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author | Torbjörn Andersson | 2006-04-09 09:08:45 +0000 |
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committer | Torbjörn Andersson | 2006-04-09 09:08:45 +0000 |
commit | c4015860ac16997d4b8fdb381ef44a030d3e321b (patch) | |
tree | f5e0c558fd4cac3fdf4809abe332403df0911e12 /engines/cine | |
parent | 4a6be800cb74360823c860c80a85d3eb00762731 (diff) | |
download | scummvm-rg350-c4015860ac16997d4b8fdb381ef44a030d3e321b.tar.gz scummvm-rg350-c4015860ac16997d4b8fdb381ef44a030d3e321b.tar.bz2 scummvm-rg350-c4015860ac16997d4b8fdb381ef44a030d3e321b.zip |
Fixed savegame saving/loading. I haven't done anything about the user
interface, so it's still even worse than in the original interpreter (just like
in cinE, presumably), but at least it no longer crashes when loading the saved
game, and hopefully the correct palette is saved.
svn-id: r21718
Diffstat (limited to 'engines/cine')
-rw-r--r-- | engines/cine/gfx.h | 2 | ||||
-rw-r--r-- | engines/cine/various.cpp | 57 | ||||
-rw-r--r-- | engines/cine/various.h | 2 |
3 files changed, 27 insertions, 34 deletions
diff --git a/engines/cine/gfx.h b/engines/cine/gfx.h index 4ba32bfc9f..088e476732 100644 --- a/engines/cine/gfx.h +++ b/engines/cine/gfx.h @@ -34,6 +34,8 @@ extern byte *page1; extern byte *page2; extern byte *page3; +extern uint16 c_palette[256]; + void init_video(); void setMouseCursor(int cursor); void convertGfx(byte *source, byte *dest, const uint16 width, const uint16 height); diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 607d89e71a..cc79cd0932 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -104,8 +104,6 @@ int16 playerCommand; char commandBuffer[80]; -uint16 palette_[256]; - char currentPrcName[20]; char currentRelName[20]; char currentObjectName[20]; @@ -403,7 +401,7 @@ void loadObjectScritpFromSave(Common::File *fHandle) { newElement->scriptPtr = (byte *)relTable[newElement->scriptIdx].data; } -void loadGlobalScritpFromSave(Common::File *fHandle) { +void loadGlobalScriptFromSave(Common::File *fHandle) { int16 i; prcLinkedListStruct *newElement; @@ -429,9 +427,7 @@ void loadGlobalScritpFromSave(Common::File *fHandle) { newElement->localVars[i] = fHandle->readUint16BE(); newElement->compareResult = fHandle->readUint16BE(); - newElement->scriptPosition = fHandle->readUint16BE(); - newElement->scriptIdx = fHandle->readUint16BE(); newElement->scriptPtr = scriptTable[newElement->scriptIdx].ptr; @@ -468,9 +464,7 @@ void loadOverlayFromSave(Common::File *fHandle) { currentHead = &overlayHead; newElement->previous = currentHead->previous; - currentHead->previous = newElement; - } void setupGlobalScriptList(void) { @@ -478,7 +472,6 @@ void setupGlobalScriptList(void) { while (currentHead) { currentHead->scriptPtr = scriptTable[currentHead->scriptIdx].ptr; - currentHead = currentHead->next; } } @@ -583,7 +576,7 @@ int16 makeLoad(char *saveName) { fadeRequired = 0; for (i = 0; i < 16; i++) { - palette_[i] = 0; + c_palette[i] = 0; } checkForPendingDataLoadSwitch = 0; @@ -601,22 +594,21 @@ int16 makeLoad(char *saveName) { fHandle.read(currentBgName[0], 13); fHandle.read(currentCtName, 13); - i = fHandle.readUint16BE(); - i = fHandle.readUint16BE(); - - fHandle.read(objectTable, i * 255); + fHandle.readUint16BE(); + fHandle.readUint16BE(); - for (i = 0; i < NUM_MAX_OBJECT; i++) { - objectTable[i].x = TO_BE_16(objectTable[i].x); - objectTable[i].y = TO_BE_16(objectTable[i].y); - objectTable[i].mask = TO_BE_16(objectTable[i].mask); - objectTable[i].frame = TO_BE_16(objectTable[i].frame); - objectTable[i].costume = TO_BE_16(objectTable[i].costume); - objectTable[i].part = TO_BE_16(objectTable[i].part); + for (i = 0; i < 255; i++) { + objectTable[i].x = fHandle.readSint16BE(); + objectTable[i].y = fHandle.readSint16BE(); + objectTable[i].mask = fHandle.readUint16BE(); + objectTable[i].frame = fHandle.readSint16BE(); + objectTable[i].costume = fHandle.readSint16BE(); + fHandle.read(objectTable[i].name, 20); + objectTable[i].part = fHandle.readUint16BE(); } for (i = 0; i < 16; i++) { - palette_[i] = fHandle.readUint16BE(); + c_palette[i] = fHandle.readUint16BE(); } for (i = 0; i < 16; i++) { @@ -650,23 +642,24 @@ int16 makeLoad(char *saveName) { commandVar2 = fHandle.readSint16BE(); defaultMenuBoxColor2 = fHandle.readUint16BE(); - i = fHandle.readUint16BE(); - i = fHandle.readSint16BE(); - fHandle.read(animDataTable, i * 255); + fHandle.readUint16BE(); + fHandle.readSint16BE(); + for (i = 0; i < NUM_MAX_ANIMDATA; i++) { - animDataTable[i].width = TO_BE_16(animDataTable[i].width); - animDataTable[i].var1 = TO_BE_16(animDataTable[i].var1); - animDataTable[i].bpp = TO_BE_16(animDataTable[i].bpp); - animDataTable[i].height = TO_BE_16(animDataTable[i].height); - animDataTable[i].fileIdx = TO_BE_16(animDataTable[i].fileIdx); - animDataTable[i].frameIdx = TO_BE_16(animDataTable[i].frameIdx); + animDataTable[i].width = fHandle.readUint16BE(); + animDataTable[i].var1 = fHandle.readUint16BE(); + animDataTable[i].bpp = fHandle.readUint16BE(); + animDataTable[i].height = fHandle.readUint16BE(); + animDataTable[i].fileIdx = fHandle.readSint16BE(); + animDataTable[i].frameIdx = fHandle.readSint16BE(); + fHandle.read(animDataTable[i].name, 10); } fHandle.seek(12, SEEK_CUR); // TODO: handle screen params (realy required ?) size = fHandle.readSint16BE(); for (i = 0; i < size; i++) { - loadGlobalScritpFromSave(&fHandle); + loadGlobalScriptFromSave(&fHandle); } size = fHandle.readSint16BE(); @@ -761,7 +754,7 @@ void makeSave(char *saveFileName) { } for (i = 0; i < 16; i++) { - fHandle.writeUint16BE(palette_[i]); + fHandle.writeUint16BE(c_palette[i]); } for (i = 0; i < 16; i++) { diff --git a/engines/cine/various.h b/engines/cine/various.h index e255c35329..eb71fd6835 100644 --- a/engines/cine/various.h +++ b/engines/cine/various.h @@ -117,8 +117,6 @@ extern int16 playerCommand; extern char commandBuffer[80]; -extern uint16 c_palette[256]; - extern char currentPrcName[20]; extern char currentRelName[20]; extern char currentObjectName[20]; |