@ -1090,7 +1090,7 @@ void makeSystemMenu(void) { if (selectedSave >= 0) { char saveNameBuffer[256]; - if (gameType == Cine::GID_FW) + if (g_cine->getGameType() == Cine::GType_FW) sprintf(saveNameBuffer, "FW.%1d", selectedSave); else sprintf(saveNameBuffer, "OS.%1d", selectedSave); @@ -1132,7 +1132,7 @@ void makeSystemMenu(void) { //makeTextEntryMenu("Veuillez entrer le Nom de la Sauvegarde .", ¤tSaveName[selectedSave], 120); sprintf(currentSaveName[selectedSave], "temporary save name"); - if (gameType == Cine::GID_FW) + if (g_cine->getGameType() == Cine::GType_FW) sprintf(saveFileName, "FW.%1d", selectedSave); else sprintf(saveFileName, "OS.%1d", selectedSave); @@ -1143,7 +1143,7 @@ void makeSystemMenu(void) { Common::OutSaveFile *fHandle; - if (gameType == Cine::GID_FW) + if (g_cine->getGameType() == Cine::GType_FW) fHandle = g_saveFileMan->openForSaving("FW.DIR"); else fHandle = g_saveFileMan->openForSaving("OS.DIR"); @@ -1285,7 +1285,7 @@ int16 buildObjectListCommand(void) { int16 i; int16 j; - assert(gameType == Cine::GID_FW); + assert(g_cine->getGameType() == Cine::GType_FW); for (i = 0; i < 20; i++) { objectListCommand[i][0] = 0; @@ -1308,7 +1308,7 @@ int16 buildObjectListCommand2(int16 param) { int16 i; int16 j; - assert(gameType == Cine::GID_OS); + assert(g_cine->getGameType() == Cine::GType_OS); for (i = 0; i < 20; i++) { objectListCommand[i][0] = 0; @@ -1383,7 +1383,7 @@ void makeCommandLine(void) { getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); - if (gameType == Cine::GID_FW) { + if (g_cine->getGameType() == Cine::GType_FW) { si = selectSubObject(x, y + 8); } else { si = selectSubObject2(x, y + 8, -subObjectUseTable[playerCommand]); @@ -1393,7 +1393,7 @@ void makeCommandLine(void) { playerCommand = -1; strcpy(commandBuffer, ""); } else { - if (gameType == Cine::GID_OS) { + if (g_cine->getGameType() == Cine::GType_OS) { if (si >= 8000) { si -= 8000; canUseOnObject = canUseOnItemTable[playerCommand]; @@ -1420,7 +1420,7 @@ void makeCommandLine(void) { } } - if (gameType == Cine::GID_OS) { + if (g_cine->getGameType() == Cine::GType_OS) { if (playerCommand != -1 && canUseOnObject != 0) { // call use on sub object int16 si; @@ -1971,7 +1971,7 @@ void makeActionMenu(void) { getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); - if (gameType == Cine::GID_OS) { + if (g_cine->getGameType() == Cine::GType_OS) { playerCommand = makeMenuChoice2(defaultActionCommand, 6, mouseX, mouseY, 70); if (playerCommand >= 8000) { @@ -2109,7 +2109,7 @@ uint16 executePlayerInput(void) { } else { if (mouseButton & 2) { if (!(mouseButton & 1)) { - if (gameType == Cine::GID_OS) { + if (g_cine->getGameType() == Cine::GType_OS) { playerCommand = makeMenuChoice2(defaultActionCommand, 6, mouseX, mouseY, 70); if (playerCommand >= 8000) { @@ -2343,7 +2343,7 @@ void drawSprite(overlayHeadElement *currentOverlay, byte *spritePtr, } else #endif - if (gameType == Cine::GID_OS) { + if (g_cine->getGameType() == Cine::GType_OS) { drawSpriteRaw2(spritePtr, objectTable[currentOverlay->objIdx].part, width, height, page, x, y); } else { drawSpriteRaw(spritePtr, maskPtr, width, height, page, x, y); @@ -2676,7 +2676,7 @@ void drawOverlays(void) { y = objPtr->y; if (objPtr->frame >= 0) { - if (gameType == Cine::GID_OS) { + if (g_cine->getGameType() == Cine::GType_OS) { uint16 partVar1; uint16 partVar2; AnimData *pPart; @@ -3161,7 +3161,8 @@ void processSeqListElement(SeqListElement *element) { param1 = ptr1[1]; param2 = ptr1[2]; - assert(element->varC == 255); + if (element->varC != 255) + warning("processSeqListElement: varC = %d", element->varC); if (globalVars[VAR_MOUSE_X_POS] || globalVars[VAR_MOUSE_Y_POS]) { computeMove1(element, ptr1[4] + x, ptr1[5] + y, param1, param2, globalVars[VAR_MOUSE_X_POS], globalVars[VAR_MOUSE_Y_POS]); diff --git a/engines/cine/various.h b/engines/cine/various.h index b4fd60ade8..6b21d285a2 100644 --- a/engines/cine/various.h +++ b/engines/cine/various.h @@ -32,8 +32,6 @@ namespace Cine { -extern int gameType; - typedef char commandeType[20]; void initLanguage(Common::Language lang); |