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authorTorbjörn Andersson2006-04-09 09:08:45 +0000
committerTorbjörn Andersson2006-04-09 09:08:45 +0000
commitc4015860ac16997d4b8fdb381ef44a030d3e321b (patch)
treef5e0c558fd4cac3fdf4809abe332403df0911e12 /engines/cine
parent4a6be800cb74360823c860c80a85d3eb00762731 (diff)
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Fixed savegame saving/loading. I haven't done anything about the user
interface, so it's still even worse than in the original interpreter (just like in cinE, presumably), but at least it no longer crashes when loading the saved game, and hopefully the correct palette is saved. svn-id: r21718
Diffstat (limited to 'engines/cine')
-rw-r--r--engines/cine/gfx.h2
-rw-r--r--engines/cine/various.cpp57
-rw-r--r--engines/cine/various.h2
3 files changed, 27 insertions, 34 deletions
diff --git a/engines/cine/gfx.h b/engines/cine/gfx.h
index 4ba32bfc9f..088e476732 100644
--- a/engines/cine/gfx.h
+++ b/engines/cine/gfx.h
@@ -34,6 +34,8 @@ extern byte *page1;
extern byte *page2;
extern byte *page3;
+extern uint16 c_palette[256];
+
void init_video();
void setMouseCursor(int cursor);
void convertGfx(byte *source, byte *dest, const uint16 width, const uint16 height);
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 607d89e71a..cc79cd0932 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -104,8 +104,6 @@ int16 playerCommand;
char commandBuffer[80];
-uint16 palette_[256];
-
char currentPrcName[20];
char currentRelName[20];
char currentObjectName[20];
@@ -403,7 +401,7 @@ void loadObjectScritpFromSave(Common::File *fHandle) {
newElement->scriptPtr = (byte *)relTable[newElement->scriptIdx].data;
}
-void loadGlobalScritpFromSave(Common::File *fHandle) {
+void loadGlobalScriptFromSave(Common::File *fHandle) {
int16 i;
prcLinkedListStruct *newElement;
@@ -429,9 +427,7 @@ void loadGlobalScritpFromSave(Common::File *fHandle) {
newElement->localVars[i] = fHandle->readUint16BE();
newElement->compareResult = fHandle->readUint16BE();
-
newElement->scriptPosition = fHandle->readUint16BE();
-
newElement->scriptIdx = fHandle->readUint16BE();
newElement->scriptPtr = scriptTable[newElement->scriptIdx].ptr;
@@ -468,9 +464,7 @@ void loadOverlayFromSave(Common::File *fHandle) {
currentHead = &overlayHead;
newElement->previous = currentHead->previous;
-
currentHead->previous = newElement;
-
}
void setupGlobalScriptList(void) {
@@ -478,7 +472,6 @@ void setupGlobalScriptList(void) {
while (currentHead) {
currentHead->scriptPtr = scriptTable[currentHead->scriptIdx].ptr;
-
currentHead = currentHead->next;
}
}
@@ -583,7 +576,7 @@ int16 makeLoad(char *saveName) {
fadeRequired = 0;
for (i = 0; i < 16; i++) {
- palette_[i] = 0;
+ c_palette[i] = 0;
}
checkForPendingDataLoadSwitch = 0;
@@ -601,22 +594,21 @@ int16 makeLoad(char *saveName) {
fHandle.read(currentBgName[0], 13);
fHandle.read(currentCtName, 13);
- i = fHandle.readUint16BE();
- i = fHandle.readUint16BE();
-
- fHandle.read(objectTable, i * 255);
+ fHandle.readUint16BE();
+ fHandle.readUint16BE();
- for (i = 0; i < NUM_MAX_OBJECT; i++) {
- objectTable[i].x = TO_BE_16(objectTable[i].x);
- objectTable[i].y = TO_BE_16(objectTable[i].y);
- objectTable[i].mask = TO_BE_16(objectTable[i].mask);
- objectTable[i].frame = TO_BE_16(objectTable[i].frame);
- objectTable[i].costume = TO_BE_16(objectTable[i].costume);
- objectTable[i].part = TO_BE_16(objectTable[i].part);
+ for (i = 0; i < 255; i++) {
+ objectTable[i].x = fHandle.readSint16BE();
+ objectTable[i].y = fHandle.readSint16BE();
+ objectTable[i].mask = fHandle.readUint16BE();
+ objectTable[i].frame = fHandle.readSint16BE();
+ objectTable[i].costume = fHandle.readSint16BE();
+ fHandle.read(objectTable[i].name, 20);
+ objectTable[i].part = fHandle.readUint16BE();
}
for (i = 0; i < 16; i++) {
- palette_[i] = fHandle.readUint16BE();
+ c_palette[i] = fHandle.readUint16BE();
}
for (i = 0; i < 16; i++) {
@@ -650,23 +642,24 @@ int16 makeLoad(char *saveName) {
commandVar2 = fHandle.readSint16BE();
defaultMenuBoxColor2 = fHandle.readUint16BE();
- i = fHandle.readUint16BE();
- i = fHandle.readSint16BE();
- fHandle.read(animDataTable, i * 255);
+ fHandle.readUint16BE();
+ fHandle.readSint16BE();
+
for (i = 0; i < NUM_MAX_ANIMDATA; i++) {
- animDataTable[i].width = TO_BE_16(animDataTable[i].width);
- animDataTable[i].var1 = TO_BE_16(animDataTable[i].var1);
- animDataTable[i].bpp = TO_BE_16(animDataTable[i].bpp);
- animDataTable[i].height = TO_BE_16(animDataTable[i].height);
- animDataTable[i].fileIdx = TO_BE_16(animDataTable[i].fileIdx);
- animDataTable[i].frameIdx = TO_BE_16(animDataTable[i].frameIdx);
+ animDataTable[i].width = fHandle.readUint16BE();
+ animDataTable[i].var1 = fHandle.readUint16BE();
+ animDataTable[i].bpp = fHandle.readUint16BE();
+ animDataTable[i].height = fHandle.readUint16BE();
+ animDataTable[i].fileIdx = fHandle.readSint16BE();
+ animDataTable[i].frameIdx = fHandle.readSint16BE();
+ fHandle.read(animDataTable[i].name, 10);
}
fHandle.seek(12, SEEK_CUR); // TODO: handle screen params (realy required ?)
size = fHandle.readSint16BE();
for (i = 0; i < size; i++) {
- loadGlobalScritpFromSave(&fHandle);
+ loadGlobalScriptFromSave(&fHandle);
}
size = fHandle.readSint16BE();
@@ -761,7 +754,7 @@ void makeSave(char *saveFileName) {
}
for (i = 0; i < 16; i++) {
- fHandle.writeUint16BE(palette_[i]);
+ fHandle.writeUint16BE(c_palette[i]);
}
for (i = 0; i < 16; i++) {
diff --git a/engines/cine/various.h b/engines/cine/various.h
index e255c35329..eb71fd6835 100644
--- a/engines/cine/various.h
+++ b/engines/cine/various.h
@@ -117,8 +117,6 @@ extern int16 playerCommand;
extern char commandBuffer[80];
-extern uint16 c_palette[256];
-
extern char currentPrcName[20];
extern char currentRelName[20];
extern char currentObjectName[20];