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authorEugene Sandulenko2006-10-15 01:06:44 +0000
committerEugene Sandulenko2006-10-15 01:06:44 +0000
commit95749148cfe40c476e7bbf35075c962a660ced04 (patch)
treee92daeb72e2bb5f8645c34e37f171acf8dceee97 /engines/cine/texte.cpp
parent84874caf0647976fceb16bf59cfcac77f4055770 (diff)
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Add proper game detection to CinE engine.
svn-id: r24320
Diffstat (limited to 'engines/cine/texte.cpp')
-rw-r--r--engines/cine/texte.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/texte.cpp b/engines/cine/texte.cpp
index 53c923b4db..24be31d42c 100644
--- a/engines/cine/texte.cpp
+++ b/engines/cine/texte.cpp
@@ -57,7 +57,7 @@ void loadTextData(const char *pFileName, byte *pDestinationBuffer) {
tempBuffer = pDestinationBuffer;
- if (gameType == Cine::GID_FW) {
+ if (g_cine->getGameType() == Cine::GType_FW) {
dataSize = dataSize / 0x4E;
loadRelatedPalette(pFileName);